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CONSCRIPT: Director's Cut News

v2.1.0.0 Patch Notes

[p][/p][p][/p][h3]v2.1.0.0 PATCH NOTES:[/h3][p][/p][p](Insert CONSCRIPT: Director’s Cut - Dualshock Edition joke here)
[/p][p]ADDITIONS:[/p]
  • [p]Added “Controller Icons” control option to manually change what controller icons are displayed.[/p]
  • [p]Added extra “Torch” button input to turn Trench Torch on and off if it is in your inventory. This can be rebinded like any other input. [/p]
  • [p]You can skip the entire flashback sequence on the chapter end screen when playing on NewGame+ and go straight to the next chapter.  [/p]
[p]BUG FIXES:[/p]
  • [p]Fixed bug where corpses would re-animate in a bugged state when set on fire with a fire crate.[/p]
  • [p]Fixed bug where armor sound effects would play when moving in a flashback sequence.[/p]
  • [p]Fixed “Execution Error” crash when moving to a new room. [/p]
  • [p]Fixed bug where Pierre's diary could not be re-read without leaving the room in the 5th flashback.[/p]
  • [p]Fixed bug where door connecting Rat Nest and Old Ruins would re-lock itself after opening when playing on an old save file. [/p]
  • [p]Fixed issue where the color of the dot in the middle of the crosshair was not being affected by the cursor color setting.[/p]
  • [p]Fixed issue where changing the keyboard rebind for walk toggle was not saving.[/p]
  • [p]Fixed bug where the gas attack music would stop abruptly after the intro battle in chapter 1. [/p]
  • [p]Added an extra visual indicator for rubble on the map for the Fort Vaux outside entrance room. [/p]
  • [p]Optimized gas particles to improve performance.[/p]
  • [p]Increased Steamcloud file limit so all 100 save files could be synced correctly between devices. [/p]
[p][/p][p]BALANCE CHANGES:[/p]
  • [p]Morphine removes shellshock (same as 2x alcohol).[/p]
[p][/p][p][/p][p]This will be the last update unless any other major issues come up. Onwards to new things![/p][p][/p][p]Thank you, soldiers.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v2.0.2.0 Patch Notes

[p][/p][h3]v2.0.2.0 Patch Notes[/h3]
  • [p]Fixed issue where starting the game with Complete Bag Start wouldn’t grant the 4 special item specific slots on NG+.[/p]
  • [p]Fixed issue where the text on the special bag slots would display “-1” when playing on NG+.[/p]
  • [p]Fixed issue where the explosive barrel in the moat room of Fort Vaux was hard to shoot without taking damage.[/p]
  • [p]Fixed issue where you couldn't remove map markers individually when the maximum amount is placed.[/p]
  • [p]Fixed issue where infection sound cue would play when entering the Shanty room from the Swamp room in the Road. [/p]
  • [p]Fixed oversight where you could cheese hardcore mode by saving into different save slots. From now on, once your initial hardcore save is created, the game only gives you an option to override that specific save slot and not any others.[/p]
  • [p]Fixed issue where "Indoctrinated" achievement was not unlocking.[/p]
  • [p]Fixed issue where new achievements would not pop on Steam when starting the game even though the challenge has been completed offline. [/p]
  • [p]Fixed issue where the dogtag item combination was not the same as the locker code in the weapons storage in Fort Vaux on NewGame+.[/p]
  • [p]Fixed issue where Infinite Ammo item was being removed from the player inventory or item storage and would have to be rebought on NG+.[/p]
  • [p]Fixed issue where you could buy the New Boots item twice in NG+ if playing on a v1.0 save.[/p]
  • [p]Potential fix for frame-perfect bug where enemies would become invincible during combat.[/p]
[p][dynamiclink][/dynamiclink][/p]

v2.0.1.0 Patch Notes

[p][/p][h3]v2.0.1.0 Patch Notes[/h3]
  • [p]Fixed issue where the Merchant would sell a Craftsman’s Kit even if the player already had one. [/p]
  • [p]Fixed issue where knife could be used even when it wasn’t in inventory. [/p]
  • [p]Fixed issue where control rebinds were not being saved properly.[/p]
  • [p]Fixed issue where music would keep playing when exiting to the main menu. [/p]
  • [p]Fixed issue where sell prices for items would be different when selling from the item storage. [/p]
  • [p]Fixed issue where buying a gun or melee weapon from the merchant would result in a bugged item. If you had a bugged gun, you can just sell it back to the merchant from storage to get rid of it. [/p]
  • [p]Fixed issue where the “Abandon post?” prompt would appear in the front line battle in chapter 1 despite completing the battle.[/p]
  • [p]Fixed issue where the cursor would become bugged if you scrolled down to the reset button when rebinding gamepad buttons and then tried to scroll back up.[/p]
  • [p]Fixed issue where the trench torch light would not get destroyed when depositing the trench torch in to item storage while wearing a gas mask.[/p]
  • [p]Fixed issue where starting a NG+ file with the complete bag start setting would cause a bugged knife inventory slot.[/p]
  • [p]Fixed crash that would occur when killing the soldier in the Isolation room in Fort Vaux.[/p]
  • [p]Fixed crash that would occur when placing held item down and exiting inventory in the same frame. [/p]
  • [p]Potential fix for random “REAL argument is unset” rare crash.[/p]
  • [p]Fixed English typo in Gas Mask description.[/p]
  • [p]Minor spelling error and script cleanups in English. [/p]
  • [p]If the game detects corrupted save data and crashes, the error message will actually say that now. [/p]
  • [p]Ruby pistol buy/sell value slightly reduced.[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p]

World War 1 survival horror Conscript gets a 'huge' update that adds a hardcore mode, redesigned levels, new items and gear, and much more




World War 1 survival horror Conscript was one of the bigger surprises of last year, with its unvarnished depiction of a French soldier's journey through the battle of Verdun thoroughly impressing reviewer Alexander Chatziioannou. "Every aspect of the game feels meticulously crafted to convey the absurdity and depravity of war," he wrote in his Conscript review. "For sheer, despair-inducing darkness, no game in recent memory captures the torment humanity can inflict upon itself quite like Conscript."..
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