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Schwarzerblitz News

[IMPORTANT!] Schwarzerblitz v 1.2.7 - beta branch patch with major AI bug fix

This patch applies ONLY to the endless-beta branch of the game. To opt-in, right click on Schwarzerblitz in your Steam library, select Properties, Beta and use the password mysteryjohnson to unlock it.
This is the last beta update before the release of version 1.3 of the game



Dear players, I apologize

In the past four months, I have received wildly different reports about the game's difficulty. Some players found the difficulty pitiful, while some couldn't beat the arcade boss at Medium without summoning the help of eldritch fiends and asking for the intercession of the power that be. This wild swing was not only unexpected, but also concerning.
Furthermore, watching videos uploaded on YT by different players, I noticed that the difficulty seemed wildly inconsistent even when the difficulty settings were the same.

Well, I've finally found the culprit.

There was a nasty, hidden, vicious bug that made the game's difficulty dependent on the frame rate of the PC the game was run on. This made the game a lot easier when played on high end PCs and much, much harder (borderline impossible) when played on lower-end PCs, causing the above differences.

I won't get into the technical details of the error (for those interested, a basic explanation can be found here, on my Twitter account), but suffices to say that what made the game impossible (or too easy) for you to play might have been a honest developer mistake.

I have fixed the bug and I will roll out the update to all branches at the end of the month. That said, you can already try the new version out in the endless-beta branch (password: mysteryjohnson). I hope you will enjoy the change, but for any feedback do not hesitate to open a community hub!

v 1.2.7 beta (26.10.2020)


[h2]Bug fixes[/h2]
  • Fixed a major bug that made the AI difficulty dependent on the framerate, with higher framerates making the game easier
  • Overhauled character selection screen in the Arcade Ending Theater


[h2]New content[/h2]

[h3]Trials[/h3]
  • added Random's trial
  • Wally's trial has been altered to reflect his new moveset


[h2]Characters[/h2]
  • added second costume for Leo
  • changed intro/win quotes for Leo
  • added Random's arcade ending




[h2]Character changes[/h2]
[h3]Wally[/h3]
  • his moveset has been overhauled to include a gun "heat up" mechanics that prevents his minigun to be fired without pauses

[h3]Random[/h3]
  • his moveset has been extended to make him more viable

[h3]Leo[/h3]
  • P+K: "Restore Wormhole Energy" is now completely invincible




Schwarzerblitz v 1.2.6 - beta branch patch

This patch applies ONLY to the endless-beta branch of the game. To opt-in, right click on Schwarzerblitz in your Steam library, select Properties, Beta and use the password mysteryjohnson to unlock it.

v 1.2.6 beta (04.10.2020)

[h2]Bug fixes[/h2]
  • General grammar review in stage descriptions
  • Fixed "backwards jump guard cancel" bug that caused a back jump to be able to cancel guard at any point

[h2]New content[/h2]
[h3]Characters[/h3]
  • added new costume for Sir Rattlebone: "Chez Mick"

[h3]Trials[/h3]
  • added Rattlebone's and Leo's trials

New Stage in the beta branch: Kingsland Graveyard

Sir Rattlebone's stage, "Kingsland Graveyard" is now out in the endless-beta branch of the game (beta password: mysteryjohnson)
The stage's song, "Ribcage Match", was composed by Jack7 for Duel of Fortune and repurposed for Schwarzerblitz. Here's a sneak peak at the stage itself!
The stage, Rattlebone and Leo will be available for free in the normal branch of the game in late October, since they all miss some finishing touches!

[previewyoutube][/previewyoutube]

SCHWB Beta Branch Bug Fix - Patch 1.2.4

Due to a mistake, the latest version of the game on the beta branch had a bug that caused many stages to show visual quirks. The latest update should solve this issue.

(This bug fix is only relevant to the endless-beta branch of the game)

Schwarzerblitz v1.2.3 - Beta branch balance patch

This patch applies ONLY to the endless-beta branch of the game. To opt-in, right click on Schwarzerblitz in your Steam library, select Properties, Beta and use the password mysteryjohnson to unlock it.

[h2]v 1.2.3 (13.09.2020, beta branch)[/h2]
[h3]Bug fixes[/h3]
  • fixed a bug which caused the match to end improperly in story mode if a character was KOed by damage over time

[h3]System changes[/h3]
  • Projectiles can now have accelerations and arced trajectories

[h3]New content[/h3]
Stages
  • added the first version of "Parsec Arena" (music still to be replaced with the final version)
  • added the first version of "After Hours" (music might be temporary)
  • uploaded the improved version of Le Coq Heureux
Characters
  • new costume: "Quarantine Rapport 2" Johnson
  • new costume: "Unpaid Bills" Shaz (needs to be unlocked by completing arcade with him twice and clearing his trial)

[h3]Character changes[/h3]
Amy
  • r.P: reduced active frames by 3 (the active time was not conform with the visual appearance of the move)
Elena
  • c.3P: changed recovery stance after move to remove an unwanted animation jitter
Johnson
  • Top Hat Doomsday (623 P) has been split into two different moves:
    • 623 P (Top Hat Reprise) doesn't require Bullet Counters but does not launch. It can still be used as a juggling tool like the old Top Hat Doomsday, though. It's +12 on hit and deals 18 damage.
    • 623 P+K (Top Hat Doomsday) now costs one Bullet and it is equivalent to the previous iteration of Top Hat Doomsday. It deals 22 unscaled damage.
Wally (changes to Wally are still experimental and I'm using the beta to collect feedback)
  • Added 5 frames of recovery to his Brisbane Roundabout sidesteps
  • Brisbane 2T: doesn't launch anymore, but causes pushback
  • r.K: added Standing Launch properties
  • Brisbane PP (Heavy Metal): changed into natural combo
Lazor
  • Ultimate Diamond Crusher won't hit juggled or airborne opponents at full force. This prevents the One-Hit-KO variant of the move from being used during a juggle combo
Rattlebone
  • changed move names to reflect the DoF naming convention
  • updated intro and win quotes
  • his axe moves have now proper acceleration and arcs
  • his skull moves have been changed to make use of the acceleration