Returning to finished game sets for final renders!
Neyyah is a very large scale project! It's not just one small island that you look around and solve puzzles that are like rubix cubes, scattered around the place ... It's a very real-feeling, large, complex world, which plays in a very non-linear way.

As such, a lot of time goes into building these sets, and rendering out these scenes is one of the most time consuming areas of development for Neyyah! Fortunately, I run two powerful Ryzen machines, both pumped with 64gb RAM, and they tackle the rendering exceedingly well ... but they are still pushed, due to the detail I have created in the environments, and the amount of renders needed for the game.
Luckily, I have come across a few helpful techniques to speed up the overall scene renders for Neyyah - for exterior and interior shots, thanks to the help of fellow Blender user Zachary Macintyre, who also helped out with getting the ocean look for Neyyah where it is today and also assisted with horizon line atmospherics too! You can check out his youtube channel here: https://www.youtube.com/c/StaticPhotons

So I have just recently returned to a set for Neyyah which was still in development last April! A whole year later, I am finally delving into the final renders for this scene ... and thanks to Zach's advice, this set can be rendered out a lot faster than originally thought possible. It's a very detailed area, due to the level of detail I added into the set ... It's a hit and miss experience with creating the worlds for Neyyah. Since designing this set, I have learned when enough is enough, and this has sped up development considerably in the 3D modelling department, but looking back at this set, coming to life before my eyes within the magical window of Blender's cycles rendering engine, then being processed within Photoshop, it's so rewarding to see the time and effort spent on creating this place come together after so long!

Raw Blender render

Edited render within Photoshop
Feel free to watch my devlog on how I bring the raw renders to life using Photoshop:
[previewyoutube][/previewyoutube]
Seeing renders come to life after a long period of having created sets feels new and refreshing for myself, and I look forward to bringing this same level of excitement to you fellow adventurers as well, before you start packing your bags and setting forth into the portal that will await you upon Neyyah's release!
- Aaron Gwynaire / Defy Reality Entertainment

As such, a lot of time goes into building these sets, and rendering out these scenes is one of the most time consuming areas of development for Neyyah! Fortunately, I run two powerful Ryzen machines, both pumped with 64gb RAM, and they tackle the rendering exceedingly well ... but they are still pushed, due to the detail I have created in the environments, and the amount of renders needed for the game.
Luckily, I have come across a few helpful techniques to speed up the overall scene renders for Neyyah - for exterior and interior shots, thanks to the help of fellow Blender user Zachary Macintyre, who also helped out with getting the ocean look for Neyyah where it is today and also assisted with horizon line atmospherics too! You can check out his youtube channel here: https://www.youtube.com/c/StaticPhotons

So I have just recently returned to a set for Neyyah which was still in development last April! A whole year later, I am finally delving into the final renders for this scene ... and thanks to Zach's advice, this set can be rendered out a lot faster than originally thought possible. It's a very detailed area, due to the level of detail I added into the set ... It's a hit and miss experience with creating the worlds for Neyyah. Since designing this set, I have learned when enough is enough, and this has sped up development considerably in the 3D modelling department, but looking back at this set, coming to life before my eyes within the magical window of Blender's cycles rendering engine, then being processed within Photoshop, it's so rewarding to see the time and effort spent on creating this place come together after so long!

Raw Blender render

Edited render within Photoshop
Feel free to watch my devlog on how I bring the raw renders to life using Photoshop:
[previewyoutube][/previewyoutube]
Seeing renders come to life after a long period of having created sets feels new and refreshing for myself, and I look forward to bringing this same level of excitement to you fellow adventurers as well, before you start packing your bags and setting forth into the portal that will await you upon Neyyah's release!
- Aaron Gwynaire / Defy Reality Entertainment