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Skipping Animations in Neyyah

Hey everyone! Hope you've all had a wonderful weekend :)

I will be delving back into 3D modelling for a good while - at least for the whole of May, jumping out of engine work. It's been fantastic working on so much animation based developments recently, generating different animations to play at various states of the game, depending on what the player has changed within the environment ... Seeing it all come together has been magical, along with simple animations such as doors opening / closing and some cool journey mode transition animation sequences too! I might also be adding a feature to Journey Mode, where you can have these transitions play at either normal or fast speeds.

A great game developed by Cryo in 1996 called Dragon Lore II: Heart of the Dragon Man was full of prerendered movement transitions whenever you turned right / left, moved forward etc (no wonder it was released as a 3 CD-rom version for PC back in the day). This game has influenced Neyyah in a few ways, including the prerendered fmv movements. Whenever you had an animated transition play, you could speed it up by pressing on spacebar. This is something which could be brought into Neyyah, or perhaps by simply having a setting within the Options menu. There will be some experimentation down the line, for sure.

Feel free to watch a playthrough of Dragon Lore II here:

[previewyoutube][/previewyoutube]











A lot of my recent work has consisted of not only implementing animations into the engine (the open GL drafts temporarily, before rendering them out fully) but also setting up a system which enables the player to skip animations - most of them, anyway.

Screenshot from Visionaire Studio 5

Very short animations won't require a skip so much, but the longer ones will (and again, it all comes down to personal preference.) If desired, this skip feature will enable the player to get around a lot quicker in the game, along with other features such as Faster Travel, disabling Journey Mode, and disabling transitions too.

Feel free to watch my recent dev log where I delve into setting up the skip animation method within Visionaire Studio 5:
[previewyoutube][/previewyoutube]

So far, the skip option is implemented through a left click anywhere on the screen while an animation is playing. The same goes for Journey Mode animations, which tend to fade away and reveal the next scene (point B of the transition).

Button magic ...

However, if you wish to enjoy Neyyah at its fullest and indulge your love for FMVs, this game will conjure up an abundance of cool animations - from doors being opened, levers being pulled, buttons being pressed, and ... Well, I'll leave the rest for you to discover yourselves! ;)

Have a great week ahead guys, and catch you on the next dev log!

Don't forget to like and subscribe to my Youtube for upcoming dev logs, revealing the journey of Neyyah's game dev progression! https://www.youtube.com/c/AaronGwynaireGameDev

- Aaron Gwynaire / Defy Reality Entertainment