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Have to start somewhere ...

Hello everyone! Hope you're all keeping well!

Today, I've been busy with setting up some new camera angles for an interior set I am very excited to start rendering out and putting into the engine!

Open GL solid state workflow view within Blender

The set was developed back in November last year, and was finished surprisingly fast! A few extra details were added today, in fact. Elements which were designed later on after the set was finalised, and I finally added them today, since the renders are going to be taking place very soon!

I have also been working on some dialogue and character interaction scenerio drafts for Neyyah, which is also very exciting ... These developments were a step forward from the set I have only just started blocking out.

Blocking out stages of a new scene for Neyyah

Sometimes the ideas come for Neyyah unexpectedly, from elements / models I've created in a scene, or in this case, planning a scene with one of the characters you'll encounter in Neyyah! In the screenshot above, you can see I'm using a 3D model of a human being. I have been using this character for a good while now - since 2020! One of my patrons, Nazım Kemal Üre, named him after he won a Patreon special I was running. He named him Evliya!

3D scan man 1 by RUSTtm88 on Turbosquid (free download)

I had spoken to Nazim previously about his choice of name, and he explained that this is the name of a very famous Turkish traveller, who lived around 400 years ago. You can find out more about Evliya Celebi on this page: https://en.wikipedia.org/wiki/Evliya_%C3%87elebi.
Evliya Celebi

Nazim told me also that the word 'Seyyah' means traveller in ancient Turkish. This reminded him of Neyyah and hence thought it was an appropriate name! I also find this connection really amazing! Neyyah is all about travelling, in so many ways. It will be a world to explore and discover, and you, the player, will be the traveller, the adventurer.

Since then, Evliya has been used in a variety of environments, and is also the asset I use in which to keep a regular height level to the camera when I render scenes and animations for the game! This is great to keep consistant shots and a fluid movement when clicking through the environment (screen to screen). Occasionaly, it's a trial and error situation, and some of Neyyah's present rendered scenes need to be redone in order that movement flows more organically and realistically.

Evliya investigating a new scene that was being developed in 2020 - however, didn't make the cut and won't appear in the final game. But Evliya enjoyed the walk abouts none the less!

Evliya looking through a rather ... broken ... telescope ... He might be a bit confused as to why he can't see much

The above screenshot was taken during the making of a set which features in the new Neyyah announcement trailer. If you haven't already seen it, check it out here:
[previewyoutube][/previewyoutube]

Here is the telescope in all its rusted aged telescopic goodness

It's been amazing announcing Neyyah's partnership with publisher, Microprose! I'm very excited for our future together, and I know Neyyah is in fantastic hands and I cannot wait this exciting new adventure game to your screens!

Hope you enjoyed this trip down memory lane, and giving an insight into how things are measured in Neyyah, the blocking stages of a scene (which I will like to run through in more detail in a later post) and introducing Evliya, too!

Night guys! I'm going to bed in a bit. Up fresh and early to get back into modelling a new set for Neyyah!

- Aaron Gwynaire / Defy Reality Entertainment