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In The Beginning, there is THIS ...

Hello Neyyah adventurers! Another scene has begun its development ... Another step forward to powering up that grand portal, which will eventually open up the entire world of Neyyah to you!

[previewyoutube][/previewyoutube]

I have previously touched upon the term 'blocking' in this dev log: https://store.steampowered.com/news/app/1289720?emclan=103582791467052962&emgid=3291580955675052130. It's a great opportunity for myself to lay out the basic foundations of the Neyyah world. A lot of sets have started out this way: no textures, just primitive shapes, which will then become layered and clustered with details along the way!

Render test / featuring Neyyah's resident 3D human guide model, Evliya (named by patron, Nazim Kemal Ure)

It was during this phase of modelling - where there aren't any textures added to my models - that gave me the lightbulb moment that THIS was the software I needed to use to create Neyyah. Cycles rendering engine provides a fantastic photorealistic look, using pathtraced rendering. This is one of the many reasons why I decided to create a prerendered game!

The scene taking more shape - textures being added, etc

It was in one of my first ever moments of seeing Blender's render preview come to life on the computer screen that made me think, 'Wow! This really reminds me of the fidelity scene in Riven' - (despite its low resolution graphics now, it still stands up as incredibly compelling, and continues to provide much inspiration for Neyyah!)

I will share some of my earliest Blender works on here soon! Works which would later lead to much more fleshed out worlds for Neyyah!

Thanks for stopping by! As this portal begins to deminish, another is being prepared for the next delivery of Neyyah's dev news, so stay tuned!

- Aaron Gwynaire / Defy Reality Entertainment