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Neyyah News

Sourcing inspiration from the 'real world' for Neyyah

Hey everyone! I thought I'd share some of my inspirations for Neyyah's world. A lot of the places around me help shape certain elements such as architecture and the general shape and form of the world layout and arrangements.

I started Neyyah back in Western Australia, and everything has a much more recent, modern look to it. I very quickly dived into my nostalgia for the older historic vibes my home country of England had to offer. It was great being amongst everything which was strewn in layers of rust and grunge, as this helps shape the abandoned weathered world of Neyyah - and definitely helps deliver more realism to the world, too!



Here's an example of a rusted pipe found on Felixstowe beach here in England, very close to where I live and where I grew up too. Not only did the rusted textured form of the pipe help inspire the following model I created for my game, but it was the wooden post structures that support it which I really wanted to include too!





It's the little details, too, which I tend to add, even if they weren't present within the real life photograph reference! This tend to include bolts, nails, metal brackets ... A consideration of how the structure would be kept together, how it helps support the structure in place, etc ... I try to consider all these things when I am designing all the pockets of the Neyyah world!

Here are a couple of other local areas and their corresponding influences on areas of Neyyah ...


(a barn seen every day on one of my local country walks)


The building within Neyyah, which I created by referencing the above barn photo. It was, in fact, quite exciting recently developing the interior for this building, as everu time I now walk past this barn, I think to myself, 'imagine if that area I created for Neyyah was ACTUALLY inside there ...'

Sourcing inspiration from the world around you definitely breathes more life to the game world you are creating, and this helps strengthen the world building elements of the game!


- Aaron Gwynaire / Defy Reality Entertainment

Completing interior sets for Felitsu Island ...

Hello everyone! I have been busy with a few tasks recently, one being a revamp of the inventory system for the game - with the help of fellow Visionaire Studio 5 game designer, Christopher Summer. It's coming along really well, and graphics will be updated for this over the weekend too!



(Test Render)

Secondly, I have been adding finishing touches to one of the last interior locations for Felitsu Island. It's been great developing the various interior sets for this island, and I can't wait for you guys to be able to explore them!



(Test Render)

Some of this artwork and other recent final renders for the build will feature as upcoming signed desktop wallpapers on Patreon (under Portal Explorer and above tiers). Join up now on Patreon for a more exclusive behind the scenes view into the development of Neyyah - www.patreon.com/defyrealityentertainment.

I have two more interior sets left to develop for Felitsu Island, and the engine work is progressing nicely! Stay tuned for more updates coming soon!

- Aaron Gwynaire / Defy Reality Entertainment

Developing Neyyah in Visionaire Studio 5!

Hey guys! Currently working a lot more within Visionaire Studio 5, the game engine I am using to create Neyyah. I have a cool devlog I recently uploaded to my Youtube channel, which delves into the workings of Neyyah, how I generate the player's positions within the engine using nodes and how I can get the player from one place to another - and how to avoid some nasty surprises, too! :)

Check it out here!

[previewyoutube][/previewyoutube]

Definitely subscribe to my channel for more upcoming content where I'll be sharing more of Neyyah's development progress, from engine work through to artwork and eventually sound and music too!

Thanks!

- Aaron Gwynaire / Defy Reality Entertainment