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Siralim Ultimate News

Patch 0.1.22

After this patch, I probably won't be releasing patches every single day quite as consistently. It takes a lot of time to compile and release a patch (over an hour!) and I think that time would be better-spent working on the game rather than staring at my computer screen while nothing useful happens.

Most of the really bad bugs and crashes are fixed now, and while I still have a backlog of around 20 reported bugs that need to be fixed, most of them are extremely niche so I'll simply work on a few at a time whenever I get a chance. So, if it seems like I'm ignoring your bug reports for a few days, rest assured that I'm taking note of them and will try to reply to you whenever I'm ready to work on them.

Moving forward, my immediate focus will be to implement the Codex, the tutorial system, Siralopoly, and the arena.

With all of that said, here are today's patch notes:

- ADD: "Artifacts" guide has been added to the Codex. Please let me know if you think I missed any important information!
- ADD: Codex menu UI now has icons for every category.
- ADD: Card icons are now shown on the Divination Candle menu next to each creature if you own their card.
- CHANGE: Effects that manipulate which creatures start at the top or bottom of the Timeline (such as the "Agile" nemesis affix) now prioritize effects that start creatures at the bottom over those that start them at the top. It was pretty random before, and this change was made to make it more consistent.
- CHANGE: "Immunity" buff now also prevents new debuffs from being applied while it is in effect. This should also solve the bug that sometimes caused creatures to have multiple copies of the same debuff.
- CHANGE: Re-worded the "Awareness" trait since it was too vague before: Your creatures no longer take additional damage from Critical damage.
- CHANGE: Adjusted the priority of the "Divine Intervention" perk so it combines better with other effects. For example, it now allows the "Retribution" perk to activate.
- FIX: Ethereal gems now have a reduced number of Charges, as originally intended.
- FIX: Acquiring loot while in your castle will no longer give Emblems, as intended.
- FIX: Acquiring loot from Prophecies now uses your deepest realm depth you've attained to determine the items received. Previously, it used realm depth 1.
- FIX: "Decoration Mode" menu option will no longer appear in nether realms and boss rooms.
- FIX: "Book of the Dead" ignored Ethereal gems, and only looked at your first 3 non-Ethereal gems when determining which ones to cast.
- FIX: Crash related to a certain dough-related battle.
- FIX: Upgrading Spell Gems always spent 1000 Crystal. It should have been cheaper at lower tiers and more expensive at higher tiers.
- FIX: Attempted to fix a bug that caused players' spell gems to sometimes automatically un-equip themselves. Please let me know if you run into this issue after the patch!

Patch 0.1.21

- ADD: "Status Effects" are now available in the Codex. I'll change the formatting later, but this should be useful for now.
- CHANGE: Goblet of Giving has a new sprite and also changes/animates when it's full.
- CHANGE: Enemies can no longer start battles with the Dark Ritual, Sudden Death, or Death Siphon spells.
- CHANGE: Optimizations to make save/load times a bit faster.
- CHANGE: "Voodoo" trait damage reduction now has a maximum of 50%.
- FIX: "Roulette" trait displayed floating text in a strange order.
- FIX: "Charity" trait healed all your creatures while it should have only healed one of them.
- FIX: Slot Machine had a bug that caused some of its panels to sometimes persist after the game was finished.
- FIX: "Lingering Frost" trait didn't always work correctly.
- FIX: "Marked With Blood" no longer works with spells.
- FIX: Very rarely, the same creature could be shown in the Timeline twice.
- FIX: "Shellbust" spell wasn't allowed the correct properties.
- FIX: Crash related to the "Death's Call" spell.
- FIX: "Rock Candy" trait didn't correctly seal gems.
- FIX: "Frostbite Rattle" crafting material had the wrong name.
- FIX: You were able to flip the Reliquary decoration.
- FIX: Statues in Sanctum Umbra's boss room gave buffs/debuffs which should only work in realms.
- FIX: Some Inquisitor materials had the wrong names.
- FIX: "Nature Transformation" trait is now correctly prioritized ahead of other effects.
- FIX: Minor targeting issues with the "Glacier" spell.
- FIX: Spells from Nether Stones didn't activate.

Patch 0.1.20

- ADD: You can now sort your menagerie creatures by "Fused".
- ADD: Menagerie menus now show an icon next to creatures that are fused.
- ADD: Optimized the game a little to boost performance.
- ADD: Started working on the Codex UI. There's no information yet and it's missing a few icons, but I'm hoping to add something new to it regularly until it's finished.
- CHANGE: Added bad luck protection for Project items that require a quantity of 1. For each realm you visit that doesn't spawn these items, your chance to find them will increase.
- CHANGE: Realm quest "Miracles Gone Wrong" has been removed from the game.
- FIX: Waspid Scout's trait material had the wrong name and icon.
- FIX: Rare crash related to the "Blind" debuff.
- FIX: "Sacrilege" realm quest should now spawn enough objects for it to be completed.
- FIX: Divination Candle didn't always summon the correct creatures.
- FIX: Display issue with spell gem charges in your castle.
- FIX: "Shining Force" perk activated even if the creature was dead.
- FIX: Bug related to "Flood of Darkness" spell that caused on-cast effects to target the wrong creatures. This fix might also fix the slowdown some users reported.
- FIX: Crash introduced in the last patch that occurred when a Treasure Golem fled from battle.
- FIX: Sometimes, the battle menu (Attack, Cast, Defend, etc) appeared while the previous turn was still being resolved. If you chose an action during this time, all kinds of bad things happened.
- FIX: "Throat Ripper" trait didn't work.
- FIX: Effects that counted a creature's total casts during a battle only counted +1 at a time, even if you generated multiple casts at a time.
- FIX: "Burst" perk didn't work correctly.
- FIX: "Slate of Defensiveness" item had a display issue where its icon didn't appear properly.
- FIX: "Companion" perk didn't always work correctly.
- FIX: Overworld creature sprites sometimes didn't display their fused colors when they were withdrawn from the menagerie.
- FIX: "Endowment" perk race change didn't work.
- FIX: Enemies with additional spell gem slots (due to their artifacts, traits, etc.) will now have gems in those slots.
- FIX: Debuffs that are applied to enemies that already have those debuffs will now correctly override weaker versions of that debuff.
- FIX: Battle text was distorted on specific window resolutions.
- FIX: Rare battle crash.

Patch 0.1.19

- FIX: Realm Quest information stopped showing up on the HUD for some players in the last patch.

Patch 0.1.18

- FIX: Tons of on-attack and on-critical effects weren't activating as expected.
- FIX: "Pummel" and "Quad Hits" traits now correctly set the number of attacks to 4, rather than simply adding 3 to the total count.
- FIX: Crash related to "Solidarity" trait.
- FIX: Crash for new save files when entering a realm (introduced in last patch).