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Siralim Ultimate News

Patch 0.1.10

- CHANGE: Re-coded the way the game handles the Timeline. This should resolve all bugs related to creatures losing their turns, being able to take actions while dead, and other inconsistencies. This change could also introduce new bugs so please let me know if you notice anything out of the ordinary in your battles.
- CHANGE: Players can no longer be afflicted with Frozen, Sleep, or Snared via realm properties. Note that Stone is already on this list as a result of a prior patch.
- CHANGE: "Always Dodge" realm property is now "Chance to Dodge". The numerical value of this property represents an independent chance to dodge attacks.
- CHANGE: "Chance for enemies to resurrect on death" realm property is now "Resurrect On Death". It has a 100% chance to activate for each creature, but can only happen once per creature. In addition, enemies now resurrect with 25% Health, down from 100%. This should make the property much less annoying.
- CHANGE: Updated the "Unsocket" description to make it clear that the material will be destroyed.
- CHANGE: "Meteor Shower" spell has been changed: Enemies take a moderate amount of damage three times. This spell was changed because the old one had an extremely vague description and its actual effect was difficult to understand.
- CHANGE: Re-worded the "Timewalk" spell description to make it easier to understand.
- CHANGE: Removed the option at Everett to cancel all projects, as this was implemented as a temporary measure as a result of a bug.
- FIX: "The Pot Lid" realm quest could be given to players even though it's obsolete.
- FIX: "Second Chance" trait didn't work.
- FIX: "Magic Barrier" trait worked on buffs as well as debuffs.
- FIX: Rare crash when summoning a creature.
- FIX: Rare hang when opening a treasure chest.
- FIX: "Desensitization" perk worked on buffs.
- FIX: Several bugs related to the "Endowment" perk.
- FIX: "Solace" trait was worded incorrectly.
- FIX: Crash related to the "Quantum Flux" trait.
- FIX: You could pan the map while viewing realm properties.
- FIX: You can no longer release a creature if you wouldn't have any creatures left afterward.
- FIX: Freeze related to "Unbidden Miracle" trait.
- FIX: "Ancestry" perk now gives the correct amount of traits. Note that your creatures can still receive duplicate traits. Also note that you need to have knowledge about a creature in order to have its trait added to the list this perk pulls from.
- FIX: "Adaptation" perk now gives the correct amount of buffs.
- FIX: "Hybridization" perk gave the wrong amount of health.
- FIX: "Independence" perk gave the wrong amount of health.
- FIX: "Purebred" perk gave the wrong amount of health.
- FIX: Crash related to "Staff" artifacts' spell gem slots.
- FIX: Decorations beeped when you interacted with them.
- FIX: Item Set manager now displays a page number.

Patch 0.1.9

- CHANGE: "Stone" debuff can no longer be applied from effects that apply random debuffs.
- CHANGE: Realm Depth 42 boss is slightly easier.
- CHANGE: "Adrenaline Rush" spell no longer guarantees critical damage and each attack deals 15% normal damage. It has additional Charges to compensate.
- FIX: Display issue related to treasure chests spawning on top of some realm objects.
- FIX: Display issue related to god altars spawning near geysers.
- FIX: Movement collision issue related to moving the menagerie in your castle.
- FIX: Kingdom of Heretics decoration floor was swapped with that of Frostbite Caverns'.
- FIX: Display issue when a creature gained exactly enough experience points to level up after battle.
- FIX: Display issue related to taking damage from the "Cursed" debuff.
- FIX: Display issue with the experience gain screen that caused the experience bars to be less full than they should have been.
- FIX: Sometimes, creatures could lose their turns under certain circumstances.
- FIX: Hopefully, the above fix will also fix the issue with dead creatures being able to sometimes take a turn. Please let me know if you see this happen again.
- FIX: Gem upgrade sound would play even if you didn't have enough resources.
- FIX: "Ever Upwards" trait only resurrected one ally instead of all of them.
- FIX: The Riddle Dwarf could spawn earlier in the game than intended.

Patch 0.1.8

- CHANGE: Realm properties are now introduced at realm depth 16, up from 10. The number of properties now increases more slowly until depth 86, when you'll have the maximum of 6 properties.
- CHANGE: Numerical values of realm properties now scale with Realm Instability. These values will be much lower than before at 0 Instability, and much higher than before at maximum Instability.
- CHANGE: Realm Instability now provides a larger increase to your item bonus.
- CHANGE: "Player Can't Gain Stats" realm property is now "Less Stats Gained".
- CHANGE: "Enemy Can't Lose Stats" realm property is now "Less Stats Reduced".
- CHANGE: "Immune to Attacks" realm property is now "Less Attack Damage".
- CHANGE: "Immune to Spells" realm property is now "Less Spell Potency".
- CHANGE: "Immune to Indirect Damage" realm property is now "Less Indirect Damage".
- CHANGE: "No Healing" realm property is now "Less Healing".
- CHANGE: Removed the "Enemies Copy Your Traits" realm property.
- CHANGE: Removed the "Immune to [Class]" realm property.
- CHANGE: Rebalanced item bonuses granted by all realm properties.
- CHANGE: Diamonds in the Frostbite Caverns are now animated.
- CHANGE: "Paramount" trait can now only activate once per turn.
- CHANGE: Optimized floating text in battles. If you found it slow before, please let me know if this made it any better for you.
- FIX: "Unwanted Knowledge" realm quest could sometimes not spawn enough bookshelves.
- FIX: "Righteous Concession" trait sometimes worked on buffs along with debuffs.
- FIX: Page number display was sometimes incorrect when enchanting gems.
- FIX: "Thrive On Death" perk gave stats based on the Animatus' stats rather than those of the creature that was killed.
- FIX: Display issue related to the "Damage Over Time" realm property.

Patch 0.1.7

- FIX: Godspawn projects were available at the very start of the game. A temporary option has been added to Everett that allows you to cancel all your current projects in case you're stuck with one of these. This option will be removed in a future patch, so use it as soon as possible.
- FIX: Crash related to the "Big Boned" trait.
- FIX: Gods sold several items before they were supposed to.

Patch 0.1.6

- ADD: "F Key" support for gamepads. It is bound to the top-most face button, which is Y on Xbox gamepads or Triangle on Playstation gamepads.
- CHANGE: Improved the appearance of enemy fusions. This was partially thanks to a bug fix.
- FIX: "Death and Decay" perk didn't always work.
- FIX: "Official Forums" link in the options menu linked to our old forums.
- FIX: Typo in the "Change its dialog" option for NPCs.
- FIX: Several summon-related effects didn't correctly apply minions.
- FIX: Attempted to fix an issue where Godspawn projects were available immediately from the start of the game. If you ran into this issue, please let me know if the problem persists.
- FIX: Typo in the "Resonance" spell description.
- FIX: You could interact with the same valve in the Caustic Reactor multiple times to complete its related Realm Quest.
- FIX: Crash related to the "Conflagration" spell.
- FIX: "Rampart" trait didn't work correctly.
- FIX: Several Animator perks only worked if your Animatus was in the first slot.
- FIX: You could enable Decoration Mode in rooms other than your castle.
- FIX: "Glory" perk benefited enemies rather than the player's creatures.
- FIX: "Big Boned" trait affected all creatures rather than only the creature who had the trait.
- FIX: Golden pot in Temple of Lies could be walked through.
- FIX: Several objects in various realms were drawn on top of your creatures.
- FIX: Crash in the main menu under certain conditions when scrolling through artifacts.