1. Siralim Ultimate
  2. News

Siralim Ultimate News

Dev Update: July 20, 2021

The next few patches will focus on implementing backer content (new trait materials, spells, costumes, nether realms, creatures, etc) along with community suggestions. I'll also polish the game as much as possible during this time.

After that, I'll work on a massive patch that adds 9 new realms, 9 new gods, and everything else associated with new realms including new creatures, blessings, decorations, and more.

Please note that in the next major patch, if your cloud ID is not currently 12 digits in length, you will be assigned a new cloud ID when you load your save file. If you've been using the cloud storage feature and your cloud ID is shorter than 12 digits, you should change it and re-upload your files as soon as possible.

Patch 0.10.X

Patch 0.10.X is now available!

___________________________________________

[h2]Patch Notes[/h2]
- NOTE: This patch includes a balance pass on all the traits in the game. You can find details about these adjustments at the bottom of these patch notes. Don't be scared - most of the changes are buffs.
- ADD: Ascension. If you defeat all the gods at difficulty 10 or higher with a specialization, that specialization will Ascend. This unlocks an exclusive creature skin, decoration, and a new perk for that specialization.
- ADD: Blessings of the Gods. As your Favor Rank with a god increases, you'll unlock additional bonuses for that god's realm. Some of these bonuses are generic (such as increased resources earned from resource nodes), while others are realm-specific (the potions in Zonte's realm will gain additional effects as your Favor Rank with him increases). You can view a full list of the bonuses you've unlocked at each god's altar or in your Codex.
- ADD: You can now press F when viewing the map in a realm to view all the buffs, debuffs, minions, and other bonuses you've gained in the current Realm.
- ADD: All realms have new objects for you to interact with, and many old objects have been re-designed with new effects.
- ADD: All realms now have resource nodes. Previously, the Temple of Lies, Refuge of the Magi, Where the Dead Ships Dwell, Torture Chamber, The Barrens, and Unsullied Meadows realms didn't have resource nodes.
- ADD: You can now purchase treasure chests from god shops after you reach a high enough favor rank with them.
- ADD: Several new Realm Quests. Many other Realm Quests have been adjusted, and some have been removed from the game as well.
- ADD: Gameplay Option that allows you to auto-interact with certain realm objects, such as resource nodes and destructible objects. This option will not work on certain objects, such as those that start battles.
- ADD: Gameplay Option that allows you to disable floating overworld text (for example, the text that displays when you receive a realm buff).
- ADD: Cross-platform cloud saving, available from the title screen menu. This function allows you to upload your save files to our server and import them on a different device later on. Note that this feature is still in an early testing phase and you should not rely on this feature to make backups of your save files yet.
- ADD: "Cloud Storage" option to the Options menu. This allows you to export your save file to the cloud without needing to go to the title menu.
- ADD: "Save and Upload to Cloud" option to the Save Game menu, which is a more convenient and streamlined version of the addition mentioned above.
- ADD: You can now apply creature skins to your character via the Transmogrify feature.
- ADD: You can now use creature skins as Customizable NPC sprites.
- ADD: Guild reputation levels now grant small bonuses in battle. You can view these bonuses by interacting with each Guild in your castle.
- ADD: Cards now grant a very small stat boost (0.1% of a certain stat that corresponds to the card's class). These stat boosts are displayed in a new interface by highlighting the "Card Album" from the main menu.
- ADD: 30 new achievements which are also unlockable as Steam achievements.
- ADD: 109 wardrobe costumes, all of which were designed by backers.
- ADD: 125 decorations, 82 of which were designed by backers.
- ADD: 51 creature skins, 20 of which were designed by backers.
- ADD: You can now very rarely find Cards in loot.
- ADD: "Random Music" option for your castle, which causes a random song to be chosen from all the ones you've unlocked when you enter your castle.
- ADD: You can now press the toggle button (default F) at the Creatures -> View/Unequip Artifact menu to show the artifact's Nether Stone properties.
- ADD: You can now type text using an on-screen keyboard when you have a gamepad plugged in. To disable this functionality, disable gamepads from the options menu.
- ADD: Anointments are now included in the function that copies your team information to the clipboard.
- ADD: Section to Codex: Reference Lists -> Blessings of the Gods.
- ADD: Section to Codex: Realms -> Blessings of the Gods.
- ADD: Section to Codex: Gate of the Gods -> Ascension.
- ADD: Several new sound effects for various realm objects and UI elements.
- ADD: Essence cost is now displayed when fusing creatures together. This has always been displayed when interacting with the fusion station, but some players missed it.
- CHANGE: Rebalanced Realm Quests - hopefully, they'll all take roughly the same amount of time to complete now. There is also no longer a quantity variance for Realm Quests so they will feel much more consistent now.
- CHANGE: Buffs, debuffs, minions, and other effects obtained in realms are now realm-specific rather than being granted at random. For example, in Surathli's realm, you'll gain Shell, Barrier, and other protective buffs instead of receiving a totally random buff.
- CHANGE: Most realm objects are now significantly more rewarding.
- CHANGE: Many realm objects previously either completed a realm quest OR benefited the player in some way. Now they always do both of those things.
- CHANGE: You are now more likely to receive Realm Quests that are exclusive to that realm/god rather than a generic Realm Quest.
- CHANGE: Increased maximum number of decorations you can have in your castle from 300 to 1000.
- CHANGE: Improved enemy AI.
- CHANGE: Carvers, Golems, and Nixes have new battle sprites.
- CHANGE: Battle history text that states a creature has attacked, casted, healed, resurrected, gained stats, lost stats, buffed/debuffed/minioned/whatever too many times is now only printed once per creature per turn. This should reduce a significant amount of clutter in the battle log.
- CHANGE: Several realm properties can no longer be found as hidden realm properties.
- CHANGE: Increased realm property item bonuses for all properties - some more significantly than others, but they were all increased.
- CHANGE: At the start of battle, trait-granting effects now occur first, and trait-sharing effects occur after that. Previously, there wasn't a particular order that these effects occurred in. This change has been noted in the Codex "Start of Battle Effects" section as well.
- CHANGE: Orbs (the ones that sometimes spawn after battle and empower your creatures for the next battle) have been removed from the game, as their functionality has been baked into the new Blessings of the Gods feature.
- CHANGE: Treasure chests no longer have a 100% chance to spawn after certain realm object battles. This change is compensated by an increase in the amount of loot you'll receive from other sources in realms, as well as the new blessings.
- CHANGE: "Sacrifice" perk now sets health to 50% rather than dealing damage equal to 50% of max health.
- CHANGE: "Ruse" perk now grants the Increased Damage property instead of the Cascading property.
- CHANGE: "Spell Leak" and "Divination" spells now seal gems instead of destroying them.
- CHANGE: Battle history now shows what stat was gained/lost too many times in a turn instead of simply calling it "this stat".
- CHANGE: Battle history now tells you if a creature has been damaged too many times in a turn, or has resurrected too many times in the current battle.
- CHANGE: "Overrun" perk has been revamped. After your creatures gain a buff, they recover 30% Health.
- CHANGE: Bloodseeker relic tier 1 perk has been changed to heal the creature instead of grant them Maximum Health.
- CHANGE: Bloodseeker relic tier 4 perk reduced from 15% to 3%.
- CHANGE: "Can't Resurrect" realm property now limits the number of times a creature can resurrect rather than preventing resurrection completely.
- CHANGE: Relic Synergy will now override relic stat bonuses if they are higher.
- CHANGE: It now always costs 3000 Power to use the fusion station's "Level Up" feature regardless of how many levels you choose.
- CHANGE: Realm buffs no longer count against the cap imposed by the "Maximum Buffs" realm property.
- CHANGE: Automaton card bonuses have been updated since they were completely useless before.
- CHANGE: After you defeat a Rodian Creature Master, a new one will not spawn at that Realm Depth again. The Codex has been updated to reflect this change.
- CHANGE: Added additional text to the Combat -> Additional Tips codex entry that explains what "This trait does not stack" means in trait descriptions.
- CHANGE: Default arena draft selection is now the middle creature.
- CHANGE: Traits will be added to the Codex after you receive mana for a creature. Previously, you needed to summon a creature for its trait to be added (you can still do that as well, though).
- CHANGE: Several additional creatures can now be summoned at the Divination Candle, including Mimics (other than the actual Mimic creature), cross-over creatures (Tanukrook, etc), and more.
- CHANGE: Your creature with the highest Speed is now guaranteed to go first against False Gods. Previously, all of them were placed at the top of the Timeline.
- CHANGE: Improved the accuracy and consistency of several trait descriptions.
- CHANGE: Improved readability of the Anointments UI.
- CHANGE: Nether Realm portals have a new sprite.
- CHANGE: Gods have new UI icons.
- CHANGE: You can no longer leave a False God's boss room until after you've claimed your reward from the Nether Orb.
- CHANGE: Codex now mentions that a creature can gain a maximum of 10 temporary traits in battle. This has always been the case but was not documented.
- CHANGE: "Immune to Indirect Damage" False God rune is no longer offered to players when they're hunting down Loid Prime as this made the fight impossible to win.
- CHANGE: Number shortening now supports numbers up to 999 Decillion.
- CHANGE: "Chaos Inoculation" spell is now called "Spreading Plague" and is now a Death spell.
- CHANGE: Performance optimizations to make the game run better.
- FIX: "Stellar Blessing" perk didn't interact with Purgatorian perks correctly.
- FIX: "The Best Offense" perk worked for enemies as well.
- FIX: "Diabolic Celebration" trait didn't benefit from effects that increase the number of creatures that belong to a race.
- FIX: "Last Word" perk granted stats based on the target creature instead of the creature who provoked.
- FIX: "Winter Solstice" perk only worked if you also had "Summer Solstice".
- FIX: Crash related to the "To Move On Is To Grow" trait.
- FIX: Cerberus traits that prevented them from manually casting spells were ignored by macros.
- FIX: "Conflagration" spell didn't always deal damage to the correct creatures.
- FIX: Wild arena rule that made creatures belong to the same race forced enemies to have the same race for all 5 battles.
- FIX: Font size issues when holding F while in battle while floating text was being displayed.
- FIX: Some spells didn't appear in the macro spell list.
- FIX: "Mental Clarity" perk didn't always work.
- FIX: "Burn Their Corpses" perk worked even if the enemy wasn't afflicted with Burned.
- FIX: Excessively large battle history logs caused the game to lag.
- FIX: "Channeling" trait gave 15% health instead of 5% per gem, and also worked on non-Ethereal gems.
- FIX: Creatures with the Frozen debuff sometimes had strange behavior when their position was manipulated on the Timeline.
- FIX: "Lingering Sickness" perk didn't always make debuffs last forever.
- FIX: Bestiary scroll speed was too slow.
- FIX: Transformation effects (Lycanthropy, etc) removed enemies' skins.
- FIX: Clarified "Starwrath" relic's rank 100 perk description as it was misleading before.
- FIX: Unplayable creatures (False Gods, etc) were counted toward card totals in the card album.
- FIX: "Big Boned" trait set creature stats to 1 rather than their actual minimum amount.
- FIX: Socketing an artifact with a spell gem or nether stone could very rarely delete a random material from your inventory.
- FIX: "Evolution" spell no longer works on enemies in non-normal battles.
- FIX: "Master of Harpies" trait worked on non-Harpies.
- FIX: "Potent Porter" spell worked on Ethereal spell gems.
- FIX: "Ditto" trait caused the original caster to cast the Scourge spell rather than the creature that has this trait.
- FIX: Nether Realm shops had scrambled inventories if you exited the shop and came back immediately after.
- FIX: Page numbers didn't appear on the spell gem equipping UI.
- FIX: Creatures could sometimes gain Maximum Health for no reason after they were resurrected.
- FIX: It was possible to prevent Loid Prime's head from resurrecting the other parts, making the battle unwinnable.
- FIX: "Eternal Dream" perk was always active even if you didn't have it.
- FIX: "Pact of the Gods" perk didn't share ultimate gems.
- FIX: "Dark Ritual" and "Death Siphon" were allowed to have some spell gem properties that didn't affect them.
- FIX: Chroma's tier 3 trait didn't correctly prevent indirect damage.
- FIX: Chroma's traits worked on your creatures.
- FIX: Traits that counted or otherwise interacted with a creature's race sometimes didn't work.
- FIX: Arena tutorial popup text was inaccurate.
- FIX: "I Am Above" trait didn't work.
- FIX: "Feed The Fire" trait didn't work.
- FIX: Effects that granted permanent buffs/debuffs didn't always work as expected.
- FIX: "Knife's Edge" spell crashed the game.
- FIX: "Cannibalistic Tendencies" trait didn't activate certain on-stat-gain effects.
- FIX: "Lost in Echoes" perk didn't work under certain conditions.
- FIX: "Edge of Reality" perk didn't work under certain conditions.
- FIX: When the loot window is visible and a battle starts at the same time, the items will now be added to your inventory instead of getting lost. This mainly affects instances where you'd receive a card but would get interrupted by a secondary battle.
- FIX: "Life Orb" spell didn't target dead creatures.
- FIX: If you encounter an enemy and a Dumpling or Treasure Golem at the same time, the battles will no longer be combined into one weird, bugged-out mega-battle.
- FIX: Chroma battle always started with Chaos immunity - now it is random as intended.
- FIX: Aeolian's god battle started with no class weakness at all.
- FIX: Chaos Guild shop sold the same plant twice and was missing a plant.
- FIX: Certain effects that caused immunity to debuffs also worked on buffs and minions.
- FIX: Several effects were ignored when the game was loaded, such as the "Master of Shapeshifters" trait which resulted in your extra equipped gems being placed back in your inventory.
- FIX: "Greed" trait could sometimes affect the player's creatures.
- FIX: "Invoke" perk didn't trigger on-gem-gained effects.
- FIX: Transmogrification UI didn't block the main menu from opening when canceling out of it, and interacted with the wardrobe immediately after the player chose a costume.
- FIX: Fruit combination effects that debuffed enemies in the Cutthroat Jungle could sometimes apply to the player instead of enemies.
- FIX: "Anger Management" perk caused on-resurrect effects to occur.
- FIX: Relics were able to cast Epiphany which was not only useless, but crashed the game.
- FIX: "Faulty Fortune" prevented all buffs.
- FIX: Some rare crashes and bugs related to the Timewalk spell.
- FIX: Nightmare Golems didn't drop Nightmare Golem cards if their traits activated in battle.
- FIX: "Nature's Boon" perk didn't calculate stat bonuses correctly.
- FIX: "Master of Leeches" sometimes didn't work.
- FIX: "Whisper" relic's rank 20 perk didn't work.
- FIX: "Master of Dryads" sometimes didn't work.
- FIX: "Eggnapper" trait didn't work and sometimes caused a crash.
- FIX: "Sapphire Power" spell lasted forever, even after battle.
- FIX: "Drain Power" spell always gave your gems 1 Charge even if it affected multiple targets.
- FIX: Enemies with extra spell slots didn't fill their additional slots with spell gems.
- FIX: Starwrath relic's 3rd perk could affect your creatures as well.
- FIX: Some realm properties were mentioned in the Codex that were removed from the game a long time ago.
- FIX: Chance for Pandemonium Brilliance trait to activate was rolled all at once for all the creatures with this trait instead of individually.

[h2]Balance Adjustments (Creature Traits)[/h2]
Acid Body: now has an additional effect. After this creature is attacked, it seals one of the enemy's Spell Gems.
All For One: revamped. Your creatures cast spells 0.5 additional times (rounded down) for each Familiar fighting on your side. This trait does not stack.
Alleviation: increased damage from 5% to 10%.
Arachnophobia: revamped. Enemies with Snared take 65% more damage from their Poison debuff. This trait does not stack.
Ascendancy: removed the requirement to activate this trait.
Bad Blood: now also afflicts Bleed.
Blessing of Sands: clarified description, but the functionality remains the same.
Blessing From Below: decreased stat reduction from 50% to 25%.
Bloodfury: now also grants Savage.
Bloodlust: now has an additional effect. Your creatures receive 30% more healing.
Book of the Heretic: reduced chance for spells to fizzle from 30% to 25%.
Book of the Warlock: now has an additional effect. At the end of your creatures' turns, they have a 30% chance to gain Arcane.
Brain Drain: increased intelligence stolen from 10% to 15%.
Breach: now also activates when the creature is resurrected.
Breaker: reduced damage bonus from 125% to 100%.
Call of the Bloom: now heals for 30% Health instead of 30% missing Health.
Camaraderie: increased absorption from 50% to 100%.
Cana: chance increased to 50%.
Chastity: decreased threshold from 95% to 90%.
Cataclysm: now has an additional effect. If enemies already have Burned, its potency is increased by 30%.
Center of the Universe: now has a maximum of 5 gems that can be shared.
Closure: now also gains current health.
Cold Touch: revamped. After this creature attacks, it decreases the target's highest stat by 20%.
Consciousness: increased health gained from 5% to 15%.
Conservation of Energy: increased chance from 35% to 50%.
Constrict: now also afflicts Fear.
Corsac: chance decreased to 50%.
Curse of the Outspoken: now also applies Vulnerable.
Cyhra's Adamance: decreased damage from 100% to 50%.
Deterioration: decreased damage reduction from 15% to 10%. Now has a maximum of 90% damage reduction.
Disciple of War: now removes 2 debuffs instead of 1.
Discord: now also increases the damage of Chaos Bolt by 100%.
Divine Mending: now prioritizes its ally with the lowest Health.
Double Take: now increases attacks and casts by 2, up from 1. Renamed to Triple Take.
Drinking Game: increased chance from 1% to 5%.
Drunken Brawler: increased damage from 20% to 40%.
Earthen Attunement: now has an additional effect. This spell is cast 1 additional time.
Eggnapper: now works on all your creatures' Spell Gems, but only non-Ethereal ones.
Eldritch Essence: now casts the spell twice instead of once.
Endless Distraction: increased damage reduction from 30% to 35%.
Endurance Aura: reduced damage mitigation from 80% to 70%.
Equilibrium: now only works with damage from attacks and spells.
Eternal Jinx: now has an additional effect. This creature deals 75% more damage to enemies with Stone.
Etta's Seduction: increased stat gains from 5% to 15%.
Fable: revamped. At the start of battle, this creature's race becomes Godspawn. Your creatures deal 25% more damage for each Godspawn creature fighting on your side. This trait does not stack.
Fraud: now has an additional effect. Your creatures' Scourge spells cannot be Sealed.
Giftwrapped Army: decreased number of buffs from 2 to 1.
Haunting Memories: increased chance from 30% to 50%.
Heartrage: increased damage from 20% to 30%.
Hee Hay Ho Ha: now only affects casting count.
Here Until Forever: now grants Rebirth instead of Barrier.
Hopelessness: revamped. Enemies with Snared take 50% more damage. This trait does not stack.
Hotspur: increased chance from 35% to 50%.
Imbibe: increased healing from 20% to 40%.
Impossibility: revamped. Your creatures with Invisible are immune to damage from spells.
Inner Hatred: reduced attack bonus from 150% to 100%.
Jolt: now has a 100% chance to afflict Stone, up from 40%.
Karma: now also activates when spell damage is taken.
Katarina's Asylum: decreased damage penalty from 50% to 35%.
Lagopus: chance increased to 20%.
Lash: increased damage from 20% to 30%.
Lingering Essence: reworked. This creature takes 18% less damage for each of its living allies. This trait does not work if another creature has this trait.
Living Flame: no longer stacks.
Long Live: increased damage reduction from 1% to 2%.
Lunacy: increased damage from 35% to 40%.
Mantra: Major Healing spell granted by this trait now has 100% more potency.
Marshal: revamped. After your dominant creatures move to the top of the Timeline, the others have a 25% chance to attack a random enemy.
Mass Summoning: now grants 1 to 3 minions instead of always 1.
Master of Abominations: now has an additional effect. If all the creatures in your party are Abominations, enemies take 50% more damage.
Meat Bomb: revamped. After this creature provokes, it deals damage to all enemies equal to 50% of its missing Health. Then, it is killed.
Memoriae: increased chance from 65% to 75%.
Misanthropy: now attacks 2 enemies, up from 1.
Mockery: now has a cap of 90% damage reduction.
Nature's Blessing: now has an additional effect. Your creatures take 15% less damage.
Nice Haircut: creatures now resurrect with 50% Health instead of only 1 health.
No Sudden Movement: now has an additional effect. Also decreases enemies' Speed by 30%.
Nothing to Lose: decreased number of attacks from 10 to 5.
Nutrient Blood: increased healing from 45% to 50%.
Oulala: decreased damage from 200% to 150%.
Optimism: increased stat bonus from 15% to 25%.
Outnumbered: increased damage from 75% to 125%.
Outrage: no longer requires Berserk for the damage bonus to activate.
Overcome: increased chance from 35% to 50%.
Pallida: chance increased to 20%.
Pandemonium Brilliance: now has a 100% chance to activate.
Pandemonium Exploit: increased damage from 25% to 50%.
Pandemonium Life: increased damage from 1% to 2%.
Periphery: now has an additional effect. Your creatures always deal critical damage.
Pica: now has an additional effect. If you're not in a Realm, this trait acts as if you've collected 10 objects.
Piercing Dragon Claws: increased damage to 30%.
Qila's Safeguard: increased damage reduction from 30% to 40%.
Quell: OHKO threshold decreased from 50% to 35%.
Ramses's Conspiracy: increased damage from 20% to 25%.
Ramses's Plot: increased damage from 20% to 25%.
Rattle: now also causes the creature to attack the enemy. This trait now stacks.
Release the Cure: now also activates when spell damage is taken.
Recombobulation: no longer removes class weakness.
Resprout: increased healing from 65% to 100%.
Revolt: now also activates when spell damage is taken.
Ruby Attunement: reduced health bonus from 100% to 75%.
Sarea's Plot: increased damage from 10% to 15%.
Screeching Barrage: increased damage from 20% to 25%.
Sealed Fate: now also increases single-target spell damage by 50%.
Seize: now also afflicts Snared.
Sense of Purpose: increased healing to 35%.
Sin and Sentence: OHKO threshold increased from 35% to 50%.
Siren Charms: now afflicts Confused on 3 random enemies instead of all of them. No longer stacks.
Skyttels: no longer works on creatures that also have this trait.
Sloth: reduced stat reduction from 40% to 30%.
Something To Complain About: increased damage reduction from 7% to 10%.
Sorrow: increased chance from 20% to 25%.
Spooky Technique: increased damage from 25% to 35%.
Smoking Kills: increased damage from 75% to 100%, and increased damage reduction from 25% to 35%.
Spiral Ward: increased damage reduction from 1% to 2%.
Stank: now has a maximum 90% damage reduction.
Stay Dead: increased damage from 40% to 60%.
Steady Gaze: now also works on spell damage.
Tellur's Fangs: increased damage from 10% to 15%.
Tellur's Scales: now has a damage reduction cap of 90%.
The Truth: revamped. Your creatures' Artifacts' Nether Stones are 100% more powerful, and their Nether Stones' Spell Gems have a 100% chance to activate.
Thermal Void: decreased damage from 100% to 50%.
Through the Gloom: decreased threshold from 95% to 90%.
Touch of Red: decreased damage bonus from 35% to 25%.
Transmogrification: penalty is now that the creature can't gain additional buffs.
Treachery: now afflicts all enemies with Stone.
Twist of Fate: now only works when the spell is cast manually.
Unholy Prayer: now also causes Murder of Crows to deal damage 2 additional times.
Velox: chance increased to 50%.
Vendetta: now also works on casts.
Vlora's Lies: revamped. After this creature is moved to the top of the Timeline, your other creatures gain a random minion.
Volley: increased critical chance from 12% to 20%.
Worship: now only activates from manual casts.
Wrath: now also increases damage by 30%.
Xyrxzy's Plan: now has an additional effect. Mind Control causes enemies to attack 1 additional time when affected by this spell.
Year of the Trollboar: increased damage from 15% to 25%.
Zerda: chance decreased to 20%.

Dev Update: May 10, 2021

I'm hard at work on the next major content patch for Siralim Ultimate! While the last major patch focused on adding end-game content, this next one will include features that everyone can enjoy starting from the very first realm.

Here's a quick look at what you can expect:

1) Several new objects will be added to realms. Right now, some realms don't have anywhere near as many interactive objects as others, and this patch will address that imbalance. Most current objects will be adjusted and given new effects as well. After this patch, each realm will feel much more unique.
2) Blessings of the Gods: as you gain Favor Ranks with the gods, you'll unlock perks that benefit you while you're in that god's realm. Some of these bonuses are generic (such as increased resources obtained from resource nodes), while others are realm-specific (the potions in Zonte's realm gain additional effects).
3) Ascension: if you defeat all the gods at difficulty 10 or higher with a specialization, that specialization will Ascend. This unlocks an exclusive creature skin, decoration, and a brand new perk for that specialization.
4) Realm Quests will be re-balanced in an attempt to make them all take roughly the same amount of time to complete. I'm also going to add several new Realm Quests to the pool and remove some that are annoying.
5) An option to auto-interact with certain realm objects, such as resource nodes and destructible objects. This option will not work on some objects, such as those that start battles. This should be a huge quality of life boost.
6) A full balance pass on all traits in the game.

I'm also working on cross-platform cloud saving, but I'm not 100% sure if I'll have it ready for the next patch.

And, of course, you can expect some additional quality of life improvements, backer content, bug fixes, and much more.

I don't have an exact date in mind for when this patch will be ready, but you can expect it some time in June.

Patch 0.9.X has been moved to the main branch!

Everyone should be able to access the new patch now - just restart Steam to make sure you have the latest update! A huge thanks to everyone who tested the patch over the last few days. I've also been monitoring your feedback about the patch and plan to act on several suggestions in the next major update.

I'll reveal what I'm working on for the next major patch in the coming days. While patch 0.9.X focused on adding new end-game content, the next update will be something all players will appreciate starting from the very first realm they visit.

Patch 0.9.0 (Test Branch)

Patch 0.9.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it.

Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it.

In order to download the patch, please do the following:

1) Make a backup of your save folder. You'll find it in C:\\Users\\YOUR_USERNAME\\AppData\\Local\\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step.

2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "falsegodsandguilds". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu.

3) The patch should download automatically now. If not, restart Steam.

Unless some major issues appear, I will move this patch to the main branch in a day or two. Also, please note that this test is only for Windows; I'll release a Linux version when we're ready to send the patch to the main branch.

Please let me know on our support board if you run into any issues!

___________________________________________

[h2]Patch Notes[/h2]
- IMPORTANT: The game now runs on GMS 2.3.2, an updated version of the game engine. You shouldn't notice any major changes from this upgrade, but it could introduce new bugs and crashes to the game that weren't there before. Please let me know if you come across anything weird.
- IMPORTANT: Several perks and traits have been rebalanced. You'll find all the changes at the bottom of these patch notes. If one of your specialization's perks had their maximum number of ranks adjusted, you should reset your perks at the Wardrobe in your castle to ensure you have the correct number of ranks. Please note that this balance pass focused more on specializations than anything else - I'll take a closer look at traits and spells in a future patch.
- IMPORTANT: A significant amount of backer content was added in this patch. However, we are far from finished with all backer content.
- ADD: Guilds of Rodia. After you defeat each Nether Boss twice, you'll be able to take on 5 new Projects that allow you to unlock Guilds. There's one for each class. You can take on Bounties to hunt for False Gods and earn reputation with these guilds to unlock new creatures, spells, and decorations. More features will be added to Guilds in a future patch.
- ADD: False Gods. After you unlock one or more Guilds of Rodia, you can take on Bounties which allow you to hunt down False Gods - large, powerful bosses that comprise some of the most challenging content in the game. After you take on a Bounty, you'll be asked to travel to a certain Realm Depth. In that realm, you must defeat enemies until the False God appears to challenge you. After you defeat an enemy, you'll be able to choose from 1 of 3 runes that either power up your creatures or make the False God more powerful (but also more rewarding). If you manage to defeat a False God, you'll earn reputation with a guild, new spells, and your choice of an Anointment.
- ADD: Anointments. After you defeat a False God, you'll be presented with a list of Anointments, and you can choose one to keep. The more challenging the False God was (based on the runes you selected and your Realm Instability), the more Anointments you'll be able to choose from. Anointments allow you to equip and utilize a perk from a different specialization. You can have up to 5 Anointments equipped at a time.
- ADD: New specialization: Royal. Authority is passed down through generations, but true power must be earned. A master of all professions, the Royal possesses the unique ability to combine the powers of other specializations at will. This specialization can only be unlocked after you've unlocked all the other 29 specializations in the game. Royals do not have perks of their own, but instead can combine 15 Anointments from any of the specializations to create their own, unique specialization.
- ADD: New specialization: Dreamshade. Dreamshades blur the line between dreams and reality. This mystical magi is adept at redirecting his foes' efforts for his own benefit. This specialization cannot be chosen at the start of the game and must be unlocked via a Project instead.
- ADD: New specialization: Siegemaster. The Siegemaster is a stalwart protector who amplifies the defenses of his creatures to keep them strong in battle. This backer-designed specialization cannot be chosen at the start of the game and must be unlocked via a Project instead.
- ADD: New specialization: Windrunner. Windrunners are vigilant sentinels who imbue their creatures with unmatched speed and vigor, allowing them to move so quickly that their opponents can't ever catch them. This backer-designed specialization cannot be chosen at the start of the game and must be unlocked via a Project instead.
- ADD: New specialization: Witch Doctor. Witch Doctors are spiritual warriors who cast deadly hexes and curses on their enemies, forcing them to fight against each other. This backer-designed specialization cannot be chosen at the start of the game and must be unlocked via a Project instead.
- ADD: 2 new projects that allow you to increase the number of specializations you can use to fill the Goblet of Trials. You need to unlock the Goblet of Trials and 2 or 3 specializations (respectively) to begin each project.
- ADD: Search function for the Spells and Traits reference lists in the Codex. For example, you can filter out any spells that don't contain the word "poison".
- ADD: Once you gain enough Mana to summon a creature, a yellow exclamation mark (!) will appear next to its name in the summoning interface and bestiary to show that it's new.
- ADD: New sorting option for the summoning interface and bestiary to go along with the addition mentioned above: "New".
- ADD: Audio option: Menu SFX. This allows you to disable the menu scrolling, confirmation, and cancel sound effects while in menus.
- ADD: Gameplay option: Hide Values of Zero. This allows you to hide battle text that contains a value of 0, such as 0 damage or 0 intelligence gained from an effect.
- ADD: Gameplay option: Battle Animations. This allows you to disable attack and spell animations.
- ADD: Bestiary now tells you where most creatures in the game can be found (realm, shop, etc).
- ADD: Perk descriptions now include descriptions of relevant buffs, debuffs, minions, and spells.
- ADD: Trick Material descriptions now include a description of what its property does.
- ADD: Artifact socketing interface now includes a description of what each Trick Material does.
- ADD: If you're using a gamepad, gamepad icons will now be used instead of keyboard icons to show controls in the user interface.
- ADD: Creatures that don't have obtainable cards now show a unique symbol in the Bestiary.
- ADD: New debuff that is used exclusively by the new Dreamshade specialization: Inverted. Inverted creatures heal instead of dealing damage, and deal damage instead of healing. This debuff is removed after enough damage or healing has been done to offset its potency.
- ADD: 65 new creatures.
- ADD: 65 new trait materials.
- ADD: 100 new spells, 50 of which can be obtained by defeating False Gods and the other 50 can be obtained by gaining reputation with guilds.
- ADD: 220 new decorations, 69 of which were designed by backers.
- ADD: 54 new skins, 5 of which were designed by backers.
- ADD: 26 new costumes, 11 of which were designed by backers.
- ADD: 220 new achievements.
- ADD: 100 new Steam achievements that are awarded based on the amount of in-game Achievement Points you've earned.
- ADD: 1 new Prophecy.
- ADD: The game version number is now displayed in the options menu.
- ADD: More backer names have been added to the Tome of Credits.
- ADD: More backer NPCs have been added.
- ADD: New tutorial popup that explains the concept of all events in battle happening at the same time.
- ADD: New tutorial popup that explains what Fortune does.
- ADD: Your current Fame Rank is now displayed when interacting with the arena decoration.
- ADD: Confirmation menu to reset castle decorations.
- ADD: Codex entry for "Guilds and False Gods".
- ADD: New section to the "Spell Gems" Codex: "Ethereal Gems".
- ADD: New menus under the "Character" category: Anointments, Guild Reputation, and Bounties.
- ADD: Map now shows how many enemies remain in the current realm.
- CHANGE: Major adjustments to the game's story dialog.
- CHANGE: Changed the order of some start-of-battle effects: traits are now granted first, and then classes/races are changed. Previously, it worked in the opposite order. This turned out to cause major balance issues. The Codex has also been updated to reflect this change more clearly.
- CHANGE: If too much floating battle text is displayed during the same turn while Turbo Mode is enabled, it will progressively speed up the rate at which these messages are cleared.
- CHANGE: Relic stats now scale to their owner's stats in battle. They should be much more useful now.
- CHANGE: Enemies at low realm depths now have a lower chance to dodge attacks. This should make the start of the game less frustrating for certain specializations.
- CHANGE: Creatures can now manually cast Dark Ritual, Death Siphon, Reincarnation, and Sudden Death on themselves.
- CHANGE: Dark Ritual, Death Siphon, and Sudden Death spells can no longer be generated through random spell effects in battle.
- CHANGE: Creatures can only be moved on the Timeline once per turn. This change won't be noticeable to most people, but it should prevent infinite loops that some players were experiencing with certain traits.
- CHANGE: Rebalanced the amount of Health enemies have in all irregular battles (mini bosses, mimic, nether bosses, etc).
- CHANGE: Rodian Creature Masters have more health based on how many times you've defeated them.
- CHANGE: Re-rolling the Goblet of Trials no longer increases the amount of resources it costs to do so again.
- CHANGE: Improved the readability of the Goblet of Trials interface.
- CHANGE: Paladin, Druid, Tribalist, and Trickster specializations have been replaced with Bloodmage, Pyromancer, Warden, and Witch Doctor as starting specializations. Note that you can still unlock any of these specializations early on in the game.
- CHANGE: "Hunt" missions now always give the highest tier of Knowledge pages (100 Knowledge per page). Also slightly decreased the average amount of pages you'll receive. The net result of this change is that you'll receive slightly more knowledge than before, and the amount of knowledge gained will be far more consistent than before.
- CHANGE: Players will now be asked to complete Assassination missions for Prophecies a bit later in the game to ensure they're more likely to have at least a few Rank S knowledge creatures available.
- CHANGE: Reduced the number of scriptures required to complete "Pilgrimage" missions from 12 to 10.
- CHANGE: Reduced the number of times you need to play dwarf mini-games for prophecies from 1-3, down from 3-5. This change is not retroactive, so you won't see this change until you receive a new Rune of Prophecies.
- CHANGE: Prophecy that asks you to gain a favor rank with the gods has been replaced with a new prophecy that asks you to gain a certain amount of favor points instead. This change is not retroactive, so you won't see this new prophecy until you receive a new Rune of Prophecies.
- CHANGE: "Reflect Damage Taken" realm property now caps reflected damage at 100% of the enemy's maximum health.
- CHANGE: Significantly increased the amount of treasure received from completing Prophecies.
- CHANGE: After dying in the Infinite Arena, different text is now displayed which also includes your win streak.
- CHANGE: Mimics can now spawn starting at realm depth 10. Previously, it was at 2.
- CHANGE: Reduced the cost to enter the arena from 10000 crystal to 5000.
- CHANGE: Codex now explains what the red/green arrows mean next to a creature's stats (personality modifiers).
- CHANGE: Several improvements were made to perk descriptions to make their effects more clear.
- CHANGE: Creatures' turn counts are now increased at the start of their turn rather than at the end.
- CHANGE: Spell Gems no longer receive a penalty to their potency when they're Ethereal.
- CHANGE: Enemies can no longer spawn with the "Inner Destruction" spell.
- CHANGE: Divination Candle will now attempt to spawn enemies close to the player.
- CHANGE: Everett now gives the player 10,000 Essence after the Fusion Station is unlocked to allow players to fuse some creatures earlier on in the game.
- CHANGE: The Court Jester and his associated project has been removed from the game. You can still find his costumes via loot. His associated achievement will be replaced with something else in a future patch.
- CHANGE: Nethermancer Ned's shop now sells skins for only 1 Brimstone, down from 100,000. He now sells materials for 25,000 Brimstone, down from 100,000.
- CHANGE: If battles drag on for a very, very, very long time and the game believes you're stuck in an infinite loop, your creatures will be killed instantly. This should prevent soft-locks from occurring.
- CHANGE: Effects that equate to "The first time your creatures are killed in battle, they resurrect" are now prioritized over all other on-death resurrections effects.
- CHANGE: "Chaos Orbs" spell has been renamed to "Chaos Spheres".
- CHANGE: Master of Grimoires' creatures now spawn with minion-summoning spells so their traits work correctly.
- CHANGE: Most buff, debuff, and minion icons have been adjusted for better readability.
- CHANGE: Most specialization project items have new/improved art, and many have new names as well.
- CHANGE: Most specializations have new or improved icons.
- CHANGE: "Decoration Mode" menu option has been moved to the bottom of the main menu (above "Save Game").
- CHANGE: Truncated numbers no longer show anything past the decimal. This should improve readability.
- CHANGE: A creature's base stats are now determined after start-of-battle stat gains/losses are calculated. This will most likely not be a noticeable change for most people, but it was done to help balance some of the new specialization perks that were added in this patch.
- CHANGE: Major performance improvements and optimizations.
- FIX: Several effects that were only supposed to increase Maximum Health also increased Current Health.
- FIX: Several cases where the "Life After Death" perk didn't work.
- FIX: "Pact of the Gods" perk didn't work.
- FIX: "Empowered Soul Sacrifice" trait worked on dead creatures.
- FIX: Indirect sources of the Burned and Poison debuffs caused their potency to be 60% higher than intended.
- FIX: "Eldritch Strike" trait worked on all spells, not just Fireball.
- FIX: "The Truth" allowed duplicate traits despite claiming it didn't.
- FIX: "Book of the Elder" trait could sometimes erase properties from a permanent spell gem.
- FIX: "Eve" trait caused an incredible amount of bugs related to spell gems.
- FIX: Parry, Viper's Mind, and Psychic Barrier traits didn't always work.
- FIX: "Graceful Spirits" perk didn't work.
- FIX: Traits and other effects that were supposed to make a certain buff or debuff last forever didn't work.
- FIX: Burned, Poison, and Bomb debuffs that were received from an indirect source (perks, etc) were sometimes far more powerful than intended.
- FIX: Nemesis affix "Champion" prevented the champion creature from gaining buffs or minions.
- FIX: Vulcanar's Gate of the Gods trait didn't work.
- FIX: "Periphery" trait didn't apply to attacks made on your own creatures.
- FIX: Casting "Evolution" (spell) on your Herbling allowed it to evolve beyond tier 6.
- FIX: It was possible to not get any rewards from slot machines if you spammed the confirm key too much.
- FIX: Crash when attempting to skin or unskin a creature when you didn't have any creatures in your party.
- FIX: "Rough Recovery" trait didn't work.
- FIX: "Tumble" trait worked on non-cascading spell gems.
- FIX: Display issue that caused some creatures in the bestiary to show you had Rank E knowledge instead of Rank F.
- FIX: Crash related to the Xyrxzy's Subversion trait.
- FIX: "Temperance" trait calculated stats incorrectly, resulting in much higher stats than intended.
- FIX: Several cases where effects that copied spell gems also copied the gems' properties.
- FIX: "Phantasm" trait didn't grant as much damage as its description claimed.
- FIX: Healing and resurrection floating battle text would sometimes not appear.
- FIX: After a creature is sent to the top of the Timeline, the creature whose turn it is will now be sent to the bottom of the Timeline.
- FIX: "Jinx" spell didn't deal any damage.
- FIX: Crash related to "Army of the Damned" perk.
- FIX: Master of Apises used Apis Protectors even though their traits gave them debuff resistance already.
- FIX: Customizable NPCs and Creatures could sometimes move outside the bounds of the castle on their own.
- FIX: "Phobos' Grip" trait only worked for the creature that had the trait.
- FIX: "The Barrens Oasis" decoration had the wrong sprite.
- FIX: "Halloween Rug" decoration had the wrong sprite.
- FIX: It was possible for creatures to obtain a dummy trait that should have been inaccessible.
- FIX: Crash related to "Awakened Nether Orbs" spell.
- FIX: "Master of Shades" trait didn't work.
- FIX: Several creatures couldn't be chosen for Assassination missions.
- FIX: Achievement that counts number of resurrections sometimes counted incorrectly.
- FIX: It was possible to crash the game if you tried to create a casting macro before receiving your first spell gem.
- FIX: Knowledge tutorial panel told you to go to the "Knowledge" menu to view information about it, but it should have said "Bestiary".
- FIX: Music, Wall, Floor, and Background decorations showed the wrong category name in the loot window.
- FIX: Wrong Codex icon was used for Realm Properties.
- FIX: Several cases where creautres should have been immune to debuffs but weren't.
- FIX: Your creatures could be immune to boss' debuffs in some cases.
- FIX: Scylla and Charybdis had their sprites swapped. This includes their skins as well.
- FIX: "Division of Morality" trait description was worded incorrectly.
- FIX: "Sanguine Fortitude" perk had the wrong icon.
- FIX: "Master of Dumplings" trait didn't work on dumplings that didn't have skins.
- FIX: Several typos in perk descriptions related to the % symbol.
- FIX: Several cases where no floating battle text was displayed when 0 damage was dealt.
- FIX: Several cases where battle text wasn't added to the battle history log if you had miscellaneous battle text disabled.
- FIX: "Master of Demigods" trait didn't work correctly.
- FIX: Under certain conditions, you could talk to your creatures in the Menagerie even while outside of the Menagerie.
- FIX: Display issue related to the "Temple Jewel" decoration.
- FIX: It was possible to find Nether Realms that spawn favor candles before you met the god of that realm.
- FIX: Enemies benefited from the "Cusp" perk.
- FIX: All three tiers of Chroma's nether boss trait only protected Chroma, not its allies.
- FIX: Display issue with "The Old Witch" painting.
- FIX: Some perks didn't take effect immediately, such as increased spell gem count.
- FIX: Shop sorting inconsistencies.
- FIX: Rare crash related to notifications.
- FIX: "Meaningless Mind" trait prevented all stat gains, not just the first time.
- FIX: If you remapped your in-game keyboard controls, it could sometimes cause issues with gamepads.
- FIX: "Apprenticeship" trait description incorrectly claimed that it didn't work for the creature that had this trait.
- FIX: Crash related to Colorwave (Nature) spell.
- FIX: "Closure" trait activated at the end of each creature's turn.
- FIX: "Justice For None" trait didn't work.
- FIX: "Limitless" and "Simulation" traits didn't interact with each other as expected.
- FIX: Customizable NPCs, creatures, and other NPCs always turned south when a menu was open.
- FIX: Shops showed the wrong amount of materials you owned.
- FIX: Interacting with multiple stacked decorations in your castle didn't work correctly.
- FIX: God altars could very rarely spawn in a way that could block you into a corridor.
- FIX: "Relish In Blood" perk description was incorrect - it should only work based on missing health.
- FIX: "Cyclone Strike" spell did more damage than intended.
- FIX: "Horde" trait benefited enemies.
- FIX: Aurum's relic that changed your creatures' classes had the incorrect priority and should now correctly activate before effects that grant traits.
- FIX: "Blend" trait had a problem similar to the issue with Aurum's relic mentioned above.
- FIX: Lister's allies could resurrect themselves after the fight ended, resulting in the player being forced to forfeit.
- FIX: Floor tiles could sometimes have the wrong size when placing them in your castle.
- FIX: Effects that granted creatures an extra turn didn't count them as extra turns for the purpose of calculating Reaver perks, Apocalypse traits, etc.
- FIX: "Skyttels" trait caused gems to lose their properties temporarily.
- FIX: Gods could sometimes be fused when fighting them at the Gate of the Gods.
- FIX: "The Competent Purgatorian" achievements were duplicated - the duplicated set has been replaced with Witch Doctor achievements instead.
- FIX: "Ransack" trait could sometimes cause Spell Gems to be deleted.
- FIX: Imp Sacrificer had the wrong associated trait material.
- FIX: "Book of the Lost" trait ignored ethereal gems and gems without any charges.
- FIX: If you had multiple creatures with the "Righteous Concession" trait in your party, only one of them worked.
- FIX: Cerberus traits prevented automatic casting in addition to manual casting.
- FIX: Wild Arena Rule that caused creatures to all belong to the same race made all 5 arena opponents use the same race.
- FIX: Color display issues in the Godforge interface.
- FIX: "Rupture" spell did far more damage than intended.
- FIX: "Torn Between Scylla and Charybdis" trait didn't work.
- FIX: "Ultimate Arsenal" achievement unlocked simply by equipping the same relic to all the creatures in your party.
- FIX: Display/overlap issues related to geysers in Bastion of the Void and Titan's Wound.
- FIX: Master of Cockatrices no longer converts its Griffons into Cockatrices as this made them useless.
- FIX: "Efficiency" perk wasn't compatible with certain traits such as "Master of Occultists".
- FIX: Several traits that needed to work outside of combat (example: Proof Is In The Pudding) didn't work at all.
- FIX: "Flourish" perk cast Shellbust on a random target but it should have cast it on the defender.
- FIX: "Desensitization" perk had a 3% chance to grant debuff immunity for no reason.
- FIX: "Group Therapy" trait caused far too much healing.
- FIX: Crash related to the "Heartrage" trait.
- FIX: Waspid Slicer had its old overworld sprite.
- FIX: "Resolve" trait worked on buffs.
- FIX: Crash if you entered a single space as a mailbox code.
- FIX: Some stat scrolls had the wrong icons.
- FIX: "Admire the Gods" trait didn't always mitigate the correct amount of damage.
- FIX: "Buffet" trait didn't work for the creature that had the trait.
- FIX: "Bounce" trait didn't work the way its description implied.
- FIX: Hidden realm properties are no longer randomized when you re-roll your properties at the teleportation shrine.



[h2]Balance Adjustments (Traits)[/h2]
- Battle From Within: damage is now based on missing health, and increased the amount from 15% to 25%.
- Big Boned: decreased health bonus from 50% to 35%.
- Book of the Lost: now has a 40% chance to activate, down from 100%.
- Brothel: reworked - At the start of battle, your other creatures with the same class as this creature share their innate trait with the creatures adjacent to them. This trait does not stack.
- Carnal Genesis: now has a 10% chance to activate, down from 30%.
- Chrysaor's Ambition: reworked - After this creature attacks, it gives a random ally 2 random buffs.
- Closure: now only increases maximum health. Increased amount from 25% to 35%.
- Darkness Surrounding: decreased health bonus from 250% to 125%.
- Deadly Instincts: now works based on current health instead of maximum health.
- Detonation: decreased damage from 50% to 25%.
- Diabolic Link: no longer has a damage penalty. Now decreases Maximum Health by 75%.
- Final Excretion: now only casts Corpse Explosion once.
- Division of Morality: now only works with attacks and spells.
- Hate And Other Triumphs: no longer works in boss battles.
- Ianne's Eccentricity: the 100 damage dealt by this trait is no longer mitigated by Defense.
- Incandescence: decreased health bonus from 150% to 100%.
- Kindness: reworked. At the start of this creature's turn, your other creatures gain Attack, Intelligence, Defense, and Speed equal to 5% of this creature's respective stats.
- Long Live: reworked - This creature takes 1% less damage from attacks for every 1% Health it is missing.
- Lust: now works on a maximum of 3 spell gems.
- Master of Kolosses: decreased amount of health from 30% to 20%.
- Monster Crown: decreased stats gained from 30% to 20%.
- Overcome: reworked - After this creature attacks, its Artifact's Spell Slot has an independent 35% chance to activate.
- Piercing Focus: reworked - This creature's attacks ignore 1% of the target's Defense for every 1% Health this creature is missing.
- Resolve: reduced damage reduction from 65% to 50%. Reduced health threshold from 70% to 50%.
- Reticence: reworked - Enemies gain 35% less benefit from their Artifacts' Stat Slots (other than Health). This trait does not stack.
- Spiral Ward: reworked - This creature takes 1% less damage from spells for every 1% Health it is missing.
- Touched By The Gods: reworked - Your creatures' "Chance to Cast Twice" Spell Gem properties now activate 1 additional time.
- Woe: decreased damage from 50% to 30% of maximum health.



[h2]Balance Adjustments (Specializations)[/h2]
Animator:
- Death and Decay: now only casts Corpse Explosion once, and this spell now deals 50% more damage for each dead enemy.
- Desensitization: now makes the Animatus immune to debuffs in normal battles instead of resistant to them.

Astrologer:
- Cusp: now requires 3 debuffs, up from 1.
- New Moon: now also includes the following effect: The number of buffs required for this perk to activate increases by 1 each time it activates.
- Stars Align: now has an effect in non-normal battles as well - attacks deal 100% more damage.

Bloodmage:
- Blood Clot: reduced Barrier potency from 3% to 2% per rank and increased the maximum number of ranks from 20 to 25.
- Bloodrage: reworked - Your creatures' damage with attacks is based on 50% of their Maximum Health instead of their Attack.
- Bloodthirst: reworked - The potency of your creatures' spells is based on 50% of their Maximum Health instead of their Intelligence.
- Endless Slaughter: increased amount of Health required for each additional attack/cast from 15% to 20%.
- March Toward Death: decreased the amount of Health added to damage from 100% to 50%. This perk now only works with attacks and spells.
- Transfusion: now only grants Maximum Health, not Current Health.
- Voracity: decreased damage from 3% to 2% per rank. This perk now only works with attacks and spells and is based on Current Health instead of Maximum Health.

Cabalist:
- Quickdraw: increased chance from 2% to 5% per rank.
- Spellweaver: renamed to Flow of Magic.

Defiler
- Lingering Sickness: now causes enemies' debuffs to last forever.
- Nighttaker: now has a maximum of 90% damage reduction.

Doombringer
- Detainment: reworked. Your creatures take 5% less damage (up to 90%) for each time their on-defend and on-provoke effects activated in the current battle.
- Derogation: renamed to Domination and reworked. Your creatures have a 3% chance to avoid damage (up to 50%) for each time their on-buff, on-debuff, and on-minion effects activated in the current battle.
- Recklessness: reworked. Your creatures have an independent 5% chance to deal critical damage and dodge attacks for each time their on-critical and on-dodge effects activated in the current battle.
- Siegebreaker: reworked. Your creatures deal 10% more damage for each time their on-attack effects activated in the current battle.
- Soul Rending: reworked. When your creatures are killed, they have a 5% chance (up to 50%) to be resurrected with 50% Health for each time their on-heal, on-death, and on-resurrect effects activated in the current battle.

Druid
- Disengagement: increased chance from 7% to 10%.
- Guerilla Tactics: increased chance from 7% to 10%.
- Killer Instinct: increased chance from 7% to 10%.

Evoker
- Arcane Fortitude: increased damage reduction from 1% to 2% per rank. Now has a cap of 90% damage reduction.
- Arcane Power: increased damage from 1% to 2% per rank.

Inquisitor
- Admonish: now also decreases enemy Sorcery creatures' Intelligence by 30%.
- Berate: now also decreases enemy Life creatures' Maximum Health by 30%.
- Castigate: now also decreases enemy Chaos creatures' Attack by 30%.
- Condemn: now also decreases enemy Death creatures' Defense by 30%.
- Contrition: increased chance from 2% to 4% per rank.
- Defy Evil: increased amount of defense penetration from 1% to 2% per rank.
- Heresy: reworked - When your creatures deal damage with an attack or spell, they deal 30% more damage for each debuff and Sealed Spell Gem the enemy has.
- Judgment: increased chance from 2% to 4% per rank.
- Rebuke: now also decreases enemy Nature creatures' Speed by 30%.
- Shining Force: reworked - At the start of battle, your creatures gain Rebirth.

Monk
- Blurred Strikes: increased chance to activate from 1% to 2% per rank.
- Dampen Harm: chance is no longer tied to Serenity perk. "When your creatures would receive fatal damage, they have a chance to prevent that damage equal to their chance to dodge."
- Good Karma: now also includes the effect "Your creatures always have Agile."
- Spiritual Attunement: chance is no longer tied to Serenity perk. "When your creatures take indirect damage, they have a {1}% chance to prevent that damage."

Reaver
- Onslaught: if you're not in a realm, this perk acts as if you've won 8 battles, up from 5.

Rune Knight:
- Ruse: now grants your Rune gems the "Defense Penetration" property instead of "Cast On Attack".

Sorcerer:
- Calcify: increased chance from 3% per rank to 5% and changed the maximum number of ranks to 10.
- Perplex: increased the maximum number of ranks to 25.
- Unity: increased damage from 1% to 2% per rank.

Spellweaver:
- Prismatic Barrier: revamped. While you have at least 1 Infusion that matches your creatures' classes, those creatures are resistant to debuffs.

Trickster
- Feint: increased chance from 2% to 4% per rank.
- Hidden Hand: increased the maximum number of ranks from 10 to 15.
- Subterfuge: increased amount of defense penetration from 1% to 2% per rank.
- Whetbone: reworked - Your creatures always have Proficient.

Warden
- Grove Ward: now activates when your creatures lose stats instead of gain them.