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Siralim Ultimate News

Dev Update: April 5, 2021

I just wanted to make a quick post to let everyone know that I'm still hard at work on the next Siralim Ultimate patch. In addition to what I announced a couple weeks ago, here are a few additional features to look forward to:

- Five new specializations will be added to the game, one of which is very unique compared to all the others and provides a new layer of depth for end-game players.
- Two new projects will be added for the Goblet of Trials that allow you to fill the goblet using multiple different specializations at a time. In addition, the scaling cost to re-roll the goblet has been removed.
- I've done a full pass on all the game's dialog. It seems to be the most disliked part of the game, so I've reduced the amount of cringe-worthy moments by roughly 90% and also reduced the overall length of the story dialog by around 20% by removing a lot of the fluff.
- Several additional quality of life improvements have been added based on your feedback. One example of this is the addition of markers next to creatures you can newly summon, and you can also sort the summoning interface by "New" as well. In addition, the search feature that I announced a few weeks ago is fully implemented and works very well.

This is turning out to be a massive patch - possibly the largest patch that any of the Siralim games have ever received! While this update won't be ready for another few weeks (I'm targeting April 23, but please don't take that as an official release date), I'll keep you updated on what I'm working on and take a deep dive into how False Gods work very soon.

Thanks to everyone for their continued feedback and support!

Dev Update: March 15, 2021

I hope everyone is enjoying Siralim Ultimate so far! I just wanted to make a quick post to let everyone know what I'm working on for the first Early Access patch.

First, a few major quality of life improvements based on your feedback:
1) In the Spells and Traits lists in your Codex, you'll be able to search for keywords to filter these lists. For example, if you're looking for traits that relate to the Burn debuff, you can search for "burn" and the list will remove all traits that don't have the word "burn" in their descriptions.
2) New options will be added to disable attack/spell animations, as well as any battle text that contains a value of "0", such as zero damage, zero stats gained, etc. These two options should speed up battles considerably.
3) The blacksmith's Socketing UI will include descriptions of all Stat/Trick slots, much like those found in the Codex.

I will continue to monitor player feedback and make additional quality of life improvements as needed.

The next patch will also include a massive amount of new end-game content:
1) False Gods. These are massive end-game bosses that will provide the most challenging content in the game.
2) Guilds. If you manage to defeat the False Gods, you'll earn reputation with one of the five Guilds of Rodia. As your reputation increases, you'll unlock new creatures, spells, decorations, and more. In total, Guilds will add 70 new creatures, 100 new spells, and countless decorations for you to enjoy.
3) Anointments. I'm going to leave this one as a total surprise. It's game-changing.

I am also working on some balance adjustments to make the game a bit more challenging for end-game players.

Lastly, we're hard at work on backer content, so you can expect to see tons of new costumes, skins, decorations, traits, spells, and much more. There might even be a new specialization or two for you to unlock!

As you might imagine, this is a massive patch and it'll take some time for me to finish it. Rest assured that I'm working as hard as I can and will have this update out to you as soon as possible!

Catch over 1,200 creatures in Siralim Ultimate out now in Early Access

It might not be the prettiest around but the Siralim series is quite popular because of the incredible depth and the latest Siralim Ultimate is now in Early Access.

Read the full article here: https://www.gamingonlinux.com/2021/03/catch-over-1200-creatures-in-siralim-ultimate-out-now-in-early-access

Siralim Ultimate has entered Early Access!

At long last, Siralim Ultimate is now available on Steam Early Access!

To all our alpha and beta testers: I can't thank you enough for the feedback and bug/crash reports you've submitted over the last several months. With your help, Siralim Ultimate will have the healthiest Early Access launch the series has ever had - the game is already packed full of content and is extremely stable in terms of bugs/crashes, and it's all thanks to you.

I hope everyone enjoys the game, and I look forward to hearing your feedback to make this game the very best it can be.

Patch 0.8.X has been moved to the main branch

Please ensure you're using the main branch to receive further updates!

Thanks to everyone who helped us test this patch!