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Siralim Ultimate News

Patch 0.1.16

- CHANGE: Reverted a few of the battle changes made in the last patch. Again. I have come to grips with the fact that it's not meant to be.
- CHANGE: Reduced the number of times you piss your pants from 2 to 1. That second time was simply too much for some people.
- FIX: Enemy fusion palette option wasn't saved between game sessions.
- FIX: Divination Candle displayed the wrong cost.

Patch 0.1.15

- ADD: You can now change the direction your Customizable NPCs are facing in your castle.
- ADD: Decoration item icons now have unique graphics depending on what type of decoration it is.
- ADD: Your resources are now shown on the following UIs: Start Projects, Fusion, Summon Creatures, Artifact Forging, Artifact Socket, Artifact Unsocket, Artifact Upgrade, Gem Craft, Gem Enchant, Gem Disenchant, Gem Upgrade, Realm Selection, Level Match, Divination Candle. That should be all of them, but please let me know if I missed one.
- CHANGE: Several improvements were made to make it more obvious about what is happening in battle with certain effects.
- CHANGE: Moved the "Currencies" interface to the main menu.
- CHANGE: "Player Can't Have Minions" realm property has been removed. It made Necromancers useless and pretty much no one else cared about this property.
- CHANGE: "Soul Sacrifice" spell has been changed: Your creatures' Health is set to 70%.
- CHANGE: Increased the cost to use the Divination Candle from 3000 to 5000 Power.
- CHANGE: Effects that set your number of attacks or casts to a certain amount are now always prioritized ahead of effects that increase your number of attacks or casts. This change should make these effects more consistent and predictable.
- CHANGE: Effects that apply random minions will no longer choose Spiderlings as these aren't useful on their own.
- CHANGE: Added additional minions to effects that apply random minions - several were missing before.
- CHANGE: "Meat Bomb" trait now deals damage based on its missing health rather than maximum health. The previous version of this trait was a tremendously better version of the "Woe" trait.
- CHANGE: Cards displayed in the Beastiary have new icon art.
- CHANGE: Lots of minor UI improvements.
- FIX: Bug introduced in the last patch that prevented creatures from being summoned via the Divination Candle.
- FIX: "Player Can't Have Minions" realm property didn't work.
- FIX: You sometimes couldn't choose to go to all your unlocked realm depths when selecting one at the Teleportation Shrine.
- FIX: Maximum Barrier absorption is now enforced.
- FIX: Barriers will now only overwrite previous Barriers if the new one is stronger.
- FIX: Several cases where buffs weren't applied properly.
- FIX: Gods can no longer be selected for pilgrimage missions if you don't have any favor with them yet.
- FIX: More macro display issues.
- FIX: Creatures could still take a turn even if they were sent to the bottom of the Timeline at the start of their turn. This was most noticeable with Wisps.
- FIX: Enough objects will now spawn to ensure you can always complete the "Ensuring Survival" realm quest.
- FIX: Occasional crash: "I32 argument is undefined"
- FIX: Extra debuff afflicted by "Grim Ailment" perk was incorrectly considered a buff.
- FIX: Indirect damage could cause critical damage.
- FIX: "Greater Healing" perk now works correctly.
- FIX: Typo in certain god-related prophecy descriptions.
- FIX: If you encounter multiple enemies at the same time, the additional enemies will no longer be destroyed. Another battle will be initiated immediately after the first one.
- FIX: "Somber Spirits" trait didn't work.
- FIX: Realm property "Enemy Has Minion" didn't work correctly.
- FIX: It was possible to throw off certain parts of the story quests and end up in the wrong realm if you were exceptionally good at dying.
- FIX: Enemies weren't animated in battle. Yes, it took me this long to realize it wasn't working.
- FIX: "Divine Intervention" perk displays the correct floating text now.
- FIX: Display issue with UI for Reliquary enhancements.
- FIX: Enemies could still be fused in some battles even if your Instability was 0.
- FIX: "Lingering Frost" trait didn't work.

Patch 0.1.14

- ADD: Gameplay Option to disable enemy fusion palettes. If you disable them, an icon will now appear next to each creature's battle sprite to let the player know that the creature is fused.
- ADD: You can now reset your perk points at the wardrobe in your castle for free.
- ADD: You can now unattune a relic at the Reliquary. The option to do so via the creature menu is still available as well.
- ADD: Satyrs, Seraphs, Shades, Shadows, Shapeshifters, Sins, and Sirens have new graphics.
- CHANGE: Adjusted the perk point costs for several perks to get all specializations as close to 1500 points as possible to max them out.
- CHANGE: You will now stop gaining perk points after 1550, which is enough to max out any specialization in the game.
- CHANGE: Removed "Notifications" from the main menu as it can be accessed with the F key so most people don't tend to access it from the menu anyway.
- CHANGE: "Break the Cycle" trait no longer sends an ally to the top of the Timeline.
- CHANGE: "Fight or Flight" trait no longer activates if one of your creatures attacks its allies.
- CHANGE: The trait a creature received from fusion is now displayed on the first page of the Inspection UI along with the creature's innate trait.
- CHANGE: Enemies are now fused based on your Realm Instability level. At 0 Instability, no creatures will be fused. The chance increases by 20% per Instability.
- CHANGE: Updated Goblet of Giving text to inform the player that as they unlock more specializations, their reward will increase. This has always been the case, but the text didn't reflect that fact.
- CHANGE: Decreased the exp/resource bonus from obtaining Rank B knowledge from 50% to 15% per creature in battle.
- CHANGE: Effects that cause critical damage to be guaranteed to fail are now prioritized ahead of those that guarantee them to succeed. This change was made because there was no consistency between the two effects before and it felt very unpredictable.
- CHANGE: Realm property "Can't Resurrect" now displays floating text.
- CHANGE: "Hail to the King" trait has been revamped: At the start of battle, this creature gains Summon Conquest, Summon War, Summon Death, and Summon Famine (Spell Gems).
- FIX: Slot machines now give 5 spins per ticket, as originally intended.
- FIX: "Forbidden Magic" perk had 3 levels while it should have only had one 1.
- FIX: Some creatures (such as Diabolic Horde) had strange fusion outcomes that involved re-coloring their black outlines. Please let me know if you find any creatures that still have this issue.
- FIX: Fused creatures sometimes didn't have the correct overworld palettes immediately after fusion.
- FIX: Some enemies had extremely low stats.
- FIX: "Meat Bomb" trait now works correctly.
- FIX: "Dark Anima" perk now works correctly.
- FIX: "Impunity" perk no longer affects buffs.
- FIX: Rare menu crash.
- FIX: "Potency Based On Defense" spell gem property should now work correctly.
- FIX: Goblet of Giving gave players credit for completing quests at any depth, rather than their highest as intended.
- FIX: "Long Live" trait now correctly prevents all attack damage when it activates.
- FIX: "Steady Gaze" trait now correctly prevents all attack damage when it activates.
- FIX: Display issue with prophecies that made the free space show as "0/1" completion.
- FIX: You can no longer summon Mimics at the Divination Candle.
- FIX: Rank B knowledge experience bonus gave too little experience.
- FIX: "Blitzkrieg" perk's description was inaccurate and has been corrected.
- FIX: One of the wall tiles in the Faraway Enclave was incorrect.
- FIX: Enough realm quest items should now spawn for several realm quests in the Great Pandemonium.
- FIX: Display/overlap issues related to god altars.
- FIX: Typo in "Pandemonium Fever" trait description.
- FIX: Yet another way players could remove Everett from their castle.
- FIX: "Seeing Red" trait didn't consistently apply the "Berserk" buff.
- FIX: "Guerilla Tactics" perk didn't work consistently and disrupted some other traits/effects.
- FIX: Display issue related to the "Warcraft" trait.

Patch 0.1.13

- CHANGE: Reverted the changes made in the last patch that displays floating combat text even if the target was dead and fades enemies out after all events are processed. This was causing issues for some end-game players and will be revisited later on.
- FIX: "The Walking Dead" and "Mass Summoning" trait descriptions now include the fact that they don't stack.
- FIX: Leech Devourer's overworld sprite had left/right directions swapped.

Patch 0.1.12

- CHANGE: Previously, all enemies were fused starting at realm depth 40. This resulted in a sudden, sharp increase in difficulty. From now on, only one enemy will be fused starting at depth 40, two at depth 45, and so on until all enemies will be fused at depth 65.
- CHANGE: Hidden realm properties now have some restraints that prevent certain ones from being generated. For a few examples, the "No Resurrect" property cannot be found as a hidden property anymore, nor can the "Debuff: Scorn" property be found as a hidden property. This change was made to prevent players' party compositions from being completely nullified "by surprise".
- CHANGE: Enemies will no longer fade away when they die until all queued events are resolved. This should make it easier for you to understand what is happening in battle.
- CHANGE: Stat scrolls are now inherited from the primary parent during fusion.
- CHANGE: "Shadow Crash" spell has been changed: Enemies take damage equal to 10% of the caster's Intelligence for each time they've cast a spell in the current battle.
- CHANGE: Effects that cause dodging to be guaranteed to fail are now prioritized ahead of those that guarantee them to succeed. This change was made because there was no consistency between the two effects before and it felt very unpredictable.
- FIX: Creatures that die at the start of their turn should no longer be able to take a turn.
- FIX: Tons of bugs with the slot machine.
- FIX: Traits and other effects that are based on the total number of times a creature has cast a spell persisted outside of battles.
- FIX: Display issues with macros.
- FIX: When using the command to copy battle history to your clipboard, all text should now be copied correctly.
- FIX: Gambling Dwarf tickets didn't decrease if you only had 1 left.
- FIX: Several traits and perks that increase spell gem charges didn't work.
- FIX: Realm property that gives buffs to enemies no longer gives an infinite supply of the "Invisible" and "Rebirth" buffs - these will be applied at the start of battle and then never again.
- FIX: "Dark Anima" perk only worked at the end of the Animatus' turn, rather than at the end of each creature's turn as intended.
- FIX: "Pleasant Disease" trait didn't work.
- FIX: Debug message sometimes appeared while fighting the realm depth 63 boss.
- FIX: Realm Quest "A Bit of This, A Bit of That" could sometimes not be completed.
- FIX: Several on-damage effects activated even if 0 damage was dealt to a creature.
- FIX: Rare crash related to the map in realms.
- FIX: Crash related to the realm depth 39 boss battle.
- FIX: There wasn't a legendary material for the Asura Bonebreaker's "Ferocity" trait.
- FIX: "Spirit Link" perk caused far more damage than intended.
- FIX: Animation speed for renegades was too slow.
- FIX: Floor decorations could be found even if you already owned them.
- FIX: After completing a realm quest, the race that enemies were fused with changed.
- FIX: When stat gains were prevented from the "Fear" debuff, the reason for this was incorrectly called "Taste of Fear" which refers to a trait.
- FIX: "Taste of Fear" trait didn't work correctly.
- FIX: When stat gains were prevented from the "Fear" debuff, the prevention text was sometimes displayed on the wrong creature.
- FIX: "Barrier" buff will no longer be applied or acknowledged if the amount of absorption is zero.
- FIX: Sometimes, decorative rugs were drawn on top of your creatures.
- FIX: Typo in "Debilitate" spell description.
- FIX: Thylacine Studios logo could sometimes be stretched too large when the game is restarted.
- FIX: Several display issues related to battle history and floating battle text that led players to believe that certain effects weren't activating correctly. The most common examples of this are with the "Charge" and "Whiplash" traits.
- FIX: Enemy creature sprites could sometimes appear in battle while holding down the F key even while they're dead.