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  3. The Wicked Days major update and sale! Gamepad support, GUI rework.

The Wicked Days major update and sale! Gamepad support, GUI rework.



[h2] Major update [/h2]

[h3] The Wicked Days, our top-down zombie shooter is having a major update! To celebrate this, the game is on sale.

Thanks to your feedback and support, we have reworked GUI and HUD and now you can play our game using gamepad!

Our game The Wicked Days is having our first big update!

A lot has changed since version that we released for the first time to early access.

Thanks for writing us bug reports and your feedback and for your steam reviews!

After acquiring enough feedback we have reworked the graphical user interface, added item description and stats. Heads-up display is also updated, players now are able to see status effects even better, also player now is warned if his health is too low.

We received lots of questions about controllers support and although we already were working on it, we have moved it up in the priority list and with this update it is possible to play The Wicked Days with a gamepad!

We have also added more enemy encounters, more loot and items to the map!

We hope you will enjoy this update! We will continue to listen to feedback, tweak stuff and add new things.

Now lets see what we have done in this update in detail:

Major changes:
  • Added controller support

  • Added new display for when the player is taking damage

  • Added display of low player health

  • The inventory has been reworked with a new design and new interface

  • Now there is a window with information about the item, when you hover over it

  • Now there are tooltips when using items that affect the characteristics of the character

  • Added the ability to use items directly from the inventory (with double click and a specially made button)

  • Status effects (Bleeding, Burning, Stun) are now displayed directly above the character's head

  • More enemies have been added to the map, now they are encountered more often

  • More items and weapons have been added to the map, now they are more common

  • Increased car survivability, now it's more fun to crush zombies






Other changes:

  • Cosmetic changes in the main menu before starting the game

  • Added some missing item icons

  • Added some steps in learning at the start of the game


Bug fixes:

  • Fixed a bug with the automatic launch of VR at the start of the game, if it was present on the computer
  • Fixed bugs that sometimes would occur with body armor - in rare cases some of the armor would not work when the character picked it up
  • Fixed some inventory errors (locking the mouse when firing after exiting the inventory, inability to open the inventory immediately after exiting the inventory)
  • Fixed inventory bugs when using supplies directly from the inventory
  • Fixed bugs of behavior of cars that would sometimes occur
  • Fixed an issue where zombies could sometimes appear sleepy and not react to what was happening around them
  • Fixed an issue with loading after death before the player finds the first Ducknet booth
  • Fixed a problem with pressing LMB to skip the starting video - sometimes this partially would lock controls
  • Fixed some bugs in action volumes (sometimes they could serve as invisible obstacles for shooting)
  • Fixed a bug with the appearance of the military near the trailer park (sometimes they did not appear)
  • Fixed a bug when sometimes items would appear higher than necessary above ground
  • Fixed a bug when sometimes items would appear only after a long time



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