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Beta update (3.0.12)

Here is the list of updates applied during the beta period. Once again, we ask for your active participation in the beta version!

1. Demi-Human Unit Selection: You can now start with a demi-human party in Custom Mode. When selecting a demi-human race, the village will feature the corresponding race’s mercenary camp instead of the tavern, and mercenaries of that race will also appear for hire in dungeons. In Quest Mode, the “renowned” mercenaries will mostly match the selected race. Unlike previous versions where only humans appeared, mercenaries of other races—including humans and different demi-humans—can now appear with certain probabilities.

2. Increased Starting Mercenary Limit in Custom Parties: In previous versions, the maximum number of starting mercenaries in a custom party was four. This has now been increased to eight. The maximum number of units deployable in battle during Quest Mode has also been increased. You can now select your starting mercenaries at the beginning of Quest Mode, just like in Dungeon Mode. Additionally, a new “Custom Quest Mode” has been added.

3. Dungeon Generation Algorithm Customization: You can now customize various dungeon generation parameters before starting the game, such as the size of rooms (battlefields), the number of obstacles and traps, and the height limit.