1. Crawl Tactics
  2. News
  3. v3.0.6 Update

v3.0.6 Update

Chinese translation review and proofreading (Phase 1): 呶呶BOT (Thank you!)
Bug Fix: Fixed an issue where the ally defense stat limit set in difficulty settings was not applied in-game.
Bug Fix: Fixed an issue where units that could not be hired were shown when there were two or more Taverns.
Bug Fix: Fixed an issue where terrain elevation skills did not increase their duration when leveled up.
Change: Increased the number of transferable portals in towns from 8 to 10.

Bug Fix: Fixed an issue where the Continue button did not appear on the main menu and the Quick Start button was shown instead, even when a game was in progress.
Bug Fix: Fixed an issue in Quest Mode where, if all members died, the next quest battle would immediately result in a defeat.
Bug Fix: Fixed an issue in Quest Mode where the game would not trigger Game Over if all units died during an invasion defense event.
Bug Fix: Fixed an issue in special events where, after a battle, newly generated events would not trigger immediately and required clicking the NPC to appear.
Bug Fix: Fixed an issue where, after entering a town and then re-entering a dungeon, the skill window in the bottom-left corner would always remain hidden.
Bug Fix: Fixed an issue where the immovable property of weapons was applied to the equipped unit instead of the attack target.(Existing weapons are unaffected;only newly generated weapons were impacted.)
Bug Fix: Fixed an issue where mapping an existing Cancel button during keyboard key mapping would close the window.
Bug Fix: Fixed a crash that occurred in Quest Mode when selecting the Hall of Experience while no members were present.
Bug Fix: Fixed an issue where Shock Mines could not be placed.
Bug Fix: Fixed an issue where Hawkman showed abnormal movement when traveling between rooms.
Change: In Quest Mode, if all members are dead and the Tavern cannot be constructed, a confirmation window to give up the game will now appear.
Change: Increased the hiring limit in Custom Mode from 9 to 17.
Change: Increased the starting mercenary limit in Custom Mode from 9 to 13.