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v2.4.0 Class update

This update aims to balance and strengthen unit classes. The Engineering and Druid classes have primarily been reinforced, and Thief classes have also been added; however, the AP skills of the Assassin and Berserker have been weakened in exchange. The rebirth feature was also too powerful, so it has been weakened as well.
*I have many concerns about balancing AP-related skills and the reverse mechanic. Please feel free to drop by Discord anytime if you have any advice to offer.
edit: Discord link

Reverse Changes:
  • Only knowledge and skills are carried over when reversing, while base stats and mastery are not inherited.


Druid Class Revamp:
  • The Druid’s upper class has been changed, and a new base class, Disciple of Nature, has been added.
  • A Warmth skill has been added, which either removes water puddles or melts snow.
  • A Wildfire skill has been added, which sets grass on fire.
  • Terrain-based support skills have been combined into one skill, which operates differently depending on the terrain tile.
  • Summoning skills are similarly combined.
  • Most nature-based attack skills have been adjusted to receive force-type damage that gets an INT bonus.
  • A skill called Identical Twins has been added, which summons two creatures per skill use.


Mechanic Class Revamp:
  • Mechanical units now leave scrap instead of a corpse when they die.
  • The Tinkerer now needs scrap to create machines, starts with three scrap, generates it when a machine is destroyed, and has a skill to automatically collect scrap.
  • The Mechanazzle has been changed to a physical attack unit instead of self-destructing.
  • Rocket-type and gun/grenade skills have been added.
  • Construction of the Helidrone has been added.
  • A dual-wielding gun class called Gunslinger has been added as an advancement for the Gunner.


Archer Tree Revamp:
  • Scout, which can use both swords and bows, has been added and can also use nature school skills.


Noble Starting Party Re-added:
  • The Noble starting party, removed in version 1.0, has been re-added.


Thief Class Revamp:
  • The passive AP increase for Thief classes has been removed, replaced with a skill called Nightshade Burst, which increases AP for a certain number of turns and puts the user to sleep afterward.
  • The Assassin’s Instinct continuous skill has been modified to trigger only once per turn, and instead, a Rage skill that sustains Assassin’s Instinct for a certain number of turns has been added.
  • A new upper class for the Assassin, Shadow Master, has been added.
  • An upper class for Brigand, Dreadnought, has been added.
  • An upper class for Outlaw, Shadow Striker, has been added.
  • Dark Warrior has been changed from a tank-style class to a warrior type, advancing from Fighter and specializing in dark magic and two-handed weapons.
  • A new class similar to the previous Dark Warrior, Terror Knight, has been added.