1. Crawl Tactics
  2. News
  3. Demo Release / Key Changes in Version 2

Demo Release / Key Changes in Version 2

Demo Version Release:


To encourage more players to try out Version 2, which will officially release on August 31, we are launching a demo version. In the demo, players can experience the first dungeon.

Key Changes in Version 2:


[h2]Difficulty Levels:[/h2]
  • Based on feedback that the game was too unreasonably difficult, we have adjusted the difficulty settings.
  • The former "Normal" and "Easy" modes are now "Veteran" and "Torment" with a new "Casual" mode added. In Casual mode, difficulty is reduced, and players can retry battles infinitely after a loss. Even in Veteran mode, players have three retries.
  • For those seeking more challenges, completing Torment mode unlocks a series of increasingly difficult "+ Modes," up to Torment 6, featuring penalties for allies or bonuses for enemies.

[h2]Gameplay Mechanics Changes:[/h2]
  • Class Balancing: To address the advantage of ranged units, the archer's dexterity damage bonus has been reduced, and mages now require more mana to cast spells. Tank units receive increased HP bonuses.
  • Removal of AP Bonus from AGI: The AP bonus was removed because it was too powerful.
  • Removal of Arrow Mechanics for Archers: Simplified due to player feedback on complexity and inconvenience.
  • Delayed Spells Replaced with Rage Spells: To make combat predictions less burdensome, delayed spells were removed and replaced with "Rage Spells," which activate when the rage gauge fills through taking damage or defeating enemies.
  • Battlefield Adjustments: Reduced the number of obstacles and traps on the battlefield, and allowed certain spells to pass through obstacles for a smoother gameplay experience.

[h2] New Game Modes and Special Events:[/h2]
  • Quest Mode: Added a mode where players can hire and train mercenaries while developing a village.
  • Abyss Gate Mode: Post-game content that offers endless battles for those who clear the main game.
  • Dungeon Enhancements: Dungeons now include random special events to add variety, such as rewarding rare weapons for meeting specific NPC conditions.
  • New Mercenary Traits: Mercenaries now have unique traits and flaws to add personality and strategic depth.
  • Expanded Starting Parties: Added new starting party options, including a Necromancer party that can summon undead units. Players can also now customize party leaders and members, and choose classes before starting.

[h2]Graphics Improvements:[/h2]
  • Enhanced background and water tiles.
  • Improved user interface.
  • Players can now customize the appearance of allied units at the start of the game.

[h2]New Dungeon Types and Classes:[/h2]
  • Added new dungeon environments, including snowfields and deserts, in addition to the existing ruins, riverside, catacombs, and forest.
  • Introduced new subclasses, such as Fire, Ice, and Thunder apprentices, along with other new classes.