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v2.4.0 Class update

This update aims to balance and strengthen unit classes. The Engineering and Druid classes have primarily been reinforced, and Thief classes have also been added; however, the AP skills of the Assassin and Berserker have been weakened in exchange. The rebirth feature was also too powerful, so it has been weakened as well.
*I have many concerns about balancing AP-related skills and the reverse mechanic. Please feel free to drop by Discord anytime if you have any advice to offer.
edit: Discord link

Reverse Changes:
  • Only knowledge and skills are carried over when reversing, while base stats and mastery are not inherited.


Druid Class Revamp:
  • The Druid’s upper class has been changed, and a new base class, Disciple of Nature, has been added.
  • A Warmth skill has been added, which either removes water puddles or melts snow.
  • A Wildfire skill has been added, which sets grass on fire.
  • Terrain-based support skills have been combined into one skill, which operates differently depending on the terrain tile.
  • Summoning skills are similarly combined.
  • Most nature-based attack skills have been adjusted to receive force-type damage that gets an INT bonus.
  • A skill called Identical Twins has been added, which summons two creatures per skill use.


Mechanic Class Revamp:
  • Mechanical units now leave scrap instead of a corpse when they die.
  • The Tinkerer now needs scrap to create machines, starts with three scrap, generates it when a machine is destroyed, and has a skill to automatically collect scrap.
  • The Mechanazzle has been changed to a physical attack unit instead of self-destructing.
  • Rocket-type and gun/grenade skills have been added.
  • Construction of the Helidrone has been added.
  • A dual-wielding gun class called Gunslinger has been added as an advancement for the Gunner.


Archer Tree Revamp:
  • Scout, which can use both swords and bows, has been added and can also use nature school skills.


Noble Starting Party Re-added:
  • The Noble starting party, removed in version 1.0, has been re-added.


Thief Class Revamp:
  • The passive AP increase for Thief classes has been removed, replaced with a skill called Nightshade Burst, which increases AP for a certain number of turns and puts the user to sleep afterward.
  • The Assassin’s Instinct continuous skill has been modified to trigger only once per turn, and instead, a Rage skill that sustains Assassin’s Instinct for a certain number of turns has been added.
  • A new upper class for the Assassin, Shadow Master, has been added.
  • An upper class for Brigand, Dreadnought, has been added.
  • An upper class for Outlaw, Shadow Striker, has been added.
  • Dark Warrior has been changed from a tank-style class to a warrior type, advancing from Fighter and specializing in dark magic and two-handed weapons.
  • A new class similar to the previous Dark Warrior, Terror Knight, has been added.

v2.3.14 - v2.3.16

Bug fix: Fixed a bug where pressing the cancel key while entering a name would close the input window.
UI: Added the ability to confine the mouse cursor to the window (in the display settings tab).
Bug fix: Fixed a bug where the preview incorrectly showed traps being destroyed when dealing poison damage.
Bug fix: Fixed a bug where lifesteal would activate even when damaging oneself.
Bug fix: Fixed a bug where perk costs in custom parties were not updating.
Bug fix: Fixed a bug where more than 6 quick slots could be assigned.
Bug fix: Fixed a bug where the game would crash when sorting the town storage.

v2.3.12 - v2.3.13

Balancing: Changed Freeze Aura so it freezes enemies with a certain probability instead of freezing them automatically
Balancing: Changed Freeze Aura duration from lasting the entire battle to 1 turn
Balancing: Lowered the Frost Aura skill level of the Wraith Lord from 2 to 1
Game Mode: Added Solo Run to custom party mode (You cannot hire companions, but you gain 1 additional base AP and can learn an AP increase passive skill at level 5).
Game Mode: Added Freeze Immunity, Stun Immunity, and Debuff Resistance perks that can be applied to the leader in custom mode.
UI: You can now assign items to quick slots. Press a quick slot shortcut key on the desired item in the equipment window to assign/unassign it, or click the item to bring up the quick slot assignment button.
UI: Added unit selection shortcut keys (default is function keys).
UI: Unit placement can now be changed (added placement button in the party window).
Bug fix: Fixed a bug where multiple event rewards would appear when retreating and revisiting the same event room.
Bug fix: Fixed a bug where the water debuff would remain after returning to town in quest mode.
Bug fix: Fixed a bug where Spear Bash had a delay time of 0.
Bug fix: Fixed a bug where pressing the menu key in the key settings window would not assign the key and instead close the menu.
Bug fix: Fixed a bug where rewards could be received multiple times in the frog kiss event.
Bug fix: Fixed a bug where devices like boss room teleporter statues could be destroyed.
Bug fix: Fixed a bug where using a healing card on the final boss in Abyss Mode would cause the game to crash.
Bug fix: Fixed a bug where moving an equipped item to storage would not update the unit's appearance.
Bug fix: Fixed a bug where the health recovery reward description was missing in Abyss Mode.
Bug fix: Fixed a bug where the female Warlock could be selected in custom mode.

v2.3.5 - v2.3.11


Bug fix: Bug where the Freeze Immunity perk does not work with weapons that have freeze effects
Bug fix: Bug where the Backup Attack perk does not function when swapping weapons
Bug fix: Bug where the information for Backup shooting is not displayed correctly
Bug fix: Bug where the Weapon Block skill does not work
Bug fix: Bug where the description for the Leg Targeting skill is not displayed correctly
Bug fix: Bug where units do not learn class skills upon class change if they already possess the Bug fix: Bug where Poison Jar's damage is 0
UI: Can now move to the new skill window even without skill points
UI: Added a Dismiss button to the equipment window
Bug fix: Bug where certain units do not spawn in the tavern
Bug fix: Bug where the description for Intelligence stat in equipment details incorrectly shows the Defense stat description
Balancing: Maximum increase in Holy Mastery reduced from 150% to 120%
Balancing: Maximum increase in Holy attribute attack from Morality reduced from 150% to 125%
Bug fix: Bug where Aura perks are added twice and stack
Bug fix: Bug where the accuracy and attack damage of Mastery are swapped
Bug fix: Bug where the game crashes if there is no space for a corpse when a unit dies
Bug fix: Bug where undead units resurrect even when their corpses disappear
Bug fix: Changed so that players can move even when AP is 0 during the exploration phase.

v2.3.4

Bug fix: Bug preventing re-battle in 1v1 combat events
Bug fix: Bug causing the game to become unplayable when Berserk skill is used during the exploration phase
Bug fix: Bug where all stats become 0 when the Familiar is resurrected
Bug fix: Bug where the warrior does not provide rewards in the Old Warrior event
UI: Display unlock conditions for locked starting parties