1. Crawl Tactics
  2. News

Crawl Tactics News

v2.4.4 - v.2.4.8

  • Now, even if the ‘Remove Ally Corpses’ option is enabled, weapons will drop from ally corpses after the battle ends.
  • Bug Fix: Fixed an issue where the Alchemist would not take the Philosopher’s Stone during the Philosopher’s Stone event.
  • Bug Fix: Fixed an issue where the description for Dual Gun Mastery was not displayed.
  • Bug Fix: Fixed an issue where summoned units' levels always appeared as 1.
  • Balancing: Changed ranged overwatch to apply only at the edges of the attack range.
  • Bug Fix: Fixed an issue where equipping a shield to a non-leader unit in the equipment tutorial made progression impossible.
  • Bug Fix: Resolved an issue preventing the settings menu from opening during the tutorial.
  • Bug Fix: In Quest mode, if the inventory is full when receiving a reward, the reward item is now sent to the storage.
  • Bug Fix: Corrected description of Extra attack skill

v2.4.1 - v2.4.3

v2.4.1

  • Bug Fix: Fixed a bug where a marker remained when returning to the main menu with in-game tips displayed.
  • Bug Fix: Fixed a bug where a pushed unit could still perform a close-range counterattack on a distant target.
  • Bug Fix: Fixed a bug where a stunned unit could counterattack.
  • Bug Fix: UI bug fixes.
  • Bug Fix: Fixed a bug where the AI strategy for plant pillars and bone pillars could be changed.


v2.4.2

  • Game mechanic: Class base stats (STR, DEX, INT, AGI, CON) are now retained upon rebirth.
  • Bug Fix: Fixed an issue where newly constructed buildings in the village had a level of 0. (e.g., Healing Potions in the Potion Shop showed only 1 instead of 3).
  • Bug Fix: Equipment in village shops now spawns appropriately based on difficulty before entering the Abyss Gate.
  • Bug Fix: Fixed an issue where elite weapons had the same price as regular weapons.
  • Bug Fix: Fixed an issue where units under the Confusion status could use items from their inventory.
  • Bug Fix: Fixed an issue where units immune to freezing could still be frozen by Frozen Spirits or other perks.
  • Bug Fix: Added missing Korean text.


v2.4.3

  • Changed the classes of mercenaries spawned in the Demi-human Mercenary Camps
  • Bug Fix: Fixed an issue where quest markers on the minimap would display incorrectly and fail to disappear when the screen is rotated.

v2.4.0 Class update

This update aims to balance and strengthen unit classes. The Engineering and Druid classes have primarily been reinforced, and Thief classes have also been added; however, the AP skills of the Assassin and Berserker have been weakened in exchange. The rebirth feature was also too powerful, so it has been weakened as well.
*I have many concerns about balancing AP-related skills and the reverse mechanic. Please feel free to drop by Discord anytime if you have any advice to offer.
edit: Discord link

Reverse Changes:
  • Only knowledge and skills are carried over when reversing, while base stats and mastery are not inherited.


Druid Class Revamp:
  • The Druid’s upper class has been changed, and a new base class, Disciple of Nature, has been added.
  • A Warmth skill has been added, which either removes water puddles or melts snow.
  • A Wildfire skill has been added, which sets grass on fire.
  • Terrain-based support skills have been combined into one skill, which operates differently depending on the terrain tile.
  • Summoning skills are similarly combined.
  • Most nature-based attack skills have been adjusted to receive force-type damage that gets an INT bonus.
  • A skill called Identical Twins has been added, which summons two creatures per skill use.


Mechanic Class Revamp:
  • Mechanical units now leave scrap instead of a corpse when they die.
  • The Tinkerer now needs scrap to create machines, starts with three scrap, generates it when a machine is destroyed, and has a skill to automatically collect scrap.
  • The Mechanazzle has been changed to a physical attack unit instead of self-destructing.
  • Rocket-type and gun/grenade skills have been added.
  • Construction of the Helidrone has been added.
  • A dual-wielding gun class called Gunslinger has been added as an advancement for the Gunner.


Archer Tree Revamp:
  • Scout, which can use both swords and bows, has been added and can also use nature school skills.


Noble Starting Party Re-added:
  • The Noble starting party, removed in version 1.0, has been re-added.


Thief Class Revamp:
  • The passive AP increase for Thief classes has been removed, replaced with a skill called Nightshade Burst, which increases AP for a certain number of turns and puts the user to sleep afterward.
  • The Assassin’s Instinct continuous skill has been modified to trigger only once per turn, and instead, a Rage skill that sustains Assassin’s Instinct for a certain number of turns has been added.
  • A new upper class for the Assassin, Shadow Master, has been added.
  • An upper class for Brigand, Dreadnought, has been added.
  • An upper class for Outlaw, Shadow Striker, has been added.
  • Dark Warrior has been changed from a tank-style class to a warrior type, advancing from Fighter and specializing in dark magic and two-handed weapons.
  • A new class similar to the previous Dark Warrior, Terror Knight, has been added.

v2.3.14 - v2.3.16

Bug fix: Fixed a bug where pressing the cancel key while entering a name would close the input window.
UI: Added the ability to confine the mouse cursor to the window (in the display settings tab).
Bug fix: Fixed a bug where the preview incorrectly showed traps being destroyed when dealing poison damage.
Bug fix: Fixed a bug where lifesteal would activate even when damaging oneself.
Bug fix: Fixed a bug where perk costs in custom parties were not updating.
Bug fix: Fixed a bug where more than 6 quick slots could be assigned.
Bug fix: Fixed a bug where the game would crash when sorting the town storage.

v2.3.12 - v2.3.13

Balancing: Changed Freeze Aura so it freezes enemies with a certain probability instead of freezing them automatically
Balancing: Changed Freeze Aura duration from lasting the entire battle to 1 turn
Balancing: Lowered the Frost Aura skill level of the Wraith Lord from 2 to 1
Game Mode: Added Solo Run to custom party mode (You cannot hire companions, but you gain 1 additional base AP and can learn an AP increase passive skill at level 5).
Game Mode: Added Freeze Immunity, Stun Immunity, and Debuff Resistance perks that can be applied to the leader in custom mode.
UI: You can now assign items to quick slots. Press a quick slot shortcut key on the desired item in the equipment window to assign/unassign it, or click the item to bring up the quick slot assignment button.
UI: Added unit selection shortcut keys (default is function keys).
UI: Unit placement can now be changed (added placement button in the party window).
Bug fix: Fixed a bug where multiple event rewards would appear when retreating and revisiting the same event room.
Bug fix: Fixed a bug where the water debuff would remain after returning to town in quest mode.
Bug fix: Fixed a bug where Spear Bash had a delay time of 0.
Bug fix: Fixed a bug where pressing the menu key in the key settings window would not assign the key and instead close the menu.
Bug fix: Fixed a bug where rewards could be received multiple times in the frog kiss event.
Bug fix: Fixed a bug where devices like boss room teleporter statues could be destroyed.
Bug fix: Fixed a bug where using a healing card on the final boss in Abyss Mode would cause the game to crash.
Bug fix: Fixed a bug where moving an equipped item to storage would not update the unit's appearance.
Bug fix: Fixed a bug where the health recovery reward description was missing in Abyss Mode.
Bug fix: Fixed a bug where the female Warlock could be selected in custom mode.