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Night Spasm: Chapter 1's Soundtrack is Now Available to Download on Steam!

Download Chapter 1's Soundtrack for free on Steam!


Listen to the Night Spasm: Chapter 1 soundtrack anywhere and any time, now available on Steam as MP3s!

Composed by MasterMoes, CrimsonSkyfall, Xstep, and a few guest artists, listen to all 200 songs from Chapter 1's soundtrack, now enhanced with better audio mixing as of the most recent update! And in case you missed it, the soundtrack is also available on the Night Spasm YouTube channel.

Every song, as part of the Night Spasm soundtrack, is available to use in YouTube videos, shorts, Twitch streams, and other forms of content creation as well under the Creative Commons License (for more information about using Night Spasm music for content creation purposes, check out the Night Spasm YouTube channel).

Now might be a good time to remind aspiring music composers that we are open to accepting contributions to Chapter 2's soundtrack, which is currently in development. If you would like to make a song for Night Spasm or have a song you would like to see throughout the Night Spasm adventure, contact us via the Night Spasm Discord server.

Chapter 2 Development Update:

We're happy to say Chapter 2's development is going exponentially well! We've reached the point where the chapter can be completed from beginning to end (assuming you take a specific route and make very specific choices). We still have plenty of routes, choices, and features to implement yet, but we've encountered minimal roadblocks so far. All is going well, and we plan to keep it that way! We may be close to the point where we'll have an accurate release date estimate (YIPPEE!).

That's all we have to share for now. Enjoy the soundtrack!

Keep gaming,
The Night Spasm Team



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Night Spasm version 1.0.9.0 | The Navigation Update

Ver. 1.0.9.0 | The Navigation Update


This is by far the biggest update to Night Spasm since its initial beta release, and we're proud to say most of the new features and fixes were collectively requested by the community, including many game critiques who published reviews of Night Spasm on our store page or on their own website!

The Navigation Update, as the name implies, makes traversing Region A1 much easier by adding a brand-new world map, which you can collect lying on the ground of your base. When opened, the world map shows your exact location and lists key areas of particular interest. The area seen by your map depends on your current location, meaning the data of your map expands as you travel beyond the starting point of Region A1. There are also plenty of new pathways and signs to give you an idea of where to go next!

As you can see in the patch notes below, this update features a lot of heavy additions and changes to the core aspects of the game, such as a new selling system and a new type of mysterious pillar. However, the BIGGEST addition is the new dialog variations from colony members, side story characters, and even basic NPCs (such as recurring enemies or villagers). As of this update, there are now hundreds of NEW possible conversations you can have with characters based on your progression of the main storyline, the side stories you've started/completed, and the colony members in your party!

Here are the patch notes:

Ver. 1.0.9.0

-Added a map for Region A1. Found lying on the ground of the base, you can now press the left CTRL key (or the -/SELECT button for most controllers) to open up a map. The map shows a different portion of the region you’re in depending on your current location. The map also shows your exact location with an arrow and shows the names of key locations. Although the map is missing some geographical data, it will help you memorize the whereabouts of Region A1 [feature inspired by UnitedCritics’s request through Steam]!

-You can now sell items to certain shopkeepers! So long as they’re selling the item to you, you can sell the item to them at a lower rate than what they’re offering. Different shopkeepers buy your items for different values.

-Added a new type of mysterious pillar: rift pillars. Rift pillars, for a large sum of ckoins, can open up portals in convenient locations which lead you to other convenient locations. Rift pillars can also exchange the LVL of a character to permanently increase the stats of the chosen character!

-Added many new roads and road signs that direct you towards key locations. Some signs even give you survival advice or remind you of important game mechanics!

-Completely reworked the bed system. For no cost at all, you can now sleep until day, night, or a random time. Using melatonin lets you choose the time you wake up and also recovers the SP of every leader. Bed styles and colors are now completely decorative as well [feature inspired by UnitedCritics’s request through Steam].

-Reworked the beginning cutscene, replacing the temporary narrator with a conversation between Theodore and MOG.

-Changed the game over menu. Getting a game over now allows you to either go back to your most recent timestamp or go back to the title screen. If you die in a battle (excluding surprise encounters), you have the option to go back to the starting point of the battle. Because of this new feature, we’ve removed the jhehm revival feature, which was originally implemented as a way of restarting a battle without having to go back to a timestamp and listen to any pre-battle conversations involved. The jhehm revival feature, as well as its special inflictions, will return as a special ability in the future (likely as a special skill).

-NPCs can now walk diagonally, just like the player can.

-Throwing spikes are no longer a default part of the crafting menu.

-Crafting equipment no longer gives COMP versions of the equipment, but instead gives you the actual equipment. Due to this change, for now, crafting equipment no longer provides any EXP.

-Removed crafting tools from the game, meaning crafting recipes no longer require tools to make.

-The coordinates menu, which now requires the A key/X button to be held down to activate, can now only be opened in Region A1 and Dark Region A1. Additionally, the quick-cords feature can now only be used in Region A1.

-Skipping a party member’s turn now prevents them from performing counterattacks until the next turn.

-Changed the way databooks are purchased from Ingene.

-Rearranged the prizes of the bonus room.

-Added the system settings menu to the Title Screen via the “options” button [requested by UnitedCritics through Steam].

-Made many hitboxes and tileset fixes around Region A1 and its locations [fix requested by UnitedCritics through Steam].

-Recently collected items will no longer appear in the item collection window after a new batch of items has been collected. Additionally, the full names of items now appear in the item collection window [fix requested by UnitedCritics through Steam].

-Reduced the default volume of the Title Screen music [requested by UnitedCritics through Steam].

-Fixed some glitches within certain puzzle pillars [fix requested by UnitedCritics through Steam].





We've practically added everything we've wanted to add since Chapter 1's initial release, which is a big milestone for our team! Because of this, version 1.0.9.0 might be the last update for Chapter 1 until Chapter 2 releases. Of course, we'll still keep an eye out for bug fixes and community requests, but should there be any more updates to Chapter 1, they may not be super significant updates. The next significant update to Chapter 1 will come alongside Chapter 2's release, and after that point, any big updates (mainly bug fixes and fan-requested content) to Night Spasm will be focused on Chapter 2's content.

Recent news:


We have a website now!

If you haven't checked it out yet, be sure to visit our website (nightspasm.com) to read blog posts, subscribe to our newsletter, and learn more about Chapter 2! You can even contribute to the project to earn special rewards!

Chapter 1's soundtrack is now available on YouTube and for download!

We recently published the entire Chapter 1 soundtrack on YouTube. You can find the playlist here.

If you want to download Chapter 1's soundtrack as .WAV files for use in YouTube videos, click here.

All songs are eligible for content creation purposes, meaning you won't get copyrighted when using Night Spasm music in your YouTube videos!



Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading!

Night Spasm website Join the Night Spasm Discord server!
Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel

Night Spasm: Chapter 1 OST now available on YouTube and YouTube shorts!

Listen to the Night Spasm soundtrack on YouTube!


Chapter 1 OST on YouTube

Listen to the Night Spasm: Chapter 1 soundtrack anywhere and any time, now available on YouTube! Every song, as part of the Night Spasm soundtrack, is royalty-free and available to use for YouTube videos, shorts, Twitch streams, and other forms of content creation, meaning you won't lose any monetization by using Night Spasm music in your videos!

If you would like to include Night Spasm in your YouTube videos, you can download the soundtrack through this Google Drive link: Chapter 1 Soundtrack download

(For more information about using Night Spasm music for content creation purposes, see the description of any of the soundtrack music videos).

We also plan on publishing the Night Spasm soundtrack for use in Instagram Reels, Facebook videos, and TikTok! Furthermore, we hope to make the soundtrack available on platforms such as Spotify, Soundcloud, Amazon Music, and more!

Due to some licensing agreements regarding priorly-published songs (whether they were original songs published elsewhere or contributed pieces of music from guest artists), not every song may be available outside of the YouTube release of the soundtrack, but we'll do what we can to make the Night Spasm soundtrack as accessible as possible!

Enjoy the beats!

Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading!

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WE HAVE A WEBSITE NOW! (nightspasm.com)

Visit the all-new Night Spasm website!


nightspasm.com

That's right, Night Spasm has its own website! Visit the site to earn prizes, see blog posts, follow the Night Spasm newsletter, and view a MASSIVE preview of Chapter 2!

There may even be a few secret URLs to find! (;







Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading!

Night Spasm website Join the Night Spasm Discord server!
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The Benefits of Being an Entertainer (A Night Spasm presentation).

Hello Spasmers, Gideon here.

A few weeks ago I mentioned I had the honor of presenting Night Spasm at my college, Central Washington University. I presented the practical applications of being a video game creator and explained how I used psychology studies to enhance the player's storyline experience of my game. After giving my 10-minute presentation to all of the judges, I was told over 862 business, computer science, IT, and psychology majors used my presentation data and advice as sources for their own projects and as materials for assignments! Furthermore, I've been given the honor of explaining the leadership and marketing aspects of Night Spasm's development in a class this coming Fall. I'm very honored and excited to share more of my journey in game development, and I am eternally grateful for all of the online and local support I've received over the past few months!

In honor of this milestone, I'd like to share with all of you the script and slides I used to explain Night Spasm's overall concept to the judges! It explains the general guidelines/rules I use when developing Night Spasm and defines my perspectives on video games, storytelling, leadership, and the future of our world as people. I intended to upload this presentation much sooner, but I had some trouble with Night Spasm's event page regarding uploaded images (I even had to contact Steam support to resolve it all)...

You may notice that a lot of the images and lines presented below are currently a part of the Night Spasm store page. I figured the contents of the presentation were perfectly suited for new players ready to immerse themselves into the Night Spasm world. That was the purpose of these slides after all!

Without further ado, I present to you:

The Benefits of Being an Entertainer!


Today I’ve been given the honor of presenting to you the very project that changed my life, a video game project that introduced me to the wonderful worlds of business, leadership, programming, writing, psychology, music, art, and more.

This is Night Spasm, a single-player philosophical role-playing video game that prompts you to make in-game decisions based on your real-life philosophies and worldviews.



(NIGHT SPASM: “An English rendition of a Greek Mythology term “anexélenkto skotádi” (an-ex-eh-linkto sko-dav-ee) which roughly translates to “uncontrollable darkness”. Also the term the characters use to describe the villain’s actions”).

Designed for casual and non-casual players, Night Spasm is both an entertaining adventure of quests and combat but also a personal learning experience that tells a lore-rich story you can study, question, and interpret limitlessly.

The story follows the lives of three main characters, Theodore, Vander, and Evana, three air pilots who have found themselves in a mysterious world after seemingly dying from a plane crash.



Saved from death by a wise and friendly mage known as MOG, the pilots find themselves in “The Island”, a once beautiful world designed to save the lives of those meeting an unfortunate end, now locked in war by an ambitious and terrifying enemy.





Inevit, a phantom of unknown motivations, has captured a mystical entity called “The Rechance”, the source of magic power responsible for saving the lives of countless creatures, including the pilots.





As the player, you are responsible for guiding the pilots in forming a colony to take down the phantom and restore The Island to its former glory.

Or perhaps, you may even have a different plan in mind for these characters…



The gameplay is fairly simple but can become more complicated depending on the answers you seek. Exploring allows you to expand your colony via your base which you can use to interact with recruits, craft items, cook food, receive daily rewards, and more.



The game features turn-based yet hectic battles which often present chances to greatly alter the storyline. Strategy and resourcefulness are the keys to defeating your enemies, whoever they may be, as you teach your colony members new skills, give them equipment, and bring them through all kinds of strange locations and societies.



There are many opportunities to befriend, kill, or even betray a colorful cast of characters through the battle system, each outcome significantly altering your playthrough one way or another.

The game is open-world too, meaning most of the story alterations, big or small, are optional and can be done in the order of your desire, opening even more outcome possibilities.



Music plays an important role in Night Spasm. Individually composed by me and many contributing artists, the soundtrack uses leitmotifs and recurring melodies to establish connections between certain in-game stories.

Some connections are harder to identify than others, but by analyzing the soundtrack, you can find more discoveries than meets the eye.



Night Spasm is an extremely choice-based game that emphasizes how even the smallest of choices can make big impacts on the world. However, the unique part about Night Spasm is that you, the player, are not directly in control of anything within The Island, but instead nothing more than an influence. Just like in real life, we aren’t in control of everything that happens around us, as nice as it would be. The same rules apply to Night Spasm.



Your only way to change the course of time is to manipulate what the characters think rather than manipulate what the characters do, meaning it’s up to the characters to decide how they react to your influence.

Sometimes you’re given the option to choose what a character says but not how they say it. Sometimes you’re given the option to choose what a character talks about but not directly what they say… or even who says it sometimes.

Most characters have a special attribute that either helps or hinders your ability to make influences, meaning the more people associated with your adventure, the harder it is to control your playthrough.



Now, besides being a fun game to mess around with, Night Spasm is also a major personal experience.

Through the game’s characters, lore, world, and intractability, Night Spasm deals with deep and sensitive topics and concepts seen in our modern society and in history.

Much like real life, there are times our worldviews are challenged, and we must choose to either defend our beliefs or turn to the other side. Night Spasm prepares you for those times and accurately applies your beliefs to turn the tide of your playthrough, sometimes subtlety and other times very clearly.

It’s up to you how you let your beliefs affect the storyline, but no matter what you choose, there will always be characters supporting your beliefs or fighting against them, and that’s exactly what makes Night Spasm a game worth playing.



As I conclude this presentation, I’d like to emphasize that, by building this project from the ground up, I’ve learned countless skills that have made me a harder worker and a better person. Social skills, business, programming, music, marketing, storytelling, leadership… ever since I began this project, I’ve learned that entertainment isn’t just some distraction from reality, but a chance to learn and gain new perspectives through someone else’s hard work.

I made this game with perspective in mind, almost as a tribute to all the games, movies, and books that made me into who I am today. I created Night Spasm so others could feel the same enlightening experiences I did throughout my life, hopefully inspiring generations to not only study the magical worlds made from the minds of others but to also tell their own stories in a way other people can enjoy.

As most of you here are probably studying a technological or business field, I would greatly encourage you to pursue the entertainment industry, as it is both a lucrative job in a limitless industry and a chance to reshape the future in your own hands.



(End of presnetation)


I hope this little slide show inspired you to tell your own story in some way. As the students learned, it's important to share the good and the bad of your life so others can look to you for guidance. Whether you have a wonderful movie idea or a diary you've been writing since you were a kid, put all you've got into turning your experiences into an extraordinary work of art. It will do wonders for your life. Trust me, it's easier than it seems!

And hey, if you don't know where to start, send me a friend request through Steam. Let's talk! One day, if you work past the hardships, you could end up in your school's local paper! (;





Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading!

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