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Night Spasm Ver. 1.0.6.1 release

After replaying the game fully for the second time, we recognized some messy and clunky parts of the game, such as small glitches and the absence of an "atmospheric touch" to grab players into. Therefor, we've made some minor bug fixes and some strange changes to the battle system that should have existed from the release of the game.

Ver. 1.0.6.1

-Made some extreme adjustments to most of the offense skills and items. With the addition of the “Battles Made Better” update, every skill and item with a randomized number of damage was too weak. Therefor, the effects of randomized damage are much stronger (for example, “1-6 atk” attacks are now “5-30 atk”). Because of the damage changes, the UC costs are much larger, but UC-increasing skills and items are much more effective (and equally as easy to receive).

-Made some of the weakening skills (like infliction-related skills) unblockable and uncounterable.

-The “daily resource chest” is now the “daily victory chest”. Rather than gaining materials each day, you get as many victory chests equal to your upgraded jhehm number. The beginning tutorial and Asmik explains these changes.

-Added a new secret collectible item. Here’s a hint: it involves the openworld and Night Spasm music!

-You can no longer save before fighting a surprise attack.

-Using tachytita no longer exits you out of the FAD.

-Reworked some cringy dialog.

-Fixed a glitch in a certain cutscene that made image files generate repeatedly, causing a lag spike and/or a game crash.

-Fixed a glitch that would cause the player to take heat damage at the Region A1 volcano even after leaving it.

-Fixed a glitch that made it impossible to climb up a certain type of stair sets.

-Fixed a glitch that caused moving fire to do damage multiple times.

-Fixed a glitch that made tachytita unusable if the last party member to use an item is knocked out.

-Fixed a glitch that caused a certain survivor to say the same things twice.

-Fixed a glitch that caused characters with equipment-modified EVA to block healing skills as if they were being attacked by an enemy.

-Fixed a glitch that forced the player to buy another item in order to stop shopping at a certain shop.

-Made it impossible for moving fire to move on bridges.

-Nerfed the Congo Snake Queen boss fight: Reduced the sudden 300 BD bonus down to 100, changed the sudden 425 HP heart bonus down to a 225 HP heart.

-Replaced the music for “openworld theme 9”. The old music will be used for a different purpose in the future.

-Added a 5th Night Spasm theme.

If there are any changes or improvements you think we should make, tell us via social media. Thank you all for playing and have a good day!

Twitter: https://twitter.com/master_moes

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Email: [email protected]