Night Spasm Ver. 1.0.8.0 release | Quality-of-Life Update (+ more news!)
Ver. 1.0.8.0 | The Quality-of-Life Update
Do you hear that? It's the voice of the Community, our favorite sound! A sound FAR better than the winter jingle bells for sure!
Today we've come to bring you an early present! Night Spasm version 1.0.8.0 is out now! The Quality-of-Life Update features numerous... well, features, but with a touch of fan feedback following along. We'd send you some eggnog as well, but UPS doesn't like delivering perishable foods.
Because Chapter 1 serves as a BETA/demo of the full game yet to come, we're surprised how many people treat this like a full game. Sure, it's a fully functioning game as it is, but this is just the beginning! Chapter 1 started as an early-access beta to raise funding; It soon turned into a free demo not too long ago. Since then, we've taken every little opinion from the growing community to further improve Night Spasm's future. We're very thankful for the community engagement we've received throughout development, and because of that, we're nearing the TRUE START of Night Spasm (more about that after the patch notes).
For now, we've got yet another update to polish Night Spasm before the big advertisement campaign! Here are the patch notes:
Ver. 1.0.8.0
-Added a terminology and symbol guide, providing details about certain stats and game mechanics! [Recommended by -Camera Insect- via the Night Spasm Steam Community]
-Added a “retry battle” feature, where you can immediately restart a failed battle straight from the game over scene! Due to this new feature, you can no longer use a timestamp before a battle.
-Added a new and improved crafting system! A new “Crafting” option will appear in your FAD menu, allowing you to cook, brew, and construct various items and equipment, so long as you have the proper ingredients, the correct tools, and the crafting recipe in your “Recipes” section. You even gain bonus EXP when crafting equipment!
-You can now see the chance of hitting an enemy from the “view stats” option in combat.
-Removed the bestiary menu. It wasn’t very popular, so we’ve made way for a new system coming up in Chapter 2. Most enemy information is viewable in battle anyway.
-Compressed Mode will now activate at the start of the game by default. Returning players can choose to turn it off.
-Player and enemy ATK bonuses now pass on to other battles.
-Changed the game over graphic.
-Reverted Inevit’s graphic back to its original design, with a few polishes.
-Party members will now regain HP after battles. The amount varies based on the remaining amount of BD the enemy had by the end of the battle.
-You can now see the UC value of party members from the FAD menu.
-Increased the contrast of every battle background, making battles more vibrant and easier to see in dark areas.
-Added a sound effect when escaping a battle.
-Enemies from random encounters now retain the enemy BD pool from the previous battle.
-Most boss fights are now immune to freezing and sleeping inflictions.
-Frozen, sleeping, binded, and mystified characters will no longer block or counterattack unless their EVA/CNT rates were above 100 beforehand.
-Dead party members now receive EXP after a battle.
-Greatly reduced the prices of Ingene’s data books.
Where did this update come from, you might ask? Couldn't tell ya. These updates kind of just appear out of nowhere. Must have been Santa Clause or something.
Speaking of jolly gift-giving, there's something else you should know...
[h2]Night Spasm Chapter 2 Kickstarter/Sweepstakes Event[/h2]
Don't forget, we have a Night Spasm Kickstarter/Sweepstakes Event happening sometime in late 2022 or early 2023! Help fund the development of Chapter 2 and beyond in exchange for various prizes such as early access, music previews, a few t-shirts here and there... oh, and there's a custom funko pop for the top donator!
Follow the Night Spasm Steam Community for more news on that, or click one of the links down below!
[h2]Music previews coming Wednesday, December 14th 2022![/h2]
Earlier this month, we said we were going to release some of Chapter 2's music on Soundcloud. Tomorrow is the day! Drop in to hear a few boss themes, new character themes, and music from TWO NEW REGIONS coming to Chapter 2! Oh, and don't forget: if we reach our Kickstarter goal, we'll release some additional tracks. The titles may give you an idea of what's to come... 😉
[h2]Looking for talented musicians and artists seeking to make a debut[/h2]
If you are a musician, pixel artist, and/or concept artist looking to make a debut, let's help each other out! We've helped many contributors grow their musical careers this year, including familiar composers like AZALIand Astrogamer45, who's music will be featured in Chapter 2!
That's all for now! Thank you for reading, and enjoy the new update! Merry Christmas!
Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy!
Join the Night Spasm Discord server! Twitter Instagram Twitch
Do you hear that? It's the voice of the Community, our favorite sound! A sound FAR better than the winter jingle bells for sure!
Today we've come to bring you an early present! Night Spasm version 1.0.8.0 is out now! The Quality-of-Life Update features numerous... well, features, but with a touch of fan feedback following along. We'd send you some eggnog as well, but UPS doesn't like delivering perishable foods.
Because Chapter 1 serves as a BETA/demo of the full game yet to come, we're surprised how many people treat this like a full game. Sure, it's a fully functioning game as it is, but this is just the beginning! Chapter 1 started as an early-access beta to raise funding; It soon turned into a free demo not too long ago. Since then, we've taken every little opinion from the growing community to further improve Night Spasm's future. We're very thankful for the community engagement we've received throughout development, and because of that, we're nearing the TRUE START of Night Spasm (more about that after the patch notes).
For now, we've got yet another update to polish Night Spasm before the big advertisement campaign! Here are the patch notes:
Ver. 1.0.8.0
-Added a terminology and symbol guide, providing details about certain stats and game mechanics! [Recommended by -Camera Insect- via the Night Spasm Steam Community]
-Added a “retry battle” feature, where you can immediately restart a failed battle straight from the game over scene! Due to this new feature, you can no longer use a timestamp before a battle.
-Added a new and improved crafting system! A new “Crafting” option will appear in your FAD menu, allowing you to cook, brew, and construct various items and equipment, so long as you have the proper ingredients, the correct tools, and the crafting recipe in your “Recipes” section. You even gain bonus EXP when crafting equipment!
-You can now see the chance of hitting an enemy from the “view stats” option in combat.
-Removed the bestiary menu. It wasn’t very popular, so we’ve made way for a new system coming up in Chapter 2. Most enemy information is viewable in battle anyway.
-Compressed Mode will now activate at the start of the game by default. Returning players can choose to turn it off.
-Player and enemy ATK bonuses now pass on to other battles.
-Changed the game over graphic.
-Reverted Inevit’s graphic back to its original design, with a few polishes.
-Party members will now regain HP after battles. The amount varies based on the remaining amount of BD the enemy had by the end of the battle.
-You can now see the UC value of party members from the FAD menu.
-Increased the contrast of every battle background, making battles more vibrant and easier to see in dark areas.
-Added a sound effect when escaping a battle.
-Enemies from random encounters now retain the enemy BD pool from the previous battle.
-Most boss fights are now immune to freezing and sleeping inflictions.
-Frozen, sleeping, binded, and mystified characters will no longer block or counterattack unless their EVA/CNT rates were above 100 beforehand.
-Dead party members now receive EXP after a battle.
-Greatly reduced the prices of Ingene’s data books.
Where did this update come from, you might ask? Couldn't tell ya. These updates kind of just appear out of nowhere. Must have been Santa Clause or something.
Speaking of jolly gift-giving, there's something else you should know...
[h2]Night Spasm Chapter 2 Kickstarter/Sweepstakes Event[/h2]
Don't forget, we have a Night Spasm Kickstarter/Sweepstakes Event happening sometime in late 2022 or early 2023! Help fund the development of Chapter 2 and beyond in exchange for various prizes such as early access, music previews, a few t-shirts here and there... oh, and there's a custom funko pop for the top donator!
Follow the Night Spasm Steam Community for more news on that, or click one of the links down below!
[h2]Music previews coming Wednesday, December 14th 2022![/h2]
Earlier this month, we said we were going to release some of Chapter 2's music on Soundcloud. Tomorrow is the day! Drop in to hear a few boss themes, new character themes, and music from TWO NEW REGIONS coming to Chapter 2! Oh, and don't forget: if we reach our Kickstarter goal, we'll release some additional tracks. The titles may give you an idea of what's to come... 😉
[h2]Looking for talented musicians and artists seeking to make a debut[/h2]
If you are a musician, pixel artist, and/or concept artist looking to make a debut, let's help each other out! We've helped many contributors grow their musical careers this year, including familiar composers like AZALIand Astrogamer45, who's music will be featured in Chapter 2!
That's all for now! Thank you for reading, and enjoy the new update! Merry Christmas!
Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy!
Join the Night Spasm Discord server! Twitter Instagram Twitch