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Night Spasm Ver. 1.0.6.0 release | Knowledge is Power

Ver. 1.0.6.0 | Knowledge is Power

Understanding your enemy is stronger than any sword you may equip. If you know your opponent’s weakness, you have the upper hand. With a few upgrades for your FAD (and the introduction to a new friend), learn more about your common enemies in version 1.0.6.0 of Night Spasm, Knowledge is Power!

#1: Store your recent conflicts

-Look back at the enemies you have killed with the new Enemy Log! By pressing the “D” key, you can open up your Enemy Log. See their parameter stats, their species, and rank in Inevit’s army. Get to know what you are fighting before fighting it again! [NOTE: Enemies will only appear on the Enemy Log after encountering them in any version after Ver. 1.0.5.1)

#2: Understand the possible inflictions

-With the new Infliction Log, you can view inflictions your party was hit with! Learn the symbols of each infliction, view their effects, and plan out ways to defeat your enemies with every infliction in your toolbox!

#3: Ingene’s new service

-Not only is Ingene and his master smart, they are crafty fellows. If you go to your base’s Bonus Room, Ingene will appear, offering you “Bonus Room keys” in exchange for ckoins or prismaryns!

#4: Collect ckoins faster

-A new chest appeared in the Work Room! Just like the daily food and daily resource chest, every time the day resets you can open up the ckoin box to receive 100 ckoins. You can spend a jhehm to upgrade the ckoin box, adding 100 extra ckoins each harvest!

#5: Another ability statue?

-Just like Ingene, another ability statue has over taken a plant. For no cost at all, you can view the patch notes and learn more about newly added features!

#SMALLER NOTES:

-Added more data books for purchase.

-Added 4 more bonus rooms to The Base.

-Changed the battle transition.

-Made some arrangements in the Work Room and the DLC Domain.

-Changed the base bunker music that plays during the day.

-Created a new pathway to the top of the Region A1 volcano.

-Nerfed all types of octonos: The chance of stunning an enemy with the skill “cold tentacle ooz” is now 25% instead of 100%.

-Nerfed all tronders: The skill “tronder claw” only reduces HIT by 10 instead of 60.

-Stone octonos are now weak against “item break (pickaxe)” and “gem break (pickaxe)”. “Item break (pickaxe)” does 60 extra damage and “gem break (pickaxe)” instantly kills.

-Decreased the amount of Revenger enemies you encounter at the “purple-roofed base”.

-Raised the chance of escaping a Revenger enemy from 5% to 50% and 10% to 60%.

If there are any changes or improvements you think we should make, tell us via social media. Thank you all for playing and have a good day!

Twitter: https://twitter.com/master_moes

FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ

My personal YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw

Email: [email protected]

Night Spasm Ver. 1.0.5.1 release

Due to a recently received review, some changes in the battle system had to be made. Complaints were received about the insane difficulty for new players, so some small but game-changing fixes were made!

-Added more data books for purchase.

-Commons enemies only use “gain power” skills when the total of every character’s level is equal to 20 or above.

-Reduced the chances enemies use “gain power” skills.

-Made some terrain changes at the Region A1 volcano.

-Fixed a glitch where the correct music would not play when entering an enemy base.

-Fixed a glitch involving the temperature mechanic in the volcano area at Region A1.

If there are any changes or improvements you think we should make, tell us via social media. Thank you all for playing and have a good day!

Twitter: https://twitter.com/master_moes

FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ

My personal YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw

Email: [email protected]

Night Spasm Ver. 1.0.5.0 release | Battles Made Better!

Ver. 1.0.5.0 | Battles Made Better

Are the battles becoming too stale? Too easy? Too hard? Bore yourself no longer, because battles have just become a little spicier!

In this new update, the answer to winning a battle is never clear. Rather than simply selecting the weapon with the best stats, choosing the strongest move, and hitting the weakest target, battles require much more prediction, a good amount of pre-planning, and creative strategy with turn orders. With many newly added buffs and nerfs, brand new equipment, and some major physics changes, every battle is a greater chance to die, but a greater opportunity to find strange and useful treasures.

PATCH NOTES:

#1: The brand new POSITION SYSTEM

-The order of your party makes a major difference now. When a battle begins, each fighter has a 33% chance to receive 1 of 5 “position effects”, a special type of infliction that only appears at the start of a battle (indicated by an orange shield symbol). Position effects can be good, bad, or evenly both. Of the three positions (up front, middle, and behind), each position provides an advantage and disadvantage. Receiving the “up front effect” gives the actor higher damage and attack speed, but lower defense stats. The “middle effect” gives the actor higher accuracy and critical chances, but lower attack speed and critical defense. Lastly, the “behind effect” gives the actor higher defense stats, but less strength and accuracy. Your luck with the formation effects may brighten or worsen your battles. Position your party wisely!

#2: The new POSITION MENU

-Your FAD is a useful tool for directing party formation. With the newly improved position menu, you can easily change your party’s order and quickly understand each fighter’s stats better. Compare the equipment and stats of each fighter as you form your strategically-aligned row of heroes!

#3: The battles look better than ever!

-A major part of action is the sounds and animations. All attacks now have epic animations and retro video game battle sounds! From a simple sword slash to summoning fire, it is easier to recognize what moves are taking place on the battlefield!

#4: The effect of BD

-The strength of BD is a powerful asset in combat. Previously, BD was weak and useless, but some recent buffs make BD crucial! With an equal buff in player BD skills and enemy BD skills, battles move along much quicker, but require much more thought and planning. Although the battles are tougher, you will find yourself using less items and more UC, allowing you to choose between resourcefulness and convenience.

#5: Upgrading matters

-The strength of a basic weapon will not get you very far anymore. Therefore, upgrading them at your base should become a higher priority. The advantages of leveling up and repairing weapons are better and cheaper, allowing you to put your ckoins to another use! Something as simple as a basic sword can deal 10 more damage after a single upgrade! Upgrading is the new key to easier battles.

#6: The cold and the heat are useful tools

-Lacking power in your attacks? Try using temperature to your advantage! Previously, every enemy had a MCL and MHL of 1. Now, every enemy has strengths and weaknesses against heat and cold. Some skills are labeled with one of three tags in the description: “HOT+”, “COLD+”, or “MIX+”. When using “HOT+” skill, you will do extra damage equal to the enemy’s MCL (like fire melting ice). “COLD+” does extra damage equal to the enemy’s MHL, and “MIX+” does extra damage equal to the enemy’s MCL and MHL! But beware… enemies also use temperature skills, so keep your armor’s temperature neutral when going into battle!

#7: A new friend to talk to…

-An odd character found his way into your base. As a friend of MOG and a servant of a classified organization, this new character offers you useful information in exchange for ckoins. With a new addition to your FAD, you can view purchased info to learn many different topics! From fighting, Island geology, Island sciences, Island history, and so much more, Island education is quite the tool!

#SMALLER NOTES:

-The damage formula for counter attacks is different for the player and the enemy. Player counter attacks deal damage equal to his/her PN and the enemy’s BD. Enemy counter attacks deal damage equal to his/her enemy’s PN.

-Add 4 more bonus room to The Base.

-Made some CNT nerfs on a few survivors.

-Remedy CC9 now completely removes position effects (good and bad).

-Greatly decreased the number of shadow encounters seen during the Night Spasm.

-It now takes 200 steps to make a random encounter appear (rather than 100).

-Changed some messages that appear in battle.

-The ability to rotate the order of your party members by pressing the Z key is completely gone.

-Re-worked most of the dialog in the Teaching Garden tutorial.

-Made some small terrain changes to Scorp-ion Village, The Base, and Region A1.

-Buffed the Vinnia Follow boss fight: +150HP, +25SA, and smarter AI for defense options.

In celebration of this major update, Night Spasm is on sale for 50% off, lasting from July 21 to August 3rd! Expect more updates, big and small, in the near future!

If there are any changes or improvements you think we should make, tell us via social media. Thank you all for playing and have a good day!

Twitter: https://twitter.com/master_moes

FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ

My personal YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw

Email: [email protected]

Night Spasm Ver. 1.0.4.0 release | The Intractability Update

Ver. 1.0.4.0 | The Intractability Update

This new update makes small exploration much more entertaining (and sometimes risky). If you see a piece of furniture or object that interests you, you are likely to gain some information, receive an item, or even make a small choice. From bookshelves to computers, interacting with an object adds a bit of spice to exploring public buildings! In addition, you might want to check out some places you have already explored! You may learn some… interesting information…

PATCH NOTES:

-When in the equipment menu, you can press the Q and W keys to swap through your party members. No more having to back out every time someone’s weapon breaks!

-You can now press the A key in any inventory menu to change the listing order. You can arrange items from alphabetical order, reverse alphabetical order, highest quantity, least quantity, and order collected!

-Made some extreme level design changes to Largenial City/Kingdom. Rooms are not as cluttered and fit much better with the theme of Largenial Kingdom.

-Some new items were added, most of them findable in victory chests. Most of these items can be helpful when searching weird objects.

-Due to requests on our social media, the shadow area in Region A1 is much easier to complete. The chances of running into a horrific Scorp-ion are lower, and the quantity of enemies in an encounter is lower as well.

This isn't the only update though... expect a BIG update coming up soon near July 19th! Stay tuned to see the news!

If there are any changes or improvements you think we should make, tell us via social media. Thank you all for playing and have a good day!

Twitter: https://twitter.com/master_moes

FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ

My personal YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw

Email: [email protected]

Night Spasm Ver. 1.0.3.0 release

Version 1.0.3.0 of Night Spasm has been released! See the details below:

-You can now save your game before entering a battle right away

-When selecting three survivors to explore with, you will automatically resume exploration. This also fixed a glitch that allowed players to replace one of the three leaders with a survivor.

-Removed some no longer necessary files

-Made some file changes to lower the size of the game

-A glitch was fixed that caused keyboard users to potentially freeze during a cut scene

-Added some secret things that are not yet ready for revealing…

If there are any changes or improvements you think we should make, tell us via social media). Thank you all for playing and have a good day.

Twitter: https://twitter.com/master_moes

FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ

My personal YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw

Email: [email protected]