Night Spasm Ver. 1.0.7.2 release
How do you do, fellow Night Spasm players?
Night Spasm has been receiving a lot of attention lately, thanks to the generous Steam Curators who have taken the time to thoroughly analyze and enjoy the game. As the audience begins to grow, the game grows along with it. That is why we just released a small new update that makes the game easier for new players and more convenient for the more experienced players!
In today's wonderfully baffling update, we've incorporated a new battle tactic involving the EXP system. Leveling up is a very important aspect of Night Spasm: it increases the chance of a successful conversation, it helps you enter puzzle pillars quicker, and it improves the strength of all your attacks. Some events even depend on having a high enough level to accomplish. In this new update, leveling up has now been made easier and more useful. Having high-leveled party members are a sign that you KNOW how this game works, and that it's time to shove those easy battles into the fridge for later to make room for better and harder challenges!
Here are the patch notes for Night Spasm version 1.0.7.2:
Ver 1.0.7.2
-When encountering a shadow encounter, your party’s TE and the current leader’s level is added up to determine if your party is strong enough to easily win the battle. If the game recognizes that your party will win, you have the option to execute the enemy. Executing the enemy will give your whole party EXP equal to the party’s total TE and the current leader’s level, but you will gain no additional rewards.
-Balanced the spawning system of shadow encounters. Shadow encounters will now rarely spawn in common areas and commonly spawn in harsh climates (sandstorms, dark areas, cold climates, etc.).
-Party members now gain extra EXP equal to the level of the current leader after every battle.
-Added arrows pointing to the objects you need to learn about during the base tutorial.
-Greatly nerfed the block rate, critical block rate, and counterattack rate of all enemies and bosses.
-Slightly nerfed the block rate and counterattack rate of a few armor items.
Be sure to make a Community Post and leave us a review! If your review is ever featured in a Night Spasm advertisement, we'll always give you a shout-out along with it!
Remember, you can make a difference to the game too! If you have a great idea you think should be in the game, tell us via social media! Thank you all for playing and keep your controllers busy!
YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw
Twitch channel: https://www.twitch.tv/mastermoes
Twitter: https://twitter.com/master_moes
FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ
Night Spasm has been receiving a lot of attention lately, thanks to the generous Steam Curators who have taken the time to thoroughly analyze and enjoy the game. As the audience begins to grow, the game grows along with it. That is why we just released a small new update that makes the game easier for new players and more convenient for the more experienced players!
In today's wonderfully baffling update, we've incorporated a new battle tactic involving the EXP system. Leveling up is a very important aspect of Night Spasm: it increases the chance of a successful conversation, it helps you enter puzzle pillars quicker, and it improves the strength of all your attacks. Some events even depend on having a high enough level to accomplish. In this new update, leveling up has now been made easier and more useful. Having high-leveled party members are a sign that you KNOW how this game works, and that it's time to shove those easy battles into the fridge for later to make room for better and harder challenges!
Here are the patch notes for Night Spasm version 1.0.7.2:
Ver 1.0.7.2
-When encountering a shadow encounter, your party’s TE and the current leader’s level is added up to determine if your party is strong enough to easily win the battle. If the game recognizes that your party will win, you have the option to execute the enemy. Executing the enemy will give your whole party EXP equal to the party’s total TE and the current leader’s level, but you will gain no additional rewards.
-Balanced the spawning system of shadow encounters. Shadow encounters will now rarely spawn in common areas and commonly spawn in harsh climates (sandstorms, dark areas, cold climates, etc.).
-Party members now gain extra EXP equal to the level of the current leader after every battle.
-Added arrows pointing to the objects you need to learn about during the base tutorial.
-Greatly nerfed the block rate, critical block rate, and counterattack rate of all enemies and bosses.
-Slightly nerfed the block rate and counterattack rate of a few armor items.
Be sure to make a Community Post and leave us a review! If your review is ever featured in a Night Spasm advertisement, we'll always give you a shout-out along with it!
Remember, you can make a difference to the game too! If you have a great idea you think should be in the game, tell us via social media! Thank you all for playing and keep your controllers busy!
YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw
Twitch channel: https://www.twitch.tv/mastermoes
Twitter: https://twitter.com/master_moes
FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ