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Night Spasm News

Night Spasm Ver. 1.0.7.2 release

How do you do, fellow Night Spasm players?

Night Spasm has been receiving a lot of attention lately, thanks to the generous Steam Curators who have taken the time to thoroughly analyze and enjoy the game. As the audience begins to grow, the game grows along with it. That is why we just released a small new update that makes the game easier for new players and more convenient for the more experienced players!

In today's wonderfully baffling update, we've incorporated a new battle tactic involving the EXP system. Leveling up is a very important aspect of Night Spasm: it increases the chance of a successful conversation, it helps you enter puzzle pillars quicker, and it improves the strength of all your attacks. Some events even depend on having a high enough level to accomplish. In this new update, leveling up has now been made easier and more useful. Having high-leveled party members are a sign that you KNOW how this game works, and that it's time to shove those easy battles into the fridge for later to make room for better and harder challenges!

Here are the patch notes for Night Spasm version 1.0.7.2:

Ver 1.0.7.2

-When encountering a shadow encounter, your party’s TE and the current leader’s level is added up to determine if your party is strong enough to easily win the battle. If the game recognizes that your party will win, you have the option to execute the enemy. Executing the enemy will give your whole party EXP equal to the party’s total TE and the current leader’s level, but you will gain no additional rewards.

-Balanced the spawning system of shadow encounters. Shadow encounters will now rarely spawn in common areas and commonly spawn in harsh climates (sandstorms, dark areas, cold climates, etc.).

-Party members now gain extra EXP equal to the level of the current leader after every battle.

-Added arrows pointing to the objects you need to learn about during the base tutorial.

-Greatly nerfed the block rate, critical block rate, and counterattack rate of all enemies and bosses.

-Slightly nerfed the block rate and counterattack rate of a few armor items.

Be sure to make a Community Post and leave us a review! If your review is ever featured in a Night Spasm advertisement, we'll always give you a shout-out along with it!

Remember, you can make a difference to the game too! If you have a great idea you think should be in the game, tell us via social media! Thank you all for playing and keep your controllers busy!

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Night Spasm gameplay stream at 3:00pm PDT today!

Hello Night Spasm gamers!

Because of the Steam Open World Sale today, we're going to live stream our own game Night Spasm for everyone to watch! Come ask questions, watch the excitement happen, enjoy the music, participate with the community, and consider putting in a donation (wink wink)!

You can watch it here: https://www.twitch.tv/mastermoes

And remember, Night Spasm is currently on sale for 50% off!

We hope to see you there! Keep those keyboards hot, gamers!



YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw

Twitch channel: https://www.twitch.tv/mastermoes

Twitter: https://twitter.com/master_moes

FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ

Night Spasm Resolution Boost + Nintendo Switch Controller Compatability!

Hello, Night Spasm gamers!

In the most recent Night Spasm update, we increased the resolution of the game so that the fullscreen mode will perfectly fit the size of your monitor! Additionally, the resolution of the graphics will scale to your monitor's resolution, allowing Night Spasm to look even more beautiful on any monitor size!

But that's not all! Recently, we've been experimenting with controller compatibility for Night Spasm. Thanks to our new custom Xinput compatibility emulator, we're working on a system to make every style of modern gamepad work with Night Spasm. As of this update, Night Spasm can now be played with the Nintendo Switch Pro controller! Why this controller first? Ladies and gentlemen, we're proud to announce that we are planning to put Night Spasm onto the Nintendo Switch!

Early in the game's development, we wanted to put Night Spasm on at least one console. However, we were having trouble getting a gamepad to work with Night Spasm. But now, thanks to our talented programmers, this issue has been resolved, and we're ready to expand our game onto other platforms, such as Xbox consoles, Play Station consoles, and other PC platforms! In order to expand, we're working on making ALL styles of gamepads compatible with the PC edition. Every player has their preference, and we won't let a single one left behind!

Some other small notes to notice: Yes, the Joycon Grip controller also works with Night Spasm now. However, the single Joycon controller does not. We've also tested many different types of 3rd party Nintendo Switch controllers. As long as a 3rd party controller has Xinput support (wireless or not), it will work (obviously, it must have all the same types of buttons too). We're working very hard to make Xbox and Play Station controllers compatible, including the models from older consoles.

Besides the resolution boost and controller compatibility, we've added many more weapons and items to Night Spasm, all of which were designed and requested by fans! You guys have some really great ideas! Keep them coming! All of these new items can be found through victory chests and from various merchants wandering around Region A1. We can't wait to see what other item concepts you come up with!

Thank you for reading this announcement! Please feel free to leave a review if you like the game, and be sure to make a community post! Also, follow our social media accounts for more Night Spasm news, and be sure to like this community post. Keep those keyboards hot, gamers!

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Night Spasm Ver. 1.0.7.0 release | Strengths and Struggles

Ver. 1.0.7.0 | Strengths and Struggles

How do you like to defeat your enemies in battle? Strength? Strategy? Wit? Obnoxious tactics that are sure to make your opponent rage quit? Well, Night Spasm has many ways to conquer the cruel techniques of Inevit's army. From equipping the best weapons to managing your items, and even mixing up your dialog choices, justice is served in many forms! But then again, who's serving the proper justice? Your motives or your enemies'?

In Night Spasm Version 1.0.7.0, the Strengths and Struggles update, the playing field of both the player and the enemy has been balanced. Whether you're a Night Spasm newbie or an expert in the culture of the Island, you and your enemy must think carefully about the match-ups at play. In this update, leader characters have the ability to bind character-specific abilities to themselves, called "lucubration skills". Every lucubration skill requires a certain type of weapon, like a sword or an axe. With a compatible weapon type, leaders can unleash devastating attacks and commands at cheap UC costs. Furthermore, most of the common enemies you can face have had their defense stats nerfed! But beware, your foes have learned to use their weapons a little better, because your armor's defensive stats have also gone down! In Version 1.0.7.0, your only chance of self-defense comes from how quickly you can kill your foes.

Ver. 1.0.7.0

-Added the “lucubration” feature. Thanks to a new ability statue in the base, you can spend prismaryns to unlock core skills for colony members. Every core skill requires a certain weapon type to use. Previously collected items before this update will not provide lucubration skills.

-Added the “quick-cord” feature. If you select an item in your portalpack with coordinates on it, you can now select it to store its coordinates data into a hotkey. Pressing the “E” key will show you the stored coordinates, making it easier to remember where you’re trying to go!

-Added unique animations for every infliction.

-When paying for a victory chest at the base, you can now select how many you want all at once.

-When upgrading the daily victory chest, the daily food chest, and the daily ckoins chest, you can now select how many Jhehms you want to spend for upgrades.

-Most of the food items can no longer be used during battle. The only edible items you can use in battle are drinks, soups, and foods that have a special effect when eaten in battle. This change should make it easier to navigate through utility and healing items in battle.

-Completed puzzle pillars will now have a red glowing light over them.

-Tachytita can now be used when teleporting is disabled.

-Greatly nerfed the EVA and CNT rate of every category of clothing.

-Greatly nerfed the EVA rate of every type of tronder, scorp-ion, reaper servant, and wazafwash.

-The skill “Congo scream” now only has a 15% chance to remove armor instead of 85%.

-Greatly reduced the chance of finding weapons and armor from enemy drops (example: the chance of getting a skulliton thwapper from a skulliton went from 100% to 5%).

-Using the “prepare” skill before battle no longer stuns the user for 1 turn.

-A sound now plays when a character levels up.

-Returning to base now removes death, gives 10 HP, and 11 SP to everyone who returned.

-Fixed a glitch that caused a game over when entering the base as a KO’d colony leader.

-Fixed a glitch that caused the day music to play when inside an enemy base.

-All maximum UC attacks that deal multiple hits now plays the attack animation once per enemy instead of per strike.

In celebration of this update, Night Spasm is currently on sale for 50%! Be sure to make a Community Post and leave us a review for a chance to have it featured and to get access to our giveaways!

If there are any changes or improvements you think we should make, tell us via social media! Thank you all for playing and keep your controllers busy!

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Leave us a positive review for a chance to be featured!

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If you own a copy of Night Spasm and leave a positive review, you have a chance to be featured on one or more of our advertisements! Whenever we advertise Night Spasm, we always randomly choose a review from our fans and insert it into the ad. If your review gets featured, we will also include the links/tags to three or more of your social media pages, like Instagram, Twitter, YouTube, Twitch, Tik Tok, Reddit, and more!

If we include your review in an advertisement, we will PM/DM you through Twitter and/or Instagram before using your review. Put your social media links/tags in this post's discussion section. If you need to contact us, PM us through Twitter @master_moes.

Also please consider following the Night Spasm Steam Community page for more news on game updates, contests, and other discussions. Thank you for reading!