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Taskforce News

Taskforce Dev Update: Training Missions

Working hard today on new training missions. These are a big part of the game, each new unlocked mission also unlocks training missions, allowing you to face enemies in a sort of holodeck environment. I'm designing new maps for each type of training. My golden rule is to give the player options. These games are more like multiplayer F.P.S. games than most single player games. Every game different, with so many options and missions to choose from that you can play again and again and never have the same experience.

Here's a look at the one of them in testing (no secrets to which!) - the special thing about this one is that your team starts separated, and in a different place each time you play.

Taskforce Dev Update: Random Items

Lots of work on Taskforce today. Added the ability for items to have random starts for missions that demand the retrieval of objects. Random starts were always in place for enemies, this is so important to keep the game fresh and non-linear. This same facility for items should add the same level of sparkle.

I'll post regular updates on testing and the game progress, moving towards the release date in June. Here are a couple of Secret Files in one of the Training Missions.