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  3. Reign of the legends Early Access Patch 14 Fixes 1

Reign of the legends Early Access Patch 14 Fixes 1

This update has fixes to the stage bounds for keep the camera within the stage area, Fixed an issue for hosting games online. Mr. Hyde Stage in Arcade Ladder, Post effect reduced, new options in training mode.

So with number 10 down below we have decided to no longer use the rollback netcode we currently have, this has caused us problems since we had upgraded our framework. We'll be addressing this during our live stream Saturday at 12 noon CDT on Twitch : https://www.twitch.tv/TerrordromeTV and also Youtube : https://www.youtube.com/c/TerrordromeTV/

  1. Added proper bounds within the stages to try and keep the camera from exiting the stage when using grabs on left or right side of stages.

  2. Fixed a possible issue with not being able to host online games properly.

  3. In Arcade Ladder when fighting Mr. Hyde you'll now fight him on his own stage.

  4. Post Processing effects have been reduced in certain stages for the time being till an issue inside Unity has been resolved. Underground and Jekyll's Lab may appear darker now.

  5. New option added to Training Options within pause menu of training mode to enable Unleashed moves to use the Death Sentence version of the move. After the move is completed you will have to use the training mode reset button to end the move.

    Known Issue : Currently when using an Death Sentence that burns the opponent this detail will remain on the opponent till you exit training mode.

  6. When Mr. Hyde's Normal and EX Superman Punch is dodged he can now be hit properly and punished.

  7. Fixed an issue on low/very low settings where the lights in most stages and backgrounds have been turned off.

  8. An opponent vs. T.H.I.S's Balloon Hatch will no longer go to preblock animation if attempting to block near him.

  9. T.H.I.S can now use one more Balloon Hatch while in a combo.

  10. Due to no fixes in the foreseen future to the rollback netcode we have disabled rollback till we can find a better rollback netcode solution.
    So for now we are using frame delay netcode this keeps opponents synced differently so desync is no longer an issues.

  11. Since we are now using frame delay netcode a new option has been added to training mode to train with input delay. This slider goes from 2 to 15 frames of delay.