Update 19 - Netcode Fixes and More.
Included in this patch are changes to character hitboxes, fixes to end of round features, game state changes to inputs offline/online, adds a new Invite system to Game User Interface, and improves online match connection/netcode.
[h2]General Changes/Fixes[/h2]
[h2]Characters[/h2]
[h3]Frankenstein[/h3]
[h3]Sasquatch[/h3]
[h3]Bloody Mary[/h3]
[h3]Mr. Hyde[/h3]
[h3]Wendigo[/h3]
We know most may be wondering when our next content update is, Spring Heeled Jack will be releasing very soon, but we wanted to get these fixes and updates out before EVO. We are still finalizing the last assets for Jack so keep an eye out for him around the middle of August.
Any issues that have been found within this update will be addressed within the next content update with Spring Heeled Jack.
- The TerrorTeam
[h2]General Changes/Fixes[/h2]
- Moves will continue and not be interrupted when the opponents health reaches 0 on the final round.
- Fixed an issue causing certain Unleashed moves to be cancelled on Time Over, these moves will continue to the end. Time Over will be shown once the attacking player is back in idle pose.
- Game invites are now possible no matter if you have a linked Epic games account, a new User Interface is used in order to invite friends to a match. If you do have a linked Epic games account, your friends on this platform will also populate here. You can also accept game invites without having to leave the game using an in-game invite notification.
- When hosting an online game, the connecting to match screen will display when an opponent joins, with also a potential fix to initial sync/connecting.
- Potential fix to memory issues. The game will now load at roughly 600 megs, while the highest usage the game might reach is at least 6 gigs. We are still looking into these issues and will see if we can reduce this usage more. This may be a potential fix to the crash issues on Steam Deck, a previous test used Proton GE as the compatibility layer. With this layer set Arcade mode was able to be completed.
- Character AI has been updated, they won't be doing much standing around any more!!
[h2]Characters[/h2]
[h3]Frankenstein[/h3]
- Change made to Frankenstein's Command Grab, Normal version will now cause a knockdown while the EX version is now a Raw Damage Command Grab including a previously unused animation.
[h3]Sasquatch[/h3]
- Fixed an issue on Sasquatch's Air Grab special move not able to hit certain air borne opponents, this move is now also upper body invulnerable within the start up.
- Reduced the hit stun on Sasquatch's Jump Strong in order to remove an unintended loop.
[h3]Bloody Mary[/h3]
- Bloody Mary's EX Dash n Stab move no longer regenerates EX Meter.
[h3]Mr. Hyde[/h3]
- Increased the upper body hit box of Mr. Hyde, now allowing him to be hit properly against certain characters.
- Mr. Hyde's EX Hulking Throw Command Grab now has reduced damage.
- Mr. Hyde's EX Hulking Throw Command Grab now has proper damage scaling when used during a combo.
[h3]Wendigo[/h3]
- Increased the hit box size on Wendigo's lower body in order to allow certain moves to hit him.
- Fixed certain characters' positions when grabbed by Wendigo's command grab.
We know most may be wondering when our next content update is, Spring Heeled Jack will be releasing very soon, but we wanted to get these fixes and updates out before EVO. We are still finalizing the last assets for Jack so keep an eye out for him around the middle of August.
Any issues that have been found within this update will be addressed within the next content update with Spring Heeled Jack.
- The TerrorTeam