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Terrordrome - Reign of the Legends News

Terrordrome Reign of the Legends Development Update: February 2024

Early days of 2024 but we still strive and work on improving the game as much as we can with a newly polished stage, a new stage NPC and updates on what we develop next.

The Hidden Forest

Lots of new lighting made to this stage as well as more assets like trees rocks and other woodland architecture created by mother nature complimented with a slight mist in the background to provide a whimsical feel to the stage.

Introducing Jab the night guard



This is Jab, the night guard at the Erase Warehouse.
For those who find his name familiar this is Jab who is one of our biggest Patreon contributors as well as one of our finest members of the Terrordrome community and we decided to reward him as an in game cameo playing as the night guard working for Erase (one of Dracula's side companies).
In a future update you will find Jab in the background within the warehouse stage checking for any trespassers.

The Vlog

Lots of parts of development that are too important to explain through just the socials, this is why we're in the middle of creating another Video log of what we plan to do.
Please be sure to check out the vlog once it's public as it goes over major decisions we will be making to the all important release of the game.

Terrordrome Reign of the Legends Development Update: January 2024

2024 is here and we'd like to wish everyone a happy new year!
As last month was the holidays we have spent the later half of the month with friends and family for festive celebrations which means are work load had slowed during that time and this update will be shorter for this reason.

Character sound polishing
We've gotten far with the sound polishing phase with Mr Hyde, The Lady in White and Dracula now finished!
we have now reach 10 sound polished characters out of 12, Only polishing for Wendigo and Spring Heeled Jack is left and will likely will be completed before this month is over.

Stage polishing

Stages are one of the hardest and one of the most expensive parts of the games development which means each adjustment takes time and money away from the development of other things but we have finished yet another stage!

Underground

Now with a revamp!
The underground we felt was one of our most bland stages out there so we took extra steps to bring more movement to the stage whilst still keeping the dark gritty atmosphere the stage was meant to portray.
we have added some more pillars in the background, a hole where light and water rains down from the surface and a mysterious staircase leading to the unknown.

Hidden Forest

This is the next stage we have decided to touch up and is in development as we speak, we apologies as we can't show any images of the progress at this time but be sure to tune in next month to see the new version of the Hidden Forest.

That's all we can share this month as we continue development to the next month when we can share even more work and progress we made so far.

Have a happy new year - The Terrordrome Team.

Terrordrome Reign of the Legends Development Update: December 2023

Due to a lot of work we apologies for how late this update is as we were focusing on stage and sound work.
setting up for the winter we have been working harder before we take a break during the festive holidays.

Invisible Man

Invisible Man is on edge to being completed development wise.
Since the last update we have incorporated his voice lines and at this time working up the budget to commission his final sound effects which will complete the entire character.
All that would be left is testing and the creation of his trailer which will release the same day he becomes available to the public.
He his currently available to play for Tier 2 and above in our Patreon exclusive build, If you would like to try him whilst he is in development be sure to subscribe here:
https://www.patreon.com/bradsama


Character sound polishing.

Character sounds are in the polishing phase and we are over halfway complete from finishing them.
So far characters from Frankenstein to T.H.I.S have been finished and some are already published for the public to play.

Stage polishing.

Stages are being refurbished with new visual appeal!
From lighting changes to complete asset overhauls, some of which we showed last update but here are the final result we'd like to share today!

Cemetery Crossroads

With Cemetery Crossroads we added more directional lighting from the lamps themselves, added light fog and made the cobbled ground more ragged and worn down level wise


Helsing Arcade

For Helsing Arcade we added LED lights to the arches on each side, a T-Rex statue centre piece now with a stand to hold it up.
This dino is special as it was a main character for a game we were unable to complete, maybe there's a possibility we can bring back this unannounced title in the future? who knows.
Finally on each side we have movie and event posters that take place in the Terrordrome universe and timeline, Looks like Dorian Grey used his Immortality to become a Hollywood Icon.


Dr Jekyll's Laboratory

This stage has had a complete overhaul with brand new assets added as well as some ratty rodents to help with the formula that he has spent a lifetime developing, seems to create some gigantisms with some subjects.


Realm of Reflection

Another stage with big changes, Mary's imagination and memory has grown more and has made additions to her world, most notably a train, skull bats and strange ghostly shells of people she knew before her death.

We hope you have a great festive holiday this December as we continue our polish and release of the final game in 2024.

- The Terrordrome team.

Terrordrome: Reign Of The Legends Update 20 Patch 2

Fixed some animation issues, sound changes, stage updates and balance changes.



  1. Alex Van Helsing balance changes and fixes :


    • Unreported issue, Helsing's P K M S no longer hits low twice and now after Punch hit's High.

    • Unreported Issue, Helsing's EX Flying Kick is now blockable on the final hit, this move is now
      punishable on Block.

    • Helsing's Bombs now explodes if he gets knocked to the ground.

    • Helsing's Low Bomb can only be cancel from a hit confirm, this removes an infinite block string.



  2. Update Character select screen, Stage select screen and VS loading screen to show the updated Cemetery.

  3. The following characters have had their sounds adjusted or changed, in the future more characters will have their sounds adjusted as we have begin full polish phase:



    • Frankenstein

    • Sasquatch

    • Alex Van Helsing



  4. Helsing's Arcade has had an adjustment to lighting and inclusion of other new props.



  5. Dr. Jekyll's Laboratory's has had a major overhaul with new lighting and inclusion of new props.



  6. Removed Neutral Up input from all Jump Cancels this was causing odd issues when done from certain moves.

  7. Fixed an issue not allowing blocking during the last frames from standing up from a knockdown.

  8. Fixed missing Grab reactions from Spring Heeled Jack's grabs vs Frankenstein.

  9. Sasquatch can no longer loop stand punch in the corner, as a result the second hit of his P M P string had it's start up adjusted from 22 frames down to 15.

  10. Fixed Sasquatch's Anti Air command grab from sometimes not doing any damage, also fixed an input issue with the EX version of this move.

  11. Fixed an issue with Wendigo's EX Command Grab using 2 bars of meter, also fixed an issue with this move causing an odd offset within the animation.

  12. Potential fix to Unleashed moves not working on certain characters, these moves are at the top of each characters move set giving these moves top priority. If you still experience this issue PLEASE reach out to BradSama on our discord, we really need everyone's help to get this sorted out.

  13. Limited the buttons to Start and Confirm button (Default layout Config Xbox A, PlayStation Cross or G Key) in order to skip Intros.

  14. Fixed the Default layout for Dual Sense controllers (PS5 Pad) this will also fix the Confirm button within the UI back to Cross. So if you had issues with this controller from previous updates try to Restore Defaults.

  15. Music is now enabled by default from a fresh install, previously an issue had caused this to be disabled.

  16. If Yes is selected on a fresh install to access your EGS friends list but the overlay is cancelled to login. You'll be logged in with Steam and not be asked to login to EGS again, you can login to EGS at a later time within the Settings menu. Once again you don't need an EGS account to play the game or play online.

Terrordrome Reign of the Legend Development Update: November 2023

Post-Halloween Development Vlog


[h2]This month's update will be a bit short, but there will be more to share soon! Let's dive in![/h2]

[h2]Coding[/h2]

[h3]Major Bug Fixes[/h3]

With the recent update coming out later than anticipated, it allowed our lead coder Brad an opportunity to include more in the update. This included spectator mode, new blood effects, and more. Following the release of the recent major update, the team has been actively hunting for bugs this past month. This is a constant endeavor, as you know. It is a time-consuming, yet necessary step in our project's life cycle. Recently, we have found resolutions for hard freezes, improper animation placement, and online connectivity issues. Please report any bugs found in our discussion pages here on Steam or in our Discord.

[h2]Animations[/h2]

[h3]Stage Polish[/h3]

This month marks the beginning of future stage polishing. We have heard the criticism of our stages, and we couldn't agree more. They are in need of love. As you may have seen, the Cemetery Crossroads stage has received a revamp, and we plan to add more to existing stages. This topic is placed here as our lead animator Marc is taking time away from character animation to focus on stages. More details will be shared in following updates.

[h3]Characters[/h3]

As mentioned above, character animations are set aside temporarily. The Invisible Man's animations are entirely complete, as all that is left for this character is integration. The first 2 of the 3 bonus fighters animations are complete as well. The final fighter has been modeled, however work on the final bonus fighter's animations has yet to start. More news on this topic will be covered in an upcoming vlog.

[h2]Other News[/h2]

[h3]Project Scope[/h3]

Recently, the team has made some significant decisions regarding the project's life cycle and road map due to increasing project scope and ambitions. The details of this will be further explained in our upcoming development vlog.

[h3]Dev Vlog 7[/h3]

Due to personal matters, some of our team had stepped away temporarily. This resulted in an unfortunate and unexpected delay in developing our newest vlog, which had been scheduled for October. The vlog is still underway, now with greater information and updates. We have very important news regarding the project scope, bonus fighters, teases, and more. So stay tuned!

We hope you had a great Halloween this year, as we certainly did. Reign of The Legends has received quite some recognition online, and we are happy to see it. We are continuing to expand and improve the game, taking into consideration the criticisms we receive. Thank you for supporting and following us!

- The TerrorTeam