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Terrordrome: Reign Of The Legends - Development Update: September 2023

Overcoming Huge Hurdles in Development




[h2]This past month, the team had to delay our next major update for a short while due to a major bug discovery. Thankfully, we can say our next major update release very soon!! Here's the details![/h2]

[h2]Coding[/h2]

[h3]Major Bug Fix[/h3]

We was able to fix a major bug in the game that involved causing the frame rate to drop when pressing inputs. So be sure to look out for our next update and try it out if you previously had poor frame rate. Since this is now fixed, we are now cleared to move forward with our plans for the next update! We are always looking out for any bugs, so please feel free to submit any findings to the discussion thread or our discord server.

Of course, there is also work going towards connection stability for online play and memory leaks. We are still investigating other issues in game at this time.

[h2]Characters[/h2]

[h3]The Invisible Man[/h3]



With Spring Heeled Jack ready to launch, we have finally begun implementing the Invisible Man into the game. We have started with basic attacks and reactions for The Invisible Man. He currently has a few special moves implemented as well. There is still a lot of work to be done here, but we can say that this character is performing very smoothly in game. Here are some previews of him in engine!

In our next development update, we will explore more of the Invisible Man's powers and gameplay. We believe that this fighter will be a trickster, capable of some deadly mix-up potential both visible and invisible.

[h3]Final Three Fighters[/h3]

As of writing, we have began implementing the first of the final three fighters. Fighter #1 currently has basic reactions ready. Animations for the first two fighters are complete. Fighter #3 will begin to receive animations soon. We still are not ready to reveal these fighters just yet. These bonus fighters have evolved in concepts the most throughout this development process. We are excited to include them to the roster, and we believe they will be great additions to the game.

[h3]October Vlog[/h3]

Our next development update will be in the form of a Vlog entry to our series of development vlogs! We have some more exciting details to share, most of which consist of Invisible Man details, some teases, and more!

We are working hard to bring you a better game each day. We're excited to be nearing the end of our roster, as it gives us more time to focus on improving other aspects of the game before launching next year. It has been quite the journey, and we still have a long path ahead of us. Thank you all for supporting us and continuing this journey with us.

- The TerrorTeam

Terrordrome: Reign Of The Legends - Development Update: September 2023

Overcoming Huge Hurdles in Development




[h2]This past month, the team had to delay our next major update for a short while due to a major bug discovery. Thankfully, we can say our next major update release will be next week! Here's the details![/h2]

[h2]Coding[/h2]

[h3]Major Bug Fix[/h3]

Initially, we had planned to release the Spring Heeled Jack update August 22nd until we discovered a major game breaking bug. Since then, our lead programmer Brad had been hard at work to overcome the bug. We are happy to say Brad's work has proven fruitful and this issue no longer persists in the game. As a result, we are now cleared to move forward with our plans for the next update! We are always looking out for any bugs, so please feel free to submit any findings to the discussion thread or our discord server.

Of course, there is also work going towards connection stability for online play and memory usage. We are still investigating other issues in game at this time.

[h2]Characters[/h2]

[h3]Spring Heeled Jack[/h3]

Spring Heeled Jack is ready to launch into the Terrordrome! You can expect to get your hands on this character Thursday, September 7th, 2023! Due to the delay and for a lack of news this month, we decided to show this character off sooner. Here is our early access character trailer for Spring Heeled Jack!

[previewyoutube][/previewyoutube]

[h3]The Invisible Man[/h3]



With Spring Heeled Jack ready to launch, we have finally begun implementing the Invisible Man into the game. We have started with basic attacks and reactions for The Invisible Man. He currently has a few special moves implemented as well. There is still a lot of work to be done here, but we can say that this character is performing very smoothly in game. Here are some previews of him in engine!

In our next development update, we will explore more of the Invisible Man's powers and gameplay. We believe that this fighter will be a trickster, capable of some deadly mix-up potential both visible and invisible.

[h3]Final Three Fighters[/h3]

As of writing, we have began implementing the first of the final three fighters. Fighter #1 currently has basic reactions ready. Animations for the first two fighters are complete. Fighter #3 will begin to receive animations soon. We still are not ready to reveal these fighters just yet. These bonus fighters have evolved in concepts the most throughout this development process. We are excited to include them to the roster, and we believe they will be great additions to the game.

[h2]Other News[/h2]

[h3]Release Date of Next Update[/h3]

So to confirm, the Spring Heeled Jack Update will release September 7th, 2023. Alongside Spring Heeled Jack, the Erase Warehouse and Frankenstein's Sanctuary stages will also release. We will finally launch the game on the Epic Games Store for Early Access with this update.

[h3]October Vlog[/h3]

Our next development update will be in the form of a Vlog entry to our series of development vlogs! We have some more exciting details to share, most of which consist of Invisible Man details, some teases, and more!

We are working hard to bring you a better game each day. We're excited to be nearing the end of our roster, as it gives us more time to focus on improving other aspects of the game before launching next year. It has been quite the journey, and we still have a long path ahead of us. Thank you all for supporting us and continuing this journey with us.

- The TerrorTeam

Quick Fix 2 - Tutorial Mode

Fixed an issue not allowing Tutorial Mode to load.

Fixed a frame drop issue when fighting Wendigo's AI.

Fixed an issue where the pause menu won't display.

Quick Fix - Arcade Mode Fix

Fixed an issue not allowing Arcade mode to work.

Update 19 - Netcode Fixes and More.

Included in this patch are changes to character hitboxes, fixes to end of round features, game state changes to inputs offline/online, adds a new Invite system to Game User Interface, and improves online match connection/netcode.

[h2]General Changes/Fixes[/h2]
  1. Moves will continue and not be interrupted when the opponents health reaches 0 on the final round.

  2. Fixed an issue causing certain Unleashed moves to be cancelled on Time Over, these moves will continue to the end. Time Over will be shown once the attacking player is back in idle pose.

  3. Game invites are now possible no matter if you have a linked Epic games account, a new User Interface is used in order to invite friends to a match. If you do have a linked Epic games account, your friends on this platform will also populate here. You can also accept game invites without having to leave the game using an in-game invite notification.

  4. When hosting an online game, the connecting to match screen will display when an opponent joins, with also a potential fix to initial sync/connecting.

  5. Potential fix to memory issues. The game will now load at roughly 600 megs, while the highest usage the game might reach is at least 6 gigs. We are still looking into these issues and will see if we can reduce this usage more. This may be a potential fix to the crash issues on Steam Deck, a previous test used Proton GE as the compatibility layer. With this layer set Arcade mode was able to be completed.

  6. Character AI has been updated, they won't be doing much standing around any more!!

[h2]Characters[/h2]

[h3]Frankenstein[/h3]
  1. Change made to Frankenstein's Command Grab, Normal version will now cause a knockdown while the EX version is now a Raw Damage Command Grab including a previously unused animation.

[h3]Sasquatch[/h3]
  1. Fixed an issue on Sasquatch's Air Grab special move not able to hit certain air borne opponents, this move is now also upper body invulnerable within the start up.

  2. Reduced the hit stun on Sasquatch's Jump Strong in order to remove an unintended loop.

[h3]Bloody Mary[/h3]
  1. Bloody Mary's EX Dash n Stab move no longer regenerates EX Meter.

[h3]Mr. Hyde[/h3]
  1. Increased the upper body hit box of Mr. Hyde, now allowing him to be hit properly against certain characters.

  2. Mr. Hyde's EX Hulking Throw Command Grab now has reduced damage.

  3. Mr. Hyde's EX Hulking Throw Command Grab now has proper damage scaling when used during a combo.

[h3]Wendigo[/h3]
  1. Increased the hit box size on Wendigo's lower body in order to allow certain moves to hit him.

  2. Fixed certain characters' positions when grabbed by Wendigo's command grab.


We know most may be wondering when our next content update is, Spring Heeled Jack will be releasing very soon, but we wanted to get these fixes and updates out before EVO. We are still finalizing the last assets for Jack so keep an eye out for him around the middle of August.


Any issues that have been found within this update will be addressed within the next content update with Spring Heeled Jack.

- The TerrorTeam