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Terrordrome - Reign of the Legends News

Quick Fix 2 - Tutorial Mode

Fixed an issue not allowing Tutorial Mode to load.

Fixed a frame drop issue when fighting Wendigo's AI.

Fixed an issue where the pause menu won't display.

Quick Fix - Arcade Mode Fix

Fixed an issue not allowing Arcade mode to work.

Update 19 - Netcode Fixes and More.

Included in this patch are changes to character hitboxes, fixes to end of round features, game state changes to inputs offline/online, adds a new Invite system to Game User Interface, and improves online match connection/netcode.

[h2]General Changes/Fixes[/h2]
  1. Moves will continue and not be interrupted when the opponents health reaches 0 on the final round.

  2. Fixed an issue causing certain Unleashed moves to be cancelled on Time Over, these moves will continue to the end. Time Over will be shown once the attacking player is back in idle pose.

  3. Game invites are now possible no matter if you have a linked Epic games account, a new User Interface is used in order to invite friends to a match. If you do have a linked Epic games account, your friends on this platform will also populate here. You can also accept game invites without having to leave the game using an in-game invite notification.

  4. When hosting an online game, the connecting to match screen will display when an opponent joins, with also a potential fix to initial sync/connecting.

  5. Potential fix to memory issues. The game will now load at roughly 600 megs, while the highest usage the game might reach is at least 6 gigs. We are still looking into these issues and will see if we can reduce this usage more. This may be a potential fix to the crash issues on Steam Deck, a previous test used Proton GE as the compatibility layer. With this layer set Arcade mode was able to be completed.

  6. Character AI has been updated, they won't be doing much standing around any more!!

[h2]Characters[/h2]

[h3]Frankenstein[/h3]
  1. Change made to Frankenstein's Command Grab, Normal version will now cause a knockdown while the EX version is now a Raw Damage Command Grab including a previously unused animation.

[h3]Sasquatch[/h3]
  1. Fixed an issue on Sasquatch's Air Grab special move not able to hit certain air borne opponents, this move is now also upper body invulnerable within the start up.

  2. Reduced the hit stun on Sasquatch's Jump Strong in order to remove an unintended loop.

[h3]Bloody Mary[/h3]
  1. Bloody Mary's EX Dash n Stab move no longer regenerates EX Meter.

[h3]Mr. Hyde[/h3]
  1. Increased the upper body hit box of Mr. Hyde, now allowing him to be hit properly against certain characters.

  2. Mr. Hyde's EX Hulking Throw Command Grab now has reduced damage.

  3. Mr. Hyde's EX Hulking Throw Command Grab now has proper damage scaling when used during a combo.

[h3]Wendigo[/h3]
  1. Increased the hit box size on Wendigo's lower body in order to allow certain moves to hit him.

  2. Fixed certain characters' positions when grabbed by Wendigo's command grab.


We know most may be wondering when our next content update is, Spring Heeled Jack will be releasing very soon, but we wanted to get these fixes and updates out before EVO. We are still finalizing the last assets for Jack so keep an eye out for him around the middle of August.


Any issues that have been found within this update will be addressed within the next content update with Spring Heeled Jack.

- The TerrorTeam

Terrordrome: Reign Of The Legends - Development Update: August 2023

Jumping into the month of August!




[h2]This past month, we have been preparing for our next major update. We are also looking to release a small patch this week prior to the major update. Extra details below!
[/h2]

[h2]Coding[/h2]

[h3]Memory Usage Improvements[/h3]

One of the recent known issues with Reign of The Legends is an excessive amount of memory leakage and usage. This has been responsible for stuttering and poor performance on most machines. Our lead programmer Brad has been investigating the source of the memory leak, and he has found solutions to help reduce the amount of memory usage. There are still more steps to take to further improve this in the future as well. We will continue to combat against this and allow for a better experience in game. This may help those users who have been struggling to properly run the game. This will be present in the new patch later this week.

[h3]Netcode Improvements[/h3]

The team has been testing netcode performance, and we are excited to release improvements to our online experience. This includes better connections when connecting to opponents, a new user interface for invites, and a universal invite system for online that does not require linking an Epic Games Account. This will be featured in the new patch this week.

[h3]Character Balance[/h3]

In the coming patch, several characters have been looked at and will receive changes. Some notable examples include reworking existing special moves, removing unintended loops/infinites, adjusting hitboxes, and adding proper damage scaling to certain moves. More specific details will be available in the next patch's notes. This will be available later this week as well.

[h3]CPU AI[/h3]
One of the bigger achievements in this coming update involves CPU artificial intelligence and difficulty. We have noticed some fighters do not perform to the expectation we have for them in certain difficulties. The team has improved upon and tested the CPU intelligence in recent weeks and have found greater results. Namely, higher difficulties will now feature more competent computer opponents. You can expect some more engaging combat from CPU opponents in the coming patch this week!

[h2]Animations[/h2]

[h3]Final Three Fighters[/h3]

With the Invisible Man's animations complete, animation work has been steadily focused on our final three members of the Roster. We are still holding off on the identities of these fighters for the time being, but we are approximately a little over halfway done with animations for these fighters. We plan to have the final roster implemented before the end of the year, though it may slip into January at the latest.

[h3]The Invisible Man[/h3]



As stated previously, the Invisible Man has all animations complete. After the Spring Heeled Jack update, we will begin implementing this fighter into the game. This fighter may take the longest to implement due to some unique abilities he possesses. You can expect more news about this fighter in Next Month's Dev Blog.

[h2]Other News[/h2]

[h3]Epic Games Store[/h3]

The team has officially confirmed that the Spring Heeled Jack update will mark the official release of Terrordrome: Reign of The Legends on The Epic Games Store! This is an exciting step for us to expand the game's reach and audience.

[h3]The Madman[/h3]

The Team has looked into a new announcer for the game as stated in last months Development Vlog. We are happy to say we have found a new voice, and this new announcer will be featured in the Spring Heeled Jack update. We are dubbing this announcer "The Madman" as a nickname for the voice. We are looking to implement this new announcer very soon as all dialogue has been recorded.

[h3]EVO 2023: Indie Fighting Game Showcase[/h3]



As mentioned last month, Terrordrome: Reign of The Legends will be participating in EVO 2023's Indie Fighting Game Showcase. Tune in to twitch.tv/evo1 on Friday the 4th at 5PM EST to view our new trailer! In this trailer, we will be revealing a small tease for Spring Heeled Jack's gameplay, alongside a preview of the Madman as an announcer. We will also be posting the trailer to our YouTube Channel as well!

With that all said, we greatly appreciate the continued support! We are working each day to have the game grow into a greater experience for our followers. Be on the lookout for these coming updates this month, and we will see you again in September! Thank you!

- The TerrorTeam

Terrordrome: Reign Of The Legends - Development Update: July 2023

Updates for the Month of July!




[h2]A lot of technical work is being done for Reign Of The Legends at this time. There are a few things we need to work out for the next update. Let's jump in![/h2]

[h2]Coding[/h2]

[h3]Netcode Adjustments[/h3]

In the last few weeks, a lot of effort has been put into Netcode improvements for Reign of The Legends. A large bulk of the coding work the whole month of June has gone towards this mission specifically. We are still testing out changes in the netcode at the time of writing.

[h3]Steam Deck compatibility and debugging[/h3]

We have received numerous reports of Reign of The Legends not functioning properly on the Steam Deck. In these past few weeks, we have started looking into potential fixes. We do not have much to share on the matter currently, but we are definitely planning to continue looking into this issue in the future.

[h3]Spring Heeled Jack[/h3]



Spring Heeled Jack is practically complete. There are still some small adjustments to be made for the character. Mostly, we are still making sure the character functions properly and is balanced. Sounds have been completely implemented and all moves are in the game. We are excited to have this character in your hands!

[h3]Bug Fixes[/h3]

As always, the team is hunting down any bugs in the game and eliminating them as best we can. Please continue to report anything found to the team either via Discord or on the Steam Discussions page.



[h2]Animations[/h2]

[h3]The Invisible Man[/h3]



The Invisible Man's animations are all complete! The character has all attacks, reactions, specials, and unleashed attacks ready. This character has also received his alternate color schemes. We have not started implementing this character into the game yet, as doing so would result in further delays for Spring Heeled Jack. The character is ready to be coded into the game, however it will be a little wait.

[h3]Bonus Fighters[/h3]



In the mean time, due to The Invisible Man's animations being complete, we have actually began working on our three bonus fighters' animations! We do plan to reveal these fighters later in the year. For the time being, know that they are still planned for release before the game is completed. We still would like to clarify that these characters are a large part of the Reign of The Legends story, and are treated as Bonus fighters.



[h2]Other News[/h2]

[h3]New Announcer[/h3]
The team has been looking into changing the announcer's voice for Reign of The Legends. We are looking for a different feel than the current announcer. We are also looking for a new announcer due to having to record additional lines now with the inclusion of the Bonus Fighters. Additionally, the team has decided to rename The White Lady. The team has been set on a simple change, "The Lady In White."

[h3]The Erase Warehouse and Frankenstein's Sanctuary[/h3]



As we prepare for the next major update, The Erase Warehouse and Frankenstein's Sanctuary will receive their final adjustments. We are planning to add the final polish to these stages and ensure their total functionality. The plan is still set to have these stages release with Spring Heeled Jack.

[h3]EVO 2023[/h3]



Once again, EVO approaches! The team has begun work on a new trailer for 2023! We plan to showcase the game once again, perhaps a bit more in depth, with hopes of attracting new players. We are also looking to show off a bit more of Spring Heeled Jack! We're looking forward to participating once again in the Indie Fighting Game Showcase!

It has been a busy month for the team, and there is still plenty of work to be done. We'll continue to update you when we can, and we are hoping to have the next major update done as soon as possible. There is a lot more to it than just Jack's implementation. We appreciate your patience and support! As always, thank you!

- The TerrorTeam