1. Terrordrome - Reign of the Legends
  2. News

Terrordrome - Reign of the Legends News

Terrordrome: Reign of The Legends Development Vlog #6 - Development News

[h2]Check out our latest development vlog below! This will take the place of our usual monthly blog post.[/h2]

[previewyoutube][/previewyoutube]

We hope you enjoy!

- The TerrorTeam

Terrordrome: Reign Of The Legends - Development Update: May 2023

Springing Into the Month of May


[h2]We've got quite a bit to show off this month! A lot of work has gone into our next character, as well as fixes to the current public build. Let's get into it!
[/h2]

[h2]Coding[/h2]

[h3]Netcode Adjustments[/h3]

We've taken some time to adjust the online experience this past month. We understand that there are still issues with matchmaking and connections. This is top priority for us at this time while Spring Heeled Jack's animations are in progress. We are also looking to add spectators to online matches, however progress in this area of development has been tough. We'll update more on this feature in the future.

[h3]Epic Online Services Integration[/h3]

Another important feature we are working on is getting Terrordrome: Reign of The Legends on The Epic Games Store. You may have noticed that we are using Epic Online Services in order to feature crossplay. This is a free service provided by Epic. We would like to clarify that you do not need an Epic Games account to play online, however you currently do not have access to Private Matches without linking an Epic Account. This is due to Epic Online Services Social Hub being used. This is changing in our next update as we have found a way to allow all players to have access to Private Matches regardless of linking an Epic Account or not.

[h3]Balancing and Bug Fixes[/h3]

Of course, we are always actively looking for any bugs and glitches in the game so that we may fix them. Please report any bugs or glitches you come across to us either here in the game Discussion Forums or on our Discord here: https://discord.gg/sWAmg9SW


[h2]Animations[/h2]

[h3]Spring Heeled Jack[/h3]


Spring Heeled Jack has become our fastest developed character of the roster. Due to his lack of facial animations, he requires less time to animate. He also shares a familiar body type with Helsing, meaning there is no need for complicated adjustments in animations like we had when developing the Wendigo.



Spring Heeled Jack's moveset has been finalized and his animations are nearly complete. All that is left is to animate his Intro and Outro to fights, and undergo some minor animation polishing. We can't wait to show this character off with the vision we have in mind for him. We believe he will be a great new addition to the roster with a lot of fun abilities.



Jack still has a long way to go before he will be playable. We still need to find an appropriate voice actor for the character. It is also going to take some time to implement this character into the game once his animations are complete. We are also planning to begin work on the Invisible Man's animations once Jack's are complete. The plan is to have The Invisible Man's animations be developed as Spring Heeled Jack is being coded into the game.

[h2]Other News[/h2]

[h3]Arcade Stories[/h3]



We have begun working on a demo of the Arcade Stories. The plan is to include a prologue cutscene when starting the arcade ladder as well as an epilogue cutscene after the arcade ladder is complete. The narratives for these have been written and will follow a brief story about the selected character. We would like to specify that these are unrelated to the Story Mode narrative we wish to tell in the future. In a way, we like to consider these alternate timelines. We are hoping to share more with you soon, but until then, here is a brief sneak peak at a shot from Frankenstein’s Arcade Story.

That about sums up what we have to show this month. It's looking like we will have Spring Heeled Jack's animations done soon so we can begin on the Invisible Man shortly after. We're planning to release another vlog in the coming weeks as well for more internal news. We're hoping to release this by the end of the month, however the latest will be sometime in June. Until then, we appreciate our followers as always and we hope to share more with you soon! Thank you!

- The TerrorTeam

Quick Fix - Tutorial Crash Fix

Fixed an issue causing a crash with exiting Tutorial mode then entering a new match in any game mode.

Super Small Change to Visuals

We have added a new toggle within the Visual settings to disable Screen Space Ambient Occlusion (SSAO) if you had poor performance try disabling this and see if this helps.

This setting was previously available in the last update and was off by default.

HotFix1 for Update 18

New Hotfix for patch 18 has been released, This addresses issues with Epic Account Login, a new Music Boost slider in settings menu and netcode optimizations.




  1. When starting the game you'll once again be asked if you want to login with an Epic games account,
    this menu has been updated to wait before allowing input due to possible accidental input, PLEASE NOTE you don't need an account to at play online. This is for inviting your friends to play within private matches. In the coming months we'll be adding more integration with Steam, once again we know some users don't like this change and well this is the only FREE option for CrossPlay.

  2. When selecting YES to login with an Epic Games Account without having Epic Online Services installed you'll be directed to a web page to login. You will no longer have endless looping of new tabs opening in your web browser. Please if you do select YES do not go back to the game a new tab will open. If Epic Online Services is installed an in game overlay will be shown to allow you to login, if Steam didn't install this for you can browse local files and find the folder containing the installer.

  3. If NO is selected on the first screen of the game you'll no longer be asked to login to an Epic games account, if you want to login to one of these accounts later a new option is added to the Gameplay tab within the Settings Screen.



  4. Added a new Music Boost Level Slider in the Settings menu, for some the music might have been too low with our hard coded setting. This gives you the control over how loud the music is, if Sound SFX can't be heard you might want to balance audio. We are still looking to sort out issues with audio volume with certain character voice and hit sounds. When first entering the main menu the music may be too loud, you'll need to balance this level in the settings.



  5. Fixed an issue for when entering Training Mode and having Death Sentences enabled that this setting persist outside of training mode.

  6. Potential fix to return to local game state after leaving an online match.

  7. Fixes to an issue causing too many rollback frames while online.

  8. Potential fix to an issue not allowing the pause button to work on Xbox Pads.

  9. Fixed the flames visual effect used within Helsing's Green Sun Death Sentence and Dracula's Blown To Smithereens Death Sentence.

  10. Mapped the buttons for switching tabs when using a Direct Input device, if this is still an issue with this controller types please let us know.

  11. Character position is now set to the last position you was when you first started an input recording on playback. An issue was found when switching sides mid recording.



[h3]Wendigo Changes/Fixes[/h3]



  1. Slightly extended the hit box of the second hit of his M M S combo string.

  2. Increased the Hit Stun for EX Cannibal Leap allowing for easier follow ups.

  3. EX Ice Spike is now limited to 2 uses within a combo to be more inline with other characters EX launchers. Just remember these moves don't add to total launcher count allowing for a normal launcher follow up without reducing gravity.

  4. Fixed an issue with EX Wild Charge not allowing for a proper Dash Cancel follow up. You can no longer cancel to a normal attack on hit confirm with this move. The opponent will launch slightly higher and not travel back as far.

  5. Fixed an issue with Wild Charge hit boxes on both versions of this move.

  6. Slight increase in the the damage with Cryogenic Slam (Close Unleashed) when preformed in a combo.



Note On Inputs : When it comes to controllers the main ones that are going to have a default layout are PS4 and Xbox pads. Not all controllers are going to have a default map with that being said we allow the keyboard and the mouse within the main menu in order to set inputs.


Final Note : We have 2 users that have mentioned the game is not optimized, we are looking for your PC Specs, please note this game isn't going to run on low end hardware you must have at least a modern GPU in order to have the best visuals our game can offer. With that said there is a lot of data that has to load within the game. If your PC lacks system memory this will cause a problem. What you can try to do to make your gameplay experience better is by going to the Settings and the Visuals tab to adjust your graphics settings. Use the Show FPS toggle in order to show detailed information of your PC if you don't know and to also see if your able to achieve a stable 60 FPS while playing in a match.

With that said patients is key here I'm just one guy working on bug fixes...