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  3. Update 5.0.1

Update 5.0.1

A minor update today with some fixes and additions. As always, please report bugs and crashes in the discussion boards. This update is compatible with saved campaigns from 5.0.0.

Changelog for 5.0.1


ADD: Display of fate points remaining in attack console if player is able to use one
ADD: New French AI units: 105mm L mle 1913, 155mm C mle 1917, 20mm mle 1939 AA, 25mm mle 1938 AA
ADD: Additional detail to modifier list descriptions, possible to wrap description across two lines
ADD: Check for old config file and automatic update to avoid a crash
ADD: Additional historical notes for units
ADD: AI units may pivot but not attack, in order to get a better attack next turn
CNG: Modified enemy spawn odds for Canada's Best campaign slightly
CNG: Modified base Fatigue gain odds slightly
FIX: Bug where crewman birthdays could be set to day 0 of the month
FIX: Bug where campaign day map zones recaptured by enemy forces would have their strength already known to player
FIX: Empty "long_range" field for some 75mm guns in unit definitions
FIX: VP from Hold objectives not being awarded at end of combat day
FIX: Stun checks from saved AP hits not actually applying a Stunned condition to crewmen
FIX: Crewmen can now only manage the ready rack of the gun in their tank location (turret/hull)