Update 1.0.3
A small update today, making minor changes and fixes to the game:
ADD: Display of effective firepower for HE, etc. hits in attack console
ADD: Possible to destroy a motorcycle team with a critical hit from an AP round
ADD: New hex depiction for winter with no snow ground cover
ADD: Broken Down and Penetrating Hit as valid reasons for abandoning the vehicle; players with a penetrating hit can also return to base without forfeiting VP
ADD: Finnish armoured train as very rare encounter to Soviet Winter and Continuation War campaigns
ADD: Display of current phase to top of Command Menu, will also display during phases in which player cannot act
CNG: Expected enemy resistance now combines multiple instances together, eg. "2x Infantry Squad"
CNG: Enemy Anti-Tank Rifle Teams, HMG Teams, Medium Mortar Teams, amd Heavy Mortar Teams can now be unloaded from transports when further away from the player
CNG: Withdraw chance now improved if commander is on Direct Movement command
CNG: Added hatch (really a door) to wz. 34
CNG: Molotov Cocktails now only added to infantry squads before 1940 if Japanese; higher chance for Soviet and Finish units
CNG: First Aid crew action now has its own pop-up menu
FIX: Four of Spades achievement now only triggered when attack came from player
FIX: Modifiers to HE FP values now correctly displayed in attack console
FIX: Canister firepower now applied properly
1.0.3 Changelog
ADD: Display of effective firepower for HE, etc. hits in attack console
ADD: Possible to destroy a motorcycle team with a critical hit from an AP round
ADD: New hex depiction for winter with no snow ground cover
ADD: Broken Down and Penetrating Hit as valid reasons for abandoning the vehicle; players with a penetrating hit can also return to base without forfeiting VP
ADD: Finnish armoured train as very rare encounter to Soviet Winter and Continuation War campaigns
ADD: Display of current phase to top of Command Menu, will also display during phases in which player cannot act
CNG: Expected enemy resistance now combines multiple instances together, eg. "2x Infantry Squad"
CNG: Enemy Anti-Tank Rifle Teams, HMG Teams, Medium Mortar Teams, amd Heavy Mortar Teams can now be unloaded from transports when further away from the player
CNG: Withdraw chance now improved if commander is on Direct Movement command
CNG: Added hatch (really a door) to wz. 34
CNG: Molotov Cocktails now only added to infantry squads before 1940 if Japanese; higher chance for Soviet and Finish units
CNG: First Aid crew action now has its own pop-up menu
FIX: Four of Spades achievement now only triggered when attack came from player
FIX: Modifiers to HE FP values now correctly displayed in attack console
FIX: Canister firepower now applied properly