Update 7.1.3
This update brings a number of additions, changes, and fixes. The late-war Canada's Best campaign, for example, is now finally complete, with all the narrative and game data now in place. As always, please report bugs and crashes on the discussion boards. Changelog follows:
ADD: As AI units: Flakpanzer 38(t), Flakpanzer IV Wirbelwind, Flakpanzer IV Mobelwagen
ADD: AMC 35 and FCM 36 tanks as player and AI units to Battle of France campaigns
ADD: Panzer IV A and C as player tanks in Poland Campaign
ADD: Sound effect for infantry moving
ADD: Medium & Heavy Mortars, Motorcycle MG Teams, SMG Squads to existing campaigns where appropriate
ADD: Geographic locations, week descriptions, additional player tank selections to Canada's Best campaign
ADD: 'Asian Steppes' region definitions
ADD: 'Imperial Ambitions' campaign skill
CNG: If player has a broken gun, a broken sole weapon, or any dead/removed crewmen, no VP is forfeited when returning to base
CNG: Unarmoured vehicles hit by HE and not destroyed will either be immobilized or possibly (if an AI unit) stunned; Stunned AI units cannot act until they recover and may surrender
CNG: Enemy units withdrawing due to the end of the combat day much less likely to surrender
CNG: Crewmen not on Spot command now have a small penalty to spot
FIX: Minor fixes to unit availability in many campaigns
FIX: Repeated combat calendar dates in Operation Torch (Germany)
FIX: Visible hex display not being updated properly when crew have a default command/hatch status set
FIX: Hull-mounted turreted MGs on A9 Cruiser now have proper entries and covered hexes
Changelog for 7.1.3
ADD: As AI units: Flakpanzer 38(t), Flakpanzer IV Wirbelwind, Flakpanzer IV Mobelwagen
ADD: AMC 35 and FCM 36 tanks as player and AI units to Battle of France campaigns
ADD: Panzer IV A and C as player tanks in Poland Campaign
ADD: Sound effect for infantry moving
ADD: Medium & Heavy Mortars, Motorcycle MG Teams, SMG Squads to existing campaigns where appropriate
ADD: Geographic locations, week descriptions, additional player tank selections to Canada's Best campaign
ADD: 'Asian Steppes' region definitions
ADD: 'Imperial Ambitions' campaign skill
CNG: If player has a broken gun, a broken sole weapon, or any dead/removed crewmen, no VP is forfeited when returning to base
CNG: Unarmoured vehicles hit by HE and not destroyed will either be immobilized or possibly (if an AI unit) stunned; Stunned AI units cannot act until they recover and may surrender
CNG: Enemy units withdrawing due to the end of the combat day much less likely to surrender
CNG: Crewmen not on Spot command now have a small penalty to spot
FIX: Minor fixes to unit availability in many campaigns
FIX: Repeated combat calendar dates in Operation Torch (Germany)
FIX: Visible hex display not being updated properly when crew have a default command/hatch status set
FIX: Hull-mounted turreted MGs on A9 Cruiser now have proper entries and covered hexes