Update 4.0.3
Based on player feedback and testing I've made a number of minor changes and improvements, as always if you encoutner any apparent bugs or crashes please report them in the discussion board. You may have to restart Steam before this update is downloaded and applied. Changelog follows:
ADD: After reposition action, new terrain type for player unit is displayed in message
ADD: LoS display when selecting targets in Shooting phase, target recticle not displayed any more
ADD: At start of Shooting phase, game will try to select an intial default target for each player weapon
ADD: Targets of an Overrun attack now have a chance for a defensive fire attack
ADD: Sound effect for broken weapon
CNG: Campaign Day now has "Return to Base" command in Travel menu tab instead of "Abandon Tank"
CNG: HE always has a minimum effective firepower of 1 regardless of modifiers
CNG: Replaced all "Backspace" commands with "Escape" (although Backspace will still be recognized)
CNG: Replaced all "Enter" commands with "Tab" (although Enter will still be recognized)
CNG: Minor adjustments to the Battle of France (Germany) campaign
CNG: Slight change to add skill / increase stat sound effect
FIX: Hull Down now properly not allowed when player/squad is on overrun
FIX: 'Unarmoured' no longer displayed for non-vehicle units
FIX: If AP check had no chance to penetrate, don't check for possible crew stun
FIX: Guns and vehicles with hull-mounted main guns should now have their unit stack number positioned correctly
FIX: Unit stack number no longer drawn if a unit is moving
FIX: Armour bonuses of 0 no longer displayed in Armour Penetration roll
FIX: Bug in Patton's Best campaign calendar definitions that could lead to an infinite calendar loop
Changelog for 4.0.3
ADD: After reposition action, new terrain type for player unit is displayed in message
ADD: LoS display when selecting targets in Shooting phase, target recticle not displayed any more
ADD: At start of Shooting phase, game will try to select an intial default target for each player weapon
ADD: Targets of an Overrun attack now have a chance for a defensive fire attack
ADD: Sound effect for broken weapon
CNG: Campaign Day now has "Return to Base" command in Travel menu tab instead of "Abandon Tank"
CNG: HE always has a minimum effective firepower of 1 regardless of modifiers
CNG: Replaced all "Backspace" commands with "Escape" (although Backspace will still be recognized)
CNG: Replaced all "Enter" commands with "Tab" (although Enter will still be recognized)
CNG: Minor adjustments to the Battle of France (Germany) campaign
CNG: Slight change to add skill / increase stat sound effect
FIX: Hull Down now properly not allowed when player/squad is on overrun
FIX: 'Unarmoured' no longer displayed for non-vehicle units
FIX: If AP check had no chance to penetrate, don't check for possible crew stun
FIX: Guns and vehicles with hull-mounted main guns should now have their unit stack number positioned correctly
FIX: Unit stack number no longer drawn if a unit is moving
FIX: Armour bonuses of 0 no longer displayed in Armour Penetration roll
FIX: Bug in Patton's Best campaign calendar definitions that could lead to an infinite calendar loop