1. Armoured Commander II
  2. News
  3. Update 1.2.27

Update 1.2.27

ADD: Now possible to knock out an open-topped or open rear turret armoured vehicle target with a partial HE hit; effect on player unit is unchanged
ADD: Total number of enemies destroyed across the campaign is now saved in the campaign record and included in the final campaign log
ADD: Campaigns can now include a nation_class_mods dictionary, which modifies the base chance of encountering an enemy unit class based on its nationality; this can reflect different nations having more types of units in their deployed forces

CNG: HD saves are now calculated as part of the to-hit/to-effect process, meaning that AI units will make better choices about attacking HD targets
CNG: Adjusted controller stick deadzone slightly
CNG: Reorganized content of Radio Comms console slightly
CNG: Units spawning into a battle where their side attacked will always start out moving; increased odds of defending units having HD upon spawn
CNG: 'Hold the Line' day mission objective zones and player starting point moved further down the Campaign Day map

FIX: LoS now required for small arms attacks from player crew, harrassing fire on player during bailout
FIX: Minor corrections to unit defs (Thanks 13th Bee!)