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Armoured Commander II News

1.2.60 Hotfix

FIX: Goliath teams now properly show Germany as origin nation
FIX: Demolition Charges can now no longer maintain Rate of Fire

Update 1.2.60

ADD: Distinct armour save sound effect for attacks from molotov cocktails
ADD: New sound effect for demolition charge attacks
ADD: Inputs to switch between crewmen from within the crewman menu (thanks for the suggestion, Sinner6!)
ADD: When spending advance points in increasing crew stats, current value and value after spending the point are now displayed in the menu (thanks for the suggestion, Sinner6!)
ADD: 'very_reliable' stat for units, greatly decreases base chance of breakdown
ADD: Goliath 302 and 303 teams; no to-hit penalty for being a small team, lower base to-hit chance, cannot attack top armour, and only one attack before withdrawing (thanks for the suggestion and the portraits, Tesserakt!)

CNG: Replaced AT Rifle firing sound effect
CNG: Movement class modifiers now centrally defined in the game code
CNG: Unarmoured vehicles now display nothing in the armour section of the unit card, rather than 'Unarmoured' (was running into text from the movement class display)
CNG: Slightly increased the chance for very unreliable and unreliable vehicles to break down

FIX: When a HE hit was resolved on an armoured unit and the result was that the crew was taken out, the effect was not applied and the attack console remained visible
FIX: If the game is unable to load the campaign records file, it will display a message and return to the main menu instead of crashing
FIX: Panzer VD and Panzer VG renamed to Panzer V D and Panzer V G; older names will still appear in saved campaigns

Update 1.2.59

ADD: Ability for mods to supply custom fonts
ADD: Ability for campaigns to define custom player squad sizes, between 0 and 9 additional units
ADD: If the player waits in place and is attacked, they will now have a significantly higher chance of starting the battle Hull Down, representing the extra time to set up a defensive position

FIX: Units no longer get a free HD attempt bonus upon spawning if they don't spawn HD
FIX: Bug where the menu select sound would play upon any input when the Battlegroup menu tab was open in the Campaign Day layer

Update 1.2.58

ADD: Base AP score for 90LL gun (such as on the T26E1-1)
ADD: BT-42 as playable vehicle in Finnish Continuation War, but only available if ahistorical availability is turned on

CNG: Ultrawide fullscreen setting now divided into three settings for fullscreen aspect ratio - 16:9, 16:10, and 21:9
- note: if you previously had ultrawide fullscreen enabled, you will need to manually set this to 21:9
CNG: In Campaign Day crew menu, the 'Clear Default' controller input has been changed from clicking the left stick to clicking the right stick
CNG: Advancing fire option now resets after use

FIX: If a crewman were knocked unconscious during a defensive fire, they could still operate weapons during the overrun attack
FIX: Issue with modded nation definitions

1.2.57 Hotfix

Should fix an issue where critical effect HE hits were not being applied to targets