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Armoured Commander II News

Update 1.2.29 Hotfix

Just some minor fixes for issues reported on the Discord

Update 1.2.29

ADD: Mods may now include custom region and/or nation definitions, stored in nation_defs.json and region_defs.json in the mod's root folder
ADD: Mods may now include custom flag and/or decoration ribbon xp images as part of their custom nation definitions, these should be stored in the mod's root folder

CNG: Region definitions now stored as JSON data in region_defs.json

FIX: Bail-out actions involving unconscious crewmen are now more clear, and won't disrupt the action list if there are 2+ unconscious crewman in the same position as the crewman trying to act upon them
FIX: When Player Commander spent time in the Field Hospital, the days remaining for other crewmen were not being updated properly
FIX: Console background colour now properly reset when viewing campaign records
FIX: Updated Crusader I CS unit definition to match fix for Crusader I

1.2.28 Hotfix

Minor hotfix to address a few typos and minor bugs in the game

Update 1.2.28

1.2.28 Changelog


ADD: Operation Jubilee one-day campaign
ADD: Unit definition for Churchill II Special, new definition for Churchill III (was previously included in IV)
ADD: Campaigns may include a epilogue_text tag, which will be displayed at the end of a campaign, before the final campaign report
ADD: Campaign weeks may include a new_region stat, which changes the region of the campaign from that week onward
ADD: Campaign weeks may include a mission_days dictionary, which will always select the given campaign day mission for the given date
ADD: Campaign weeks may include a early_day_end dictionary, which will set the time that the given combat days end
ADD: Amphibious Assault day mission
ADD: Beach zone type, deep sand terrain type
ADD: Gun Tractor movement sounds

CNG: Reorganized Mods menu, added a 'Check Unit Definitions' tool

FIX: AP hits on the rear turret of units tagged as Open Turret Rear now correctly count as hitting an unarmoured location
FIX: Towed units now properly set as moving when towed (Thanks PowderTrail!)
FIX: Crusader I now has a TMG and an Assistant Driver to operate it rather than a BMG (Thanks PowderTrail!)
FIX: Incorrect button assignment for Recon action in controller mode

Update 1.2.27

ADD: Now possible to knock out an open-topped or open rear turret armoured vehicle target with a partial HE hit; effect on player unit is unchanged
ADD: Total number of enemies destroyed across the campaign is now saved in the campaign record and included in the final campaign log
ADD: Campaigns can now include a nation_class_mods dictionary, which modifies the base chance of encountering an enemy unit class based on its nationality; this can reflect different nations having more types of units in their deployed forces

CNG: HD saves are now calculated as part of the to-hit/to-effect process, meaning that AI units will make better choices about attacking HD targets
CNG: Adjusted controller stick deadzone slightly
CNG: Reorganized content of Radio Comms console slightly
CNG: Units spawning into a battle where their side attacked will always start out moving; increased odds of defending units having HD upon spawn
CNG: 'Hold the Line' day mission objective zones and player starting point moved further down the Campaign Day map

FIX: LoS now required for small arms attacks from player crew, harrassing fire on player during bailout
FIX: Minor corrections to unit defs (Thanks 13th Bee!)