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Armoured Commander II News

1.2.16 Hotfix

Fixes the application not responding bug when starting Soviet campaigns with the Random Vehicle Model campaign option enabed.

Update 1.2.16

This is mainly a bugfixing update, but it also adds some excellent Early War portraits by cjprince. Join us on the Discord server if you want to stay up to date with all the mods and other stuff in development!

1.2.16 Changelog


ADD: Additional info to crash log
ADD: Bazooka Team as extremely rare support weapon team for USSR
ADD: Updated early war French unit portraits by cjprince

CNG: No longer possible to request support when current level is 0%
CNG: Crewmen will no longer be promoted beyond the current rank of the player commander
CNG: Random Vehicle campaign option now gives player 3-5 options based on Player Commander rank
CNG: Removed Sd. Kfz. 13 from all player unit lists post-1941
CNG: Friendly forces can now capture zones in the second hexrow during a Hold the Line day mission

FIX: Enemy units in invisible 4th hex ring no longer count as units in LoS for player bail-out
FIX: Display/input bug when player weapon maintained RoF but broke down during an attack
FIX: All keyboard input prompts should now be hidden when controller is active
FIX: Incorrect button inputs in Conceal/Reveal Self menu
FIX: Config file was being saved in incorrect location, game will check for this and move config file if required (thanks Vanagandr!)
FIX: Changed name of highest USA medal to just 'Medal of Honor' - legacy medals will still have old name

Update 1.2.15

1.2.15 Changelog


ADD: Updated Early War and Tropical unit portraits by cjprince

CNG: Removed Sd. Kfz. 13 from list of player units for Afrika Korps campaigns after 1941
CNG: Reduced the rarity of Horse Limber and Large Horse Limber units for North Africa to 10%

FIX: Incorrect dedicated Radio Operator modifier for support requests
FIX: Wound Badges were not triggering a notification for the player
FIX: Bug where unit mix in player squad would not be set up properly (Vangandr)

Update 1.2.14

1.2.14 Changelog


ADD: Rifle weapons can apply an AP hit on an armoured target if the attack range is ADD: Gamepad input for 'Save Current Loadout' in Ammo Load menu

CNG: Improvements to Campaign Day movement and GUI by Vanagandr

FIX: Modded campaigns were not properly being saved in separate folders

Update 1.2.13 Hotfix

Just a minor update to fix inputting spaces in crew names, and gamepad input with the on-screen keyboard