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Armoured Commander II News

Updated Quickstart Guide

I've uploaded a new quickstart guide to YouTube for those of you who maybe picked up the game but never really got into it. It covers the basics of starting a new campaign and some of the essential elements of combat:

[previewyoutube][/previewyoutube]

Update 1.2.17

This is a minor bugfixing update, the first bit of work in the final phase of ArmCom2's development! Changelog follows:

1.2.17 Changelog


CNG: AI units that are Pinned will automatically become Alert if they were Lax
FIX: Incorrect definition data for Sd. Kfz. 10/4
FIX: Incorrect prompts and input displays when gamepad active
FIX: Crash when certain characters were entered for tank name

Many Tanks

Dear Friends,

Thank you all so much for enjoying and contributing to Armoured Commander II over the past few years. Back in 2016 I set out to make a game that I wanted to play, and I put it on Steam in the hope that maybe a few dozen others would enjoy it as well. It's since gone on to sell more than 7700 copies, becoming more successful than I had every thought possible for such a weird little niche game. The contributions submitted by players have been invaluable; without them, this
game would not be half as good as it is.

I still have a fairly long list of minor additions, changes, and bugfixes still to do, and even after those are done, I will continue to maintain the game indefinitely by fixing bugs as they are reported. Future substantial content additions to the game will be to the mod authors, and I will be open to making reasonable suggested changes to the code in order to support mods.

I will not, however, be making an Armoured Commander III. I've already made the game I wanted to make, and I simply don't have the inspiration nor the energy to start the whole process over for this particular project. If there is anyone who has been part of the community for some time who wants to lead such a project, I would be happy to give them my blessing, but I will not be involved in such a project.

Thank you all again. For me, this continues to be an incredibly enjoyable experience with a great community of folks. I look forward to completing the development of ArmCom2, and am curious to see whether anyone is serious about taking on the challenge of creating a sequel.

Gregory "Sudasana" Scott

1.2.16 Hotfix

Fixes the application not responding bug when starting Soviet campaigns with the Random Vehicle Model campaign option enabed.

Update 1.2.16

This is mainly a bugfixing update, but it also adds some excellent Early War portraits by cjprince. Join us on the Discord server if you want to stay up to date with all the mods and other stuff in development!

1.2.16 Changelog


ADD: Additional info to crash log
ADD: Bazooka Team as extremely rare support weapon team for USSR
ADD: Updated early war French unit portraits by cjprince

CNG: No longer possible to request support when current level is 0%
CNG: Crewmen will no longer be promoted beyond the current rank of the player commander
CNG: Random Vehicle campaign option now gives player 3-5 options based on Player Commander rank
CNG: Removed Sd. Kfz. 13 from all player unit lists post-1941
CNG: Friendly forces can now capture zones in the second hexrow during a Hold the Line day mission

FIX: Enemy units in invisible 4th hex ring no longer count as units in LoS for player bail-out
FIX: Display/input bug when player weapon maintained RoF but broke down during an attack
FIX: All keyboard input prompts should now be hidden when controller is active
FIX: Incorrect button inputs in Conceal/Reveal Self menu
FIX: Config file was being saved in incorrect location, game will check for this and move config file if required (thanks Vanagandr!)
FIX: Changed name of highest USA medal to just 'Medal of Honor' - legacy medals will still have old name