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Armoured Commander II News

Update 1.2.15

1.2.15 Changelog


ADD: Updated Early War and Tropical unit portraits by cjprince

CNG: Removed Sd. Kfz. 13 from list of player units for Afrika Korps campaigns after 1941
CNG: Reduced the rarity of Horse Limber and Large Horse Limber units for North Africa to 10%

FIX: Incorrect dedicated Radio Operator modifier for support requests
FIX: Wound Badges were not triggering a notification for the player
FIX: Bug where unit mix in player squad would not be set up properly (Vangandr)

Update 1.2.14

1.2.14 Changelog


ADD: Rifle weapons can apply an AP hit on an armoured target if the attack range is ADD: Gamepad input for 'Save Current Loadout' in Ammo Load menu

CNG: Improvements to Campaign Day movement and GUI by Vanagandr

FIX: Modded campaigns were not properly being saved in separate folders

Update 1.2.13 Hotfix

Just a minor update to fix inputting spaces in crew names, and gamepad input with the on-screen keyboard

1.2.13 Hotfix 2

- FIX: Display error when 'Tab to Continue' was being displayed in the simple pop-up message box
- FIX: Crewmen in RST vehicles could not use turrent weapons, since they would also count as being CE

November 2022 Community Challenge

The ArmCom2 November Community Challenge, as voted upon by the Discord server, will be Afrika Korps on the Advance, which follows Rommel's Afrika Korps through 1942 as they counterattack. in North Africa. If you are interested in joining the challenge, join us on the Discord server!

https://discord.gg/Xzp5jFy4mq

This event is now over, congrats to everyone who took part! The final leaderboard:


Leutnant Nullus 5783 Survived
Sudasana 4718 Survived
4N0nYm0u5 4239 Survived
Gobser 2531 Survived
T3rraria 1978 Survived
Velko 1683 KIA
Black Rabbit 964 KIA
ethanol27 629 KIA
Tesserakt 310 KIA
RCE 288 KIA
Enderminion 110 KIA