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Armoured Commander II News

Update 1.2.61 hotfix 2

ADD: Glossary entry for Attack my Target
CNG: Defensive fire message now only appears when the unit is successful at doing an attack
FIX: Typo in one of the campaign option descriptions
FIX: When a partial HE hit takes out the exposed crew of a vehicle, the game still waited for the player to continue and showed the attack console

ArmCom2 Wargames Fest 2025 Community Challenge

The Steam Wargames fest is just around the corner, so on the Discord we are doing a Community Challenge, where players try their hand at a campaign and attempt to finish with the highest final VP score. For more info and to join in, please head over to the ArmCom2 Discord.

1.2.61 Hotfix

FIX: If the player vehicle broke down during travel on the Campaign Day map, the animation location of the player glyph was not being reset, meaning that if the player continued into a new day during the same play session, it would appear incorrect
FIX: Some characters were not being properly encoded in the name input menu

Update 1.2.61

ADD: 'reliable' tag for vehicles
ADD: New movement classes: Very Slow Tank, Very Fast Tank, Very Slow Wheeled, Very Fast Wheeled, Fast Infantry
ADD: Check during game save to avoid a CTD when game cannot write to saved campaign folder, will display a warning instead

CNG: Slight change to how movement class is are displayed in game
CNG: Pass Ammo command can now be used to increase RoF chance for MG weapons (Shell Tosser and Shell Pitcher skills do not apply)

FIX: Changed some vehicle rarity factors from 110% to 100%
FIX: Cavalry movement class had incorrect data
FIX: More positions can now gain the Shell Tosser and Shell Pitcher skills (thanks for the spot, PowderTrail!)

1.2.60 Hotfix

FIX: Goliath teams now properly show Germany as origin nation
FIX: Demolition Charges can now no longer maintain Rate of Fire