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Armoured Commander II News

June 2025 Community Challenge: Kharkov to Kursk (USSR)

The June 2025 Community Challenge has begun, where players try their hand at a campaign and attempt to finish with the highest final VP score. This time we're playing the Kharkov to Kursk (USSR) campaign, which covers February to November 1943. For more info and to join in, please head over to the ArmCom2 Discord.

Update 1.2.64

ADD: Modded nation definitions can now define a list of compatible nations, expanding the list of campaigns into which player crews can continue; was previously hard coded
FIX: Issue with saving and loading the configuration settings, specifically the aspect ratio, which used a string with a '+' character in it (Thanks for the report and help with this, IceBox!)

New Quickstart Video for 2025

I've put together a new quickstart video for new players, which takes you through a single combat day:

[previewyoutube][/previewyoutube]

Update 1.2.63

ADD: New in-game menu tab with Quick Reference Data sheet
ADD: With game console/Steamdeck input, can now hold down either trigger to scroll lists by 5/10 items
ADD: Panzer 35(t) now also has ability to fire CMG independently of main gun

CNG: Updated portraits for the Mk VIb and c (thanks Vera Zasulic!)
CNG: When a crewman in the player's unit spots an enemy, its portrait is now displayed along with the message
CNG: Highlight colour for broken weapons to make them more obvious for the player

FIX: Default crew commands and hatch status are now applied before a scenario begins, so that CE crewmen can help avoid an ambush
FIX: HULL DOWN SAVED message now only appears when the HD modifier actually resulted in a miss

Update 1.2.62

CNG: Increased the fatigue reduction effect of resting in place

FIX: Units that are Overrun by the player now only get one attempt at defensive fire, and won't trigger multiple messages when doing so
FIX: M13/40 and M14/41 (and captured variants) now properly have Commander/Gunner and a Loader rather than Commander and Gunner/Loader
FIX: The Panzer 38(t) can now fire its CMG separately from the main gun, as it could be unlinked and aimed independently
FIX: The AAMG on the Rolls Royce Armoured Car is now a standard AAMG with 360 degree field of fire
FIX: When controller is active, menu tab numbers and numbers in Increase Stat menu will no longer appear; buttons to cycle through menu tabs will appear
FIX: Was possible for list of modifiers in attack console to overflow beyond vertical limit
FIX: Mk VI C tanks and Humber II armoured cars now have their 15mm Besa machine guns represented by 15La guns, as they were only effectively used as single-shot weapons
FIX: CTD when an exception was caught prior to the game session being generated