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Armoured Commander II News

Trading Cards, Badges, Emoticons, and Profile Backgrounds Now Available

A set of Steam trading cards for the game is now available. These can be crafted into five levels of profile badges, and there are also emoticons and profile backgrounds available as well.

Enjoy!

Update 1.0.5 Hotfix

FIX: Enemy air/arty friendly fire random events now working properly
FIX: Critical Hit HE FP were not being doubled

Update 1.0.5 Hotfix

Minor update to fix a rare crash from the Field Hospital menu, and to fix a typo in the tutorial text.

Update 1.0.5

A minor update to fix some issues.

1.0.5 Changelog


ADD: T-26 M37/39 to Winter War campaigns
ADD: PaK 38 (USA), PaK 40 (USA), PaK 43 (USA), 8.8cm FlaK 18 o. 36 (USA)
ADD: Sound effect at start of scenario
ADD: Always CE positions now display CE in light blue
ADD: Hunker Down command, gives additional protection to CE crew from incoming attacks

CNG: Slightly reduced chance of tank being lost in action or crewmen being KIA while Player Commander is in Field Hospital
CNG: Much greater chance of Recon objective in Patrol missions
CNG: Hits on overun attacks will hit side armour if coming from the front, rear armour if coming from the side or rear
CNG: Reduced base success chance of a Demolition Charge attack
CNG: If player is destroyed by an unspotted unit, the attacker will be spotted so that player can know its identity
CNG: Faster display of transfer/KIA crew report
CNG: AI units on overrun will now be much more likely to attack a target in the overrun hex

FIX: Display bug for decorations in Final Report screen
FIX: Acquired targets will now be lost, and moving status applied, after an successful unbog check
FIX: Changed layout of support request menu so that longer lists of possible support units can fit

Update 1.0.4 Hotfix

Hotfix of a bug where it was possible that a player commander could disappear after being sent to the field hospital, if the player's vehicle was lost in action during his stay