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Armoured Commander II News

Update 1.0.5 Hotfix

Minor update to fix a rare crash from the Field Hospital menu, and to fix a typo in the tutorial text.

Update 1.0.5

A minor update to fix some issues.

1.0.5 Changelog


ADD: T-26 M37/39 to Winter War campaigns
ADD: PaK 38 (USA), PaK 40 (USA), PaK 43 (USA), 8.8cm FlaK 18 o. 36 (USA)
ADD: Sound effect at start of scenario
ADD: Always CE positions now display CE in light blue
ADD: Hunker Down command, gives additional protection to CE crew from incoming attacks

CNG: Slightly reduced chance of tank being lost in action or crewmen being KIA while Player Commander is in Field Hospital
CNG: Much greater chance of Recon objective in Patrol missions
CNG: Hits on overun attacks will hit side armour if coming from the front, rear armour if coming from the side or rear
CNG: Reduced base success chance of a Demolition Charge attack
CNG: If player is destroyed by an unspotted unit, the attacker will be spotted so that player can know its identity
CNG: Faster display of transfer/KIA crew report
CNG: AI units on overrun will now be much more likely to attack a target in the overrun hex

FIX: Display bug for decorations in Final Report screen
FIX: Acquired targets will now be lost, and moving status applied, after an successful unbog check
FIX: Changed layout of support request menu so that longer lists of possible support units can fit

Update 1.0.4 Hotfix

Hotfix of a bug where it was possible that a player commander could disappear after being sent to the field hospital, if the player's vehicle was lost in action during his stay

Development Roadmap

It's been just over two weeks since Armoured Commander II left Early Access, and the response from new and old players alike has been really positive. As I mentioned in the release announcement, I'm not done developing the game quite yet, and still have quite a bit of new content planned. Below is my current roadmap for where I want to take the game next. All of this planned content will be free to owners of the game.

Roadmap


  • Ongoing: Bugfixes, crash fixes, minor Quality of Life and interface improvements
  • Near-term: Create modding guide, add Workshop and Nexus integration
  • Near-term: Add new air and ground units 1939-1945
  • Near-term: Minor improvements to existing campaigns
  • Medium-term: Spanish Civil War units and campaigns
  • Medium-term: Pacific and Southeast Asia units and campaigns
  • Medium-term: Second Sino-Japanese War units and campaigns
  • Long-term: Korean War units and campaigns

Update 1.0.4

Another small update today with some fixes and additions.

1.0.4 Changelog

ADD: PgUp/PgDn to skip 5 in Add Skill menu
ADD: Numerical keys 1-0 are now quick-select keys for most commonly-used crew commands; reference guide added to in-game menu
ADD: Hatches to MG turret positions on T-28 models
ADD: Check for late-war portraits based on current date
ADD: Late-war portraits by chri and cjprince

CNG: HD protection now only half as effective if being overrun
CNG: Snow now not possible during summer season

FIX: MG operation now excluded from Untrained Crewman penalty
FIX: Incorrect rank displayed during promotion pop-up message
FIX: Rearranged Unit Info console slightly to avoid overlaps