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Armoured Commander II News

One Year on Steam

Today marks one year since Armoured Commander II launched on Steam Early Access. The game has developed so much since then, mainly thanks to the help of the enthusiastic and dedicated players. We now have 580 unit types in the game, and 44 campaigns to choose from, covering all periods and most of the major theatres of the war. There are also some exciting player mods in development. If you want to hear and see more about these, join our Discord server, the link for which is pinned in the Steam discussion board.

At present I am working on a medium-sized update, which will bring new fixes and content. I am still on track to complete the core game by the end of summer 2021, at which time the game will leave Early Access. Even after that, however, I intend on continuing to expand its content and scope. All future additions to the game will be free to everyone who owns the game. My thanks again to everyone who helped the game get this far!

Update 8.1.10

Lots of minor additions, changes, and fixes in this update, most of which were already live through hotfixes to 8.1.9, but I thought that I should make sure to announce all of them in one place. Many thanks to the players on the Discord who contributed most of these bug reports and suggestions. Changelog follows:

8.1.10 Changelog


ADD: Some tanks now have shoulder stabilizers for their guns, which slightly reduces the penalty to hit after moving
ADD: Area fire (MGs, light weapons) are now affected by precipitation effects at ranges of 3 hexes and up
ADD: Direct Movement command now gives a bonus when tyring to move into a particular type of terrain
ADD: Campaign name to final report display
ADD: Belgian and Republic of China nation definitions (not used yet)
ADD: Mountain Pass zones can now be captured
ADD: Additional bonus to fatigue loss when player unit moves into or waits within an Oasis zone
ADD: Display of Random Event phase in the Scenario layer
ADD: If player requests unit support, moves into a new hex, meets no resistance but is then attacked, they still get a chance at getting that unit support
ADD: Minor additional sound effects

CNG: Update to game font and unit portraits (thanks as always to cjprince)
CNG: Clarified wording of message when a crewman becomes Shaken as a result of losing a squadmate
CNG: Crew chatter now always appears near top of screen, as if it's coming out of the player's tank, added crew name to pop-up display
CNG: If a unit pivots, any movement bonus from previous moves is cleared
CNG: W/S keys are now used for managing the Ready Rack in the Campaign Day layer

FIX: Longstanding bug where allied units not in the player's squad were not having their status and their weapons' covered hexes reset properly
FIX: Firing over Open Sights penalty was not being applied properly
FIX: AA MGs now have no penalty if the turret rotated or the unit pivoted that turn
FIX: Bug where player could not continue into 2+ additiona campaigns during the same game session
FIX: In Unit Support menu, some longer unit types would be overwritten in the menu
FIX: Player would not be returned to top of hex stack after starting an overrun attack and having a defensive fire attack on a squadmate
FIX: Deep Snow could change into Snow during a Blizzard
FIX: HVSS will now not be added to tanks before December 1944

Update 8.1.9

8.1.9 Changelog

ADD: Display of the unit ID of the randomly selected tank portrait in the main menu
ADD: Artillery guns now have a base penalty to hit when firing over open sights, i.e. everything other than artilery support attacks (thanks for the suggestions, KunaMroku!)
CNG: If Hold objective time limit expires and player is in the zone but hasn't captured it yet, the objective won't be failed and player has a chance to capture the zone
CNG: Rocket attacks from airplane units no longer need to score a direct hit to have a chance of destroying an armoured target
FIX: Missing data in the unit definition for Semovente da 47/32, which was causing a crash when switching to this model
FIX: Final to-effect modifiers (eg. Hamada Effect) were being displayed in the AP roll

Update 8.1.8

8.1.8 Changelog

ADD: New Campaign: Bagration to Berlin (Germany)
ADD: Panzer M3 740 (Late) (Captured Stuart III), Panzer Mk VI 746 (Late) (Captured Crusader II), Panzer Mk VI 746 (III) (Captured Crusader III), Panzer Mk III 749 (Late) (Captured Valentine III)
ADD: Panzer T-26 737 M33, Panzer BT 742, Panzer T-60 743, Panzer T-70, Panzer KV-1E 753
ADD: M11/39 (UK), M13/40 (UK), M14/41 (UK), Autocannone da 20/65 (UK), 20/65 (UK), 47/32 (UK), PaK 38 (UK), PaK 40 (UK)
ADD: Belgium nation definition

CNG: Wording of crew action in bail-out minigame from 'Supressing Fire' to 'Covering Fire'
CNG: Disabled lightning flash effect
CNG: Crewman nicknames can now be cleared

FIX: Minor fixes to several campaigns

Update 8.1.7

8.1.7 Changelog

ADD: Panzer M3 740 (captured Stuart I), Kreuzer Panzer Mk VI 746 (captured Crusader I), Panzer Mark II 748 (captured Matilda II)
ADD: If Driver is CE, bonus to movement chance
ADD: Sound effect for destroyed gun, unarmoured vehicle
ADD: Random Campaign Day events: lowered support level, new squadmates, landmines discovered/removed
ADD: Target Specialist skills

CNG: Molotov attacks now cause a 10% fire chance when bailing out
CNG: Allied units including squadmates now less likely to do nothing during their activation

FIX: Crash when unit support request is active but no support type has been selected
FIX: Hold objectives can now be failed if time limit passes, improved checks for Hold objectives
FIX: Current crewman command will now only be shown in Swap Position menu if called from within a Scenario
FIX: If player tank is immbolized and then destroyed, final outcome in end-of-day report will be 'TANK LOST'
FIX: Rare crash during player squad spawn