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Armoured Commander II News

Update 7.0.7

A minor update today to fix some bugs and add a little new functionality:

Changelog for 7.0.7

ADD: "Contemporary 1989-" category for user-created campaigns
CNG: Unit types for enemy reinforcements in battles can now be copied from those in adjacent zones
FIX: Missing unit support levels for Winter War (Soviet Union) campaign
FIX: Minor display issues

Update 7.0.6

Some small but important fixes in this update:

Changelog for 7.0.6

CNG: Chance of zone capture check is now lower if player moved in their last action, much lower if they moved along a road
CNG: Only Guns have 0% chance of RoF if any other weapon in the unit has already fired

FIX: Small calibre to-hit modifiers not being applied properly
FIX: RoF calculations for MG weapons now have a base minimum

Update 7.0.5

A minor update today but one that includes a brand new campaign, and the first official campaign for the mid-war (1942-1943) period. Full changelog follows:

Changelog for 7.0.5

ADD: Panzer III M, Sd. Kfz. 7/1, M3A3 Stuart, M3A1 Lee, M3A3 Lee, M3A4 Lee, M3A5 Lee, M6 GMC Fargo, M3 37mm AT Gun, M13/40, M14/41, Semovente da 47/32, Semovente da 75/18, AS 42 - MG AA, AS 42 - AA, AS 42 - MG, L6/40
ADD: Operation Torch (USA) campaign
ADD: Campaign Skill: Baptism of Fire
ADD: Hotkeys to fill Ready Rack with given ammo type

CNG: River crossings on the Campaign Day map now always succeed on first attempt, but may require additional time to complete
CNG: Display character on scenario map for support weapon teams
CNG: RoF no longer possible if another weapon on the unit has already fired
CNG: Advancing Fire will now use fewer HE shells on average for guns with smaller ammo capacity

FIX: Display of Map Areas Traversed not updating properly
FIX: Battle not being triggered after withdrawing from a battle and moving into a zone with 1+ enemy units present

Update 7.0.4

A minor update today that includes a few additions and a few important bugfixes. I've added the ability to input many accented characters for crew and tank names, as long as the character is part of the IBM Code page 850 character set (which is what the internal character set is based on.)

Please report any bugs or crashes in this version in the dicussion board. Changelog follows:

Changelog for 7.0.4

ADD: Ability to input accented characters in crew and tank names
ADD: Some missing menu selection sound effects
ADD: Jagdpanzer IV/70 (A) variant to late-war campaigns
ADD: H39 (Late) to early-war campaigns and as player tank in Battle of France (France) campaign

CNG: Captured enemy unit types are less likely to be spawned than average
CNG: Modified base to-hit chances for ranged close combat weapons
CNG: Lowered cap on maximum possible RoF chance to 65%

FIX: Ranged close combat weapons like Bazookas were always hitting Rear armour facing on target
FIX: Crash when tank name was set in tank selection menu
FIX: Incorrect portrait filename for Panzer IV J

Armoured Commander 2 still has plenty left to do, but it already feels like a complete game



Today we're taking a close look at something a little different in the world of wargames. Rather than another grand strategy or hex-based tactical wargame, we're diving into the nitty gritty of combat through the lens of a humble roguelike. Roguelikes, for those unaware of the genre, are generally characterized by roleplaying game statistics, randomly generated levels, permanent death, and often minimalistic graphics.

Armoured Commander II is an Early Access throwback title bringing a traditional rouge-like to 2020. Instead of daggers, goblins, and dungeons, you're taking the role of a WWII tank commander who must survive battle after battle in a chosen campaign from 1939-45.

At first glance the simplistic graphics of Armoured Commander II might be difficult to understand, but the specks and symbols soon fade only to be replaced by the world they try to evoke. There's something especially liberating about this kind of ASCII graphic setup. Like one of the most popular ASCII games still played today, Dwarf Fortress, the trade off to Armoured Commander's graphical limitations is that there is virtually no limit on content.



Read the rest of the story...


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