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Armoured Commander II News

Update 6.0.7

A few minor additions and fixes in this update:

[h2]Changelog for 6.0.7[/h2]

ADD: StuG III B as option for player unit in Barbarossa to Moscow (Germany) campaign
CNG: Increased chance of ground conditions becoming wet if raining, also chance that dust will dissipate in rainy weather
FIX: Road generation on the Campaign Day map could sometimes result in roads heading into Lake zones
FIX: Crewmen killed in an ammo explosion are now actually KIA

Update 6.0.6

This is a minor update that introduces the start of a major feature for ArmCom2: Steam Achievements. Three achievements have been added so far, and if you consider the theme that I'm using for them, you'll know that eventually there will be 54 in total. Two achievements remain hidden and unattainable for now, and will be revealed when all of the remaining ones have been added to the game.

[h2]Changelog for 6.0.6[/h2]

ADD: M36 Jackson, M24 Chaffee, M26 Pershing (not used yet)
ADD: First three Steam achievements
FIX: Missing firing crewman definition for co-ax MG on Crusader I CS

Update 6.0.5

This update brings a new Early War campaign, allowing you to join German forces in their invasion of Russia up to December 1941. I've also added a number of new units in preparation for a Late War German campaign, coming in a few weeks or so. As always, please report bugs and crashes on the discussion board. Changelog follows:

[h2]Changelog for 6.0.5[/h2]

ADD: New German campaign: Barbarossa to Moscow (Germany)
ADD: T-28E M40, KV-1 M39/40, KV-1E, KV-1 M41, KV-2
ADD: 76.2mm PP obr. 27, 76.2mm obr. 36, 76.2mm obr. 39, 107mm obr. 10/30, 122mm G obr. 10/30, 122mm G obr. 38, 152mm G obr. 38, 152mm GP obr. 37
ADD: Il-2 Sturmovik
ADD: Panzer III L, Panzer IV J (not used yet)
ADD: Bazooka Team, PIAT Team (not used yet)
ADD: M5A1 Stuart, M10 Wolverine, M18 Hellcat (not used yet)
ADD: Very Slow Traverse turret type, for heavy turrets that rotate very slowly (eg. KV-2)
ADD: Large Turret stat for units, greater chance of a hit being allocated to the turret rather than the hull
ADD: Poor quality roads stat in region definitions, doubles base road travel time in Muddy ground conditions
ADD: "Stealthy Firing" stat for units, firing when concealed does not make them easier to spot (only used for PIAT team at the moment)
CNG: Campaign selection menu won't display empty categories any longer
FIX: Ballistic attacks can no longer be saved by Hull Down
FIX: Improved appearance and timing of "Loading" text when entering a new scenario from the Campaign Day map

Update 6.0.4

A few bugfixes and minor changes in this update, as well as a few new unit definitions that will be used in the next campaign to be added:

[h2]Changelog for 6.0.4[/h2]
ADD: Panzer 38(t) E, Panzer III J, Panzer IV F1 (not added to any campaigns yet)
ADD: T-26 M37/39, T-34 M40, T-34 M41, T-60 M40, T-60 M42 (not added to any campaigns yet)
ADD: Winter conditions vehicle breakdown modifier, Finnish forces and Soviet forces from 1941 onward not affected

CNG: Backup saved campaign file only created at start of a calendar day, should speed up gameplay
CNG: Move into Terrain command brings a penalty for forward/reverse movement success

FIX: Bug where a Player Commander could not return to duty on the very last combat day of a campaign
FIX: Crew in open-topped or always exposed positions were not having their visible hexes set to the correct distance
FIX: Bug where Advancing Fire would be applied if player was attacked in a friendly zone while waiting for resupply
FIX: Incorrect calculation of local sunrise and sunset times
FIX: Crash when continuing into a new campaign and no Early War campaigns are available in campaign selection menu

Update 6.0.3

One addition and one bugfix in this minor update:

Changelog for 6.0.3

ADD: Players may now set and reset crewman first and last names, and nicknames, via the crewman menu
FIX: Crash when Player Commander finished a campaign in the field hospital, and then continued into a new campaign