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Armoured Commander II News

Update 1.2.36

ADD: Additional crewman skills and more advanced levels of existing skills, 26 new skills total:
"Never Surprised", "Frogman", "Inspiring Leader", "Excellent Coordination", "Better Part of Valour", "Expert Recon", "Honed Senses", "Dakka Dakka!", "Skeet Shooter", "Expert Shot", "The Penetrator", "Lightning Hands", "Ammo Bargainer", "Lightning Shifter", "Goldfoot", "Instinct for Cover", "Instinct for Terrain", "Apply Hammer", "Very Cautious Driver", "Swamprunner", "Expert Mechanic", "I Said Reverse!", "Shell Pitcher", "Trap Spotter", "Only a Flesh Wound", "Medical Training"
ADD: Chance of finding a river crossing in only 5 minutes if the roll is good enough

FIX: Functioning of "Tactical Retreat", "Keen Senses", "Unique Opportunities" skills

Update 1.2.35

ADD: Sturmmoerserwagen 606/4 (Sturmtiger) as enemy unit
FIX: Improved controller detection on PC
FIX: Improved procedure for handling controller left stick input
FIX: Controller button input prompts in crewman menu were incorrect

Update 1.2.34

I know it's been a while since the previous update, but I've now finally gotten back to development, fixing quite a few things in this update. My plan is still to complete the game by the end of Summer 2023, although I will of course continue to fix bugs beyond that as they are reported! Changelog for this update follows:

1.2.34 Changelog

ADD: Unit def for Jagdpanzer IV (early) (thanks PowderTrail!)

CNG: Music config setting now affects both main menu and bailout music
CNG: Non-Player Commander crewmen can now only receive a decoration if the Player Commander already has 1+ of them
CNG: Crew nicknames now displayed in the assign positions and swap positions menus
CNG: Revised portraits and stats for several German late-war tank destroyers (thanks PowderTrail!)

FIX: Sound Effects config setting no longer greyed out when turned off
FIX: Partial HE hits now correctly have no chance of penetrating armour
FIX: Heavy Mortar Teams will now no longer be available to Germany prior to 1943
FIX: Typo in tutorial text (thanks UncleID!)

1.2.33 Hotfix

This hotfix addresses two issues raised on the Discord:
  • Move to Safe Location bailout action had an incorrect description
  • Squadmates kept their hull facing after moving with the player in an overrun attack

Update 1.2.33

1.2.33 Changelog


ADD: Unit definitions for StuG III G (late), StuG IV (late), Sturmpanzer IV (late)
ADD: For each level up, crewman have a chance to gain training on a crew position in the vehicle, with a higher chance if they are currently in that position
ADD: Surname of vehicle commander now displayed for squadmates

CNG: Slightly changed the odds of zone capture during Amphibious Assault day missions
CNG: If player is bogged down, only the base chance to unbog will be displayed in the contextual console during the Movement Phase
CNG: Unit support units will now spawn moving unless they are already deployed

FIX: Guns that have no size_class defined will now be treated as being normal size, and will not be able to move while deployed
FIX: Game now properly checks for an existing saved campaign and warns the player if starting a new campaign will overwrite it
FIX: Unit definitions for Sturmpanzer IV and M3 Lee/Grant models (thanks PowderTrail!)
FIX: Polish rank names (thanks PowderTrail!)
FIX: Correct AP value now used for the Lee/Grant 75mm gun
FIX: If player's radio breaks down as a result of a Campaign Day random event, the player unit display is now properly refreshed to reflect this
FIX: Campaign skills that confer a stat bonus are no longer removed at the end of a campaign, and thus crewmen will not receive another stat bonus if continuing into a new campaign that grants the same skill
FIX: Hills on snowy maps will now be more visible