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Armoured Commander II News

Update 6.0.9

Another minor update with some additions and bugfixes today:

[h2]Changelog for 6.0.9[/h2]

ADD: M3A1 Stuart, M1 57mm AT Gun, M5 3-inch AT Gun, M2A1 105mm Howitzer, M1 155mm Howitzer (not used yet)
ADD: Stuart VI (not used yet)
ADD: M5A1 Stuart and M24 Chaffee as player tanks in Patton's Best campaign
ADD: SPW 251/22, Kfz 1 "Kubelwagen"
ADD: Open nearby hatch command in bail-out minigame
FIX: Dead crewmen can no longer be given an order in the bail-out minigame

Update 6.0.8

Some minor additions and fixes in this update, including some units that are being added for a future, yet-to-be-added campaign.

[h2]Changelog for 6.0.8[/h2]

ADD: Sturmpanzer IV, Panzer IV F2, Panzer IV G, Marder III, Marder III H (not used yet)
ADD: M8 HMC 'Scott', M8 Greyhound (not used yet)
ADD: Steam achievements for 5-7 of Diamonds
ADD: Visual variation in tree colours on the Campaign Day map for Spring and Autumn seasons
ADD: Prepared Positions campaign skill (not used yet)
CNG: Air/Artillery Support levels only displayed in Campaign Day interface if actually available for that campaign week
FIX: Final campaign decoration text moved down one line so as to not overwrite background text
FIX: Key command to add a crew skill now set to 'E', had conflicted with the new Set First Name command

Update 6.0.7

A few minor additions and fixes in this update:

[h2]Changelog for 6.0.7[/h2]

ADD: StuG III B as option for player unit in Barbarossa to Moscow (Germany) campaign
CNG: Increased chance of ground conditions becoming wet if raining, also chance that dust will dissipate in rainy weather
FIX: Road generation on the Campaign Day map could sometimes result in roads heading into Lake zones
FIX: Crewmen killed in an ammo explosion are now actually KIA

Update 6.0.6

This is a minor update that introduces the start of a major feature for ArmCom2: Steam Achievements. Three achievements have been added so far, and if you consider the theme that I'm using for them, you'll know that eventually there will be 54 in total. Two achievements remain hidden and unattainable for now, and will be revealed when all of the remaining ones have been added to the game.

[h2]Changelog for 6.0.6[/h2]

ADD: M36 Jackson, M24 Chaffee, M26 Pershing (not used yet)
ADD: First three Steam achievements
FIX: Missing firing crewman definition for co-ax MG on Crusader I CS

Update 6.0.5

This update brings a new Early War campaign, allowing you to join German forces in their invasion of Russia up to December 1941. I've also added a number of new units in preparation for a Late War German campaign, coming in a few weeks or so. As always, please report bugs and crashes on the discussion board. Changelog follows:

[h2]Changelog for 6.0.5[/h2]

ADD: New German campaign: Barbarossa to Moscow (Germany)
ADD: T-28E M40, KV-1 M39/40, KV-1E, KV-1 M41, KV-2
ADD: 76.2mm PP obr. 27, 76.2mm obr. 36, 76.2mm obr. 39, 107mm obr. 10/30, 122mm G obr. 10/30, 122mm G obr. 38, 152mm G obr. 38, 152mm GP obr. 37
ADD: Il-2 Sturmovik
ADD: Panzer III L, Panzer IV J (not used yet)
ADD: Bazooka Team, PIAT Team (not used yet)
ADD: M5A1 Stuart, M10 Wolverine, M18 Hellcat (not used yet)
ADD: Very Slow Traverse turret type, for heavy turrets that rotate very slowly (eg. KV-2)
ADD: Large Turret stat for units, greater chance of a hit being allocated to the turret rather than the hull
ADD: Poor quality roads stat in region definitions, doubles base road travel time in Muddy ground conditions
ADD: "Stealthy Firing" stat for units, firing when concealed does not make them easier to spot (only used for PIAT team at the moment)
CNG: Campaign selection menu won't display empty categories any longer
FIX: Ballistic attacks can no longer be saved by Hull Down
FIX: Improved appearance and timing of "Loading" text when entering a new scenario from the Campaign Day map